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	<title>CTN Animation Expo</title>
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	<link>http://www.ctnanimationexpo.com</link>
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		<title>Newbreed Visual Effects</title>
		<link>http://www.ctnanimationexpo.com/newbreed-visual-effects/</link>
		<comments>http://www.ctnanimationexpo.com/newbreed-visual-effects/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 18:57:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Visual EFX]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4635</guid>
		<description><![CDATA[Founded in 2007, Newbreed has developed an expertise in character animation and computer generated effects while contributing to feature film and video game projects such as Dimension Film&#8217;s Piranha 3D  and the award winning Halo franchise. The combined experience of its producers, supervisors and artists have earned them confidence from clients The Weinstein Company, [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2007, Newbreed has developed an expertise in character animation and computer generated effects while contributing to feature film and video game projects such as Dimension Film&#8217;s Piranha 3D  and the award winning Halo franchise. The combined experience of its producers, supervisors and artists have earned them confidence from clients The Weinstein Company, Dimension Films, Platinum Studios, Microsoft Games Studios, Bungie and Ubisoft.</p>
<p><strong>Mission Statement<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/09/NewbreedVisualEffects.Halo3_.jpg"><img class="alignright size-medium wp-image-4637" title="NewbreedVisualEffects.Halo3" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/09/NewbreedVisualEffects.Halo3_-300x168.jpg" alt="" width="300" height="168" /></a></strong><br />
Newbreed is to provide high quality visual effects services for the film, television, advertising and video game industries.</p>
<p><strong>Infrastructure</strong><br />
Working within budgetary, scheduling and technological constraints, Newbreed understands the necessity of rigorously managing the process of production and possesses the equipment and staff to adapt to its client&#8217;s needs. Our studio can house up to 80 digital artists.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/09/NewbreedVisualEffects.Halo3ODST.jpg"><img class="alignleft size-medium wp-image-4638" title="NewbreedVisualEffects.Halo3ODST" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/09/NewbreedVisualEffects.Halo3ODST-300x168.jpg" alt="" width="300" height="168" /></a><strong>Experience</strong><br />
Newbreed has undergone remarkable growth since its creation, and follows a general guideline of hiring experienced leaders to keep the studio&#8217;s technical and artistic development on track. Newbreed&#8217;s seasoned team have worked on films as prestigious as Shrek 2, Madagascar, Transformers: Revenge of the Fallen, The Chronicles of Narnia, Pirates of the Caribbean, The Lord of the Rings, Happy Feet, King Kong, 300, etc.</p>
<p><strong>Leadership</strong></p>
<p>Newbreed&#8217;s principles include Emile Ghorayeb, Josee Lalumiere, Didier Kaade and Jocelyn Cote. Their combined talents consist of a proven track record within the film, game cinematics and television industries, while having access to a deep pool of world class talent.</p>
<p><strong>Emile Ghorayeb | Animation Director</strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/09/NewbreedVisualEffects.HaloReach.jpg"><img class="alignright size-medium wp-image-4639" title="NewbreedVisualEffects.HaloReach" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/09/NewbreedVisualEffects.HaloReach-300x160.jpg" alt="" width="300" height="160" /></a><br />
Emile Ghorayeb is one of the most recognized animators in the industry having been a strategic contributor on a great number of high profile productions such as Academy Award® nominated Shrek 2, Madagascar, Over the Hedge, Academy Award® nominated Shrek The Third, Madagascar: Escape 2 Africa, VES Award winning Halo 3, Halo 3: ODST, as well as key shots in the highly acclaimed and Academy Award® nominated Transformers: Revenge of the Fallen.<br />
He has managed and participated in the development of production teams in multiple animation and visual effects studios. Emile has been working in the industry since 1997, has strong working knowledge of state of the art software with nominations as Siggraph Maya Master 2008 and 3dsMax Master 2008.</p>
<p><strong>Josee Lalumiere | General Manager</strong><br />
