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Designing from a Distance

Title:Designing from a Distance
Sponsored by Animation Magazine
CTNX09: Filmed Nov 2009; Posted Aug 2010
Length 45 min
[hdplay id=25 ]

Moderator Sue Nichols
“For years, Sue Nichols has been one of the best vis dev and storyboard people in the business, having helped to create some of Disney’s greatest animated motion pictures of the 1990s…” – Allan Neuwirth, “Makin’ Toons”. Sue is currently freelancing story and design work.

Positions Held Director, Art Director, Production Stylist, Model Supervisor, Head of Story, Story, Consultant / Instructor, Story Illustrator / Writer, Visual Development Artist, Character Designer, Design Teacher / Lecturer, Costume Designer, Interior Designer, Merchandise Designer.

Clients Marvel Productions, Mike Joens Productions, TMS, Turner Feature Animation, Walt Disney Feature Animation, Disney Television, Universal, Disneytoons, Disney Productions (Live Action), Canum Entertainment, Kid’s Clubhouse.

Skills Sue is known most for being able to create or imitate any design style, break it down, and teach it to production artists. story developer, writer, illustrator, designer, character designer, merchandise designer, consultant, and teacher

Books Published “Disney’s Aladdin The Making of an Animated Film”, “The Art of The Hunchback of Notre Dame”, “The Art of Hercules”, “The Art of Hercules” Collector’s Edition.

Panelist Eric Favela was born and raised in Tucson, Arizona. He expressed an interest in art and began drawing at a very early age, and he knew for sure that he wanted to work in animation in 1988 when he saw the film WHO FRAMED ROGER RABBIT.  Eric honed his craft at CalArts where he majored in 2D Animation and studied screenwriting.  During his college years, he interned at Dreamworks Animation and also worked as a caricature artist at the Hollywood Kodak Theater.  While studying at CalArts, Eric’s student films were featured in the Producer’s Show for four years in a row.  During his fourth year he was also awarded the Walter and Gracie Lantz “Woody” Animation Prize.  Upon graduating, Eric began his professional career at Blue Sky Studios.  He excelled at the studio as the creator of the odd yet lovable breakout character “Katie” in the successful feature DR. SEUSS’ HORTON HEARS A WHO.  He then moved on to the record-breaking box office smash, ICE AGE: DAWN OF THE DINOSAURS where he was instrumental in bringing another endearing oddball to life — Buck the weasel.  Eric recently moved to Southern California where he continues to work on Fox Animation/Blue Sky Studios’ upcoming feature RIO, in addition to doing character designs and storyboards for several newer projects which are currently in development.

Panelist Francisco Herrera Born in Campeche, Campeche (MEXICO) the 8th of December 1976. In 2000, started working in the American comic book industry at Dark Horse Comics (SPY BOY & STAR WARS TALES). 2001-2003, D.C. Comics, published his first own project done  called KMKZ (KAMIKAZE). Then he jumped to  D.C. Comics with small projects (THUNDER CATS, SUPERMAN & TEEN TITANS GO!) From 2003-2005 started working for Marvel Comics (Peter Parker Spider-Man & Venom), In 2005 worked for first time in Europe in the French Editorial Company, Soleil in a Bande dessinee called Ashes, working at the same time in Aspen Comics, Soulfire New World Order.  2006-2008 Francisco became the official character artist at Warner Bros Consumer Products Mexico working for style guides of Lucha Libre & Looney Tunes. as a freelance for Dreamworks Animation (Character design). Between this years, he published his two sketchbook about his work. From January until May 2008 he worked as a character design artist at Paris Attitude Studio  for a 3D movie called “The Prodigies”  In March 2009 start working as a character design and Art Director in a new Hanna Barbera movie with Anima studios and Warner Bros

At CTN-X Humberto and I will bring some original art, books, toy samples and masters plus some images of the Warner Bros,  Hanna Barbera and Anima Estudios Mexico animation movie I’m working on right know.  We can’t show anything now, but in November will be perfect.

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