You Working for You!
What is your name and the name of your company? Cameron Scott Davis and my company is Idea Boy.
How do you measure success? Accomplishing goals, learning, and having fun doing what I love to do.
What’s one mistake you made early on? Underestimating how long (pretty much everything) takes in reality. Also trying to do everything myself. I guess that’s two mistakes.
What’s the toughest part of being in charge? Scheduling and delegating. (my mistakes) When I’m working for me, I want to stop and pursue every idea that comes to mind. I have learned to stay focussed on finishing first things first (getting the hard things out of the way) before I follow tangents. I’ve done everything myself sto force myself to learn those things and prove to myself that I can do it.
What’s your proudest accomplishment in your business? Having the guts to quit my day job and put a promising career on hold to pursue my dreams. I guess that’s not an accomplishment, but I believe it will be soon.
What have you sacrificed? “Pretty much everything. Two dream jobs, a steady paycheck, healthcare, a beautiful girlfriend, my entire life savings… but at 23 I’d accomplished all the goals I set out to conquer. I was hanging out with rock stars and getting paid (handsomely) designing all the characters for the Guitar Hero video game franchise. Since I was a child I’ve had a dream of creating the next Star Wars/Harry Potter, and I figured, why not me? I’ve been given the opportunity to break off and work harder than anyone else on my own story and I took it. I’m still taking it.
What have you learned? That story has forced me to learn all I can about design and storytelling. Now that I’m wrapping up book 1 in my series, I’m having to learn about the business, printing, and promotional ends of getting my art out there. I resisted learning all that as to avoid it influencing the purity of my dream project.
What’s next? After book 1 is out, it will be a great template for what my vision is. I’m hoping to get other people involved and eventually take it to other media outside of books.
Thank you Cameron Scott Davis for taking time to share your insights into the idea of “you working for you”.
Cameron Scott Davis
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Archive for the ‘CTN Members’ Category
Tell us a little about who your are and how you got here.
I am well recognized for my work as a supervising character animator on many of the Disney classic films. My career spans almost three decades and I have designed characters and animated on thirteen feature films such as The Little Mermaid, Beauty and the Beast, Tarzan, and The Lion King.
Long ago, I was a frustrated young engineer, in Pennsylvania, who was inspired by Disney classic films. I wrote a letter to Walt Disney Feature Animation, and they told me learn my animation skills at CalArts. So I put together a portfolio and the rest is history…….straight from school to the belly of the beast……Disney.
When did you begin creating and working in this industry?
While going to school, I animated on Steven Spielberg’s Amazing Stories “Family Dog”. Directly after school I animated on my first feature, Oliver and Company.
What job title best describes what you do?
I’ve been a hand-drawn Animator for many years. But now my career path is moving toward pre-production and story. Storyboard Artist is how I might now describe myself. I’ve boarded, directed, character designed, wrote scripts, drawn layouts, and even wrote music for and animated short. Maybe the best title would be Animation Professional.
What city and country are you living in?
I live in Acton, CA on a small ranch that houses my wife, dogs, cats, horses, chickens and the rest of my zoo. Did I mention I like animals?
Who do you feel has inspired you the most?
Marc Davis, Hal Ambro, Glen Keane, Mike Gabriel, and many others – all animator/artists that bring life to whatever they touch. (more…)
Tell us a little about who your are and how you got here?
My name is Sunil Pant and I’m originally from Mumbai, India. I finished my graduation in the field of Science, majoring in Quantum Physics in 2004. I later went on to get my second graduates degree from the Academy of Art University – San Francisco, in the year 2007 in 3D Modeling.
From when I can remember, I’ve always been interested in modeling and design. During my course of education at the Academy of Art University, I was hired by Industry veteran, George Hull (VFX Art Director – MATRIX Films) to help out with a few of his film projects where I started out as an apprentice.
I learned a lot about GOOD Design and what makes something look great during this period. It was the best Design education I could get. I’d spend hours practicing on my drawing table the rules of perspective since this was all new to me.
When did you begin creating and working in this industry?
I started as George Hull’s apprentice in 2005 working on movies like ‘Terminator Salvation’ and ‘Speed Racer’ where I helped with doing some 3D mock sets and props. I also began my internship in EA in the year 2006 working on ‘The Simpsons’ Game and later did my second Internship with Industry Veteran, Syd Mead on a Virtual World Game called, ‘Blue Mars’ based out of Marin County, California.
What job title best describes what you do? Senior Entertainment Designer
What city and country are you living in? Mumbai, India (currently)
Who do you feel has inspired you the most? ‘NATURE’ inspires me the most in coming up with and thinking about new designs. (more…)
Tell us a little about who you are. When did you begin creating and working in the design and animation industry?
I’m Wanchana Intrasombat but it is easier if you call me “Vic”. I was born in Bangkok, Thailand in 1986 which is where I currently am living. I am a 2D and concept artist. My services include concepts for animation, game, illustration and character design. I graduated in 2008 in the category of Fine Art (traditional painting, oil color). From 2009 until now, I began teaching myself how to use the various digital painting tools and then received many opportunities to work on many design and animation projects.
What was the one key moment in your career that you feel really defined you?
I think that defining moment came for me when I received an award from the CG community at CG Society for “2D concept art and illustration”. Before that I had done a lot of personal paintings to improve my portfolio without any job/project offered but after I received the award, there were so many projects and opportunities offered to me. And my first opportunity to work in the animation industry came through an animation commercial when EmberLab presented me with a very important opportunity for both my spirit and my career in animation to be an art director for a Coca-Cola and McDonald commercial “Crabs and Penguins”.
Where do you work now, what are you working on?
I’m still working as a freelance artist and live in Thailand. I am looking forward to being a part of an animation studio in USA one day. I’m currently working as a visual development artist and character designer with so many studios such as EmberLab, Anya Animation and KiwiUp to name a few on projects such as an Animation-Feature film (un-public) , Fanta, KFC, and Pizza Hut animation and game commercials that I believe will be released soon.
What has been the most rewarding aspect or project you’ve worked on to date?
The most rewarding aspect for me is the experience that I gain when working as a team that has joined together with so many talented artists on the same project. I think both opportunities and experience are very important in this industry and I always practice to improve my skills so as to be prepared and ready for every opportunity that may or may not come. (more…)
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Jean Gillmore began her animation career in the traditional 2-D world, working on network animated television shows (Hanna-Barbera, Marvel Productions) as a show model designer and/or supervisor for several seasons. She made the jump to theatrical animated features in 1989, where she worked 10 years as a staff visual development artist for Walt Disney Feature Animation. Her contributions to the Disney Renaissance era of feature animated films is huge and her credits list is long. If you look behind the animation you will find that most of the characters from that era were designed by Jean Gillmore.
More recent work has seen Jean illustrating books, creating orthographics of characters and costumes for CG direct-to-video projects and even designing a set for a (critically-acclaimed) one-woman theater piece, “The Dance of the Lemons”. Most recently in animation, however, she has worked as a CG COSTUMER for an animated feature development project at Blue Sky Studios on the east coast.
Over her long career, she has also worked in the development of various puppet show costumes and sets, toy design, and with the merchandise/ publishing concerns of retail venues (Walt Disney Consumer Products). Jean works in a variety of media with numerous applications, and is always open to breaking new creative ground.
Enjoy a rare interview with this ecclectic, bright and extremely talented lady.
To see more work by Jean Gillmore please visit her website at: http://www.jeangillmore.com