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Archive for the ‘Character Designers’ Category

Vic Wanchana

Sunday, April 28th, 2013

Tell us a little about who you are. When did you begin creating and working in the design and animation industry?
I’m Wanchana Intrasombat but it is easier if you call me “Vic”. I was born in Bangkok, Thailand in 1986 which is where I currently am living. I am a 2D and concept artist. My services include concepts for animation, game, illustration and character design. I graduated in 2008 in the category of Fine Art (traditional painting, oil color). From 2009 until now, I began teaching myself how to use the various digital painting tools and then received many opportunities to work on many design and animation projects.

What was the one key moment in your career that you feel really defined you?
I think that defining moment came for me when I received an award from the CG community at CG Society for “2D concept art and illustration”.  Before that I had done a lot of personal paintings to improve my portfolio without any job/project offered but after I received the award, there were so many projects and opportunities offered to me. And my first opportunity to work in the animation industry came through an animation commercial when EmberLab presented me with a very important opportunity for both my spirit and my career in animation to be an art director for a Coca-Cola and McDonald commercial “Crabs and Penguins”.

Where do you work now, what are you working on?
I’m still working as a freelance artist and live in Thailand. I am  looking forward to being a part of an animation studio in USA one day. I’m currently working as a visual development artist and character designer with so many studios such as EmberLab, Anya Animation and KiwiUp to name a few on projects such as an Animation-Feature film (un-public) , Fanta, KFC, and Pizza Hut animation and game commercials that I believe will be released soon.

What has been the most rewarding aspect or project you’ve worked on to date?
The most rewarding aspect for me is the experience that I gain when working as a team that has joined together with so many talented artists on the same project. I think both opportunities and experience are very important in this industry and I always practice to improve my skills so as to be prepared and ready for every opportunity that may or may not come. (more…)

Jean Gillmore Designer

Saturday, May 9th, 2009

Click on arrow below to listen to interview

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Jean Gillmore began her animation career in the traditional 2-D world, working on network animated television shows (Hanna-Barbera, Marvel Productions) as a show model designer and/or supervisor for several seasons.  She made the jump to theatrical animated features in 1989, where she worked 10 years as a staff visual development artist for Walt Disney Feature Animation. Her contributions to the Disney Renaissance era of feature animated films is huge and her credits list is long.  If you look behind the animation you will find that most of the characters from that era were designed by Jean Gillmore.

More recent work has seen Jean illustrating books, creating orthographics of characters and costumes for CG direct-to-video projects and even designing a set for a (critically-acclaimed) one-woman theater piece, “The Dance of the Lemons”.  Most recently in animation, however, she has worked as a CG COSTUMER for an animated feature development project at Blue Sky Studios on the east coast.

Over her long career, she has also worked in the development of various puppet show costumes and sets, toy design, and with the merchandise/ publishing concerns of retail venues (Walt Disney Consumer Products). Jean works in a variety of media with numerous applications, and is always open to breaking new creative ground.

Enjoy a rare interview with this ecclectic, bright and extremely talented lady.

To see more work by Jean Gillmore please visit her website at: http://www.jeangillmore.com

Harald Siepermann Master Character Designer

Friday, April 24th, 2009

A Conversation with Harald Siepermann
“Germans ARE Funny!”
By Rhett Wickham

I have this far reaching, overly academic theory that goes something like this: the European influence on animation is growing increasingly absent in America and as a result, we’re getting less and less visually exciting.

Disney in the late 1930’s and pre-war 1940’s was undeniably under the influence of artists and illustrators like Gustave Tenggren and Kay Nielsen and Ferdinand Horvath, who had a powerful and visible impact on Snow White and the Seven Dwarfs, Pinocchio and Fantasia.  And, yes, there is a similar influence on live action with the work of directors like Alfred Hitchcock, Fritz Lang, Josef Von Sternberg and James Whale, but I’d argue that no other single studio product exhibited that influence in the same way as Disney’s films from this period.

So it is, or was, that a great wealth of European talent flowed into the industry in the United States after the production of Who Framed Roger Rabbit, and studios like Disney and DreamWorks benefited from the gifts of artists like Darek Gogol, Hans Bacher, Paul and Gaëtan Brizzi, Carlos Grangel and that German guy who worked on Tarzan..oh, come on…you know his name.   Hans…no, Heinrich…oh shoot, hang on…HARALD!  That’s it.  Harald Siepermann! (more…)

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