Josee Lalumiere has been in charge of structuring and managing daily operations for companies since 1994. Moreover, she was General Manager of a visual effects studio for many years, increasing the company&#8217;s staff from 15 to 120 employees in a mere 5 years. She also acted as a VFX Producer for more than 30 film and television projects including VES Award Winning IMAX 3D Sea Monsters: The Prehistoric Adventure. During this period, she developed a network of contacts with clients and created business opportunities and partnerships with other studios, suppliers, and governmental authorities responsible for different tax credits.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/09/NewbreedVisualEffects.Piranha3D.jpg"><img class="alignleft size-medium wp-image-4640" title="NewbreedVisualEffects.Piranha3D" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/09/NewbreedVisualEffects.Piranha3D-200x300.jpg" alt="" width="200" height="300" /></a><strong>Jocelyn Cote | CFO</strong><br />
Jocelyn Cote spent thirteen years as a corporate banker with the internationally reputable French bank Credit Lyonnais, having assumed various functions starting in Montreal before transitioning over an eight year period through Calgary, Paris, Chicago and back to Montreal, where he was last Vice President in charge of the bank&#8217;s commercial activities through 2000. In 2001, he formed his own advisory firm focusing on strategic intervention and management strategy, resource allocation, compensation incentives, financial controls, business restructuring and financing requirements. Newbreed also benefits from his seasoned managerial experience, financial insight and established credibility</p>
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		<title>Chris Bailey Animation Director</title>
		<link>http://www.ctnanimationexpo.com/chris-bailey/</link>
		<comments>http://www.ctnanimationexpo.com/chris-bailey/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 20:03:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Directors]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4428</guid>
		<description><![CDATA[Chris Bailey is currently the Animation Supervisor on HOP for Universal.  Recently, he has worked as a consultant to Blue Sky Studios and Fox.  This follows his successful, longstanding relationship with Fox, for which he was the Animation Supervisor on numerous Fox hits such as ALVIN &#38; THE CHIPMUNKS 1 &#38; 2, X-MEN [...]]]></description>
			<content:encoded><![CDATA[<p>Chris Bailey is currently the Animation Supervisor on HOP for Universal.  Recently, he has worked as a consultant to Blue Sky Studios and Fox.  This follows his successful, longstanding relationship with Fox, for which he was the Animation Supervisor on numerous Fox hits such as ALVIN &amp; THE CHIPMUNKS 1 &amp; 2, X-MEN 2, ERAGON, GARFIELD 1 &amp; 2 and FAT ALBERT.</p>
<p>Between ALVIN and ALVIN 2, Chris directed the PEPFAR shorts for Warner Bros. and the Kenyan government.  Chris made his directing debut with Disney’s RUNAWAY BRAIN, a short film featuring Mickey Mouse.  Prior to that, Chris animated on several Disney classics such as THE LITTLE MERMAID and THE LION KING.  Chris then directed IT’S TOUGH TO BE A BUG, a 3D film for Walt Disney Attractions.  From there, Hollywood Pictures hired him to be the Creature Animation Consultant on their thriller DEEP RISING, and then the animation director for MIGHTY JOE YOUNG.  His dedication to innovative, cutting edge animation shines in many other films including Disney’s INSPECTOR GADGET.</p>
<p>Chris broke as a director on the first season of Disney’s highly successful series, KIM POSSIBLE, which he also executive produced.  Previously, Miramax Television and Walt Disney Television Animation brought Chris in to be the Supervising Director of Kevin Smith’s animated series, CLERKS. Years later, The Weinsteins brought Chris onto the feature OPUS.</p>
<p>Following OPUS, Disney hired Chris to travel to China to interface with the executives and artists in the Chinese animation studio Disney was partnered with.  This wasn’t the only time Disney asked Chris to bridge the gap between animation studios of different nations.  While working as the director on KIM POSSIBLE, Chris traveled to Korea to teach the artistic style to the artists and directors working at the studio producing the show.</p>
<p>Chris was one of the first 2D character animators to embrace computer animation.  The CG work on his personal projects, commercials and rock videos has led to speaking engagements at Imagina in Monte Carlo and Siggraph.</p>
<p>With his love of teaching, Chris shares his knowledge to numerous colleges and high schools in Southern California.  He regularly appears as a guest lecturer at California Lutheran University.  As a frequent guest to his alma mater Cal Arts, Chris lends his knowledge and experience to their Character Animation Program.</p>
<p>Chris continues to develop his own projects.  He is the creator of MAJOR DAMAGE, a comic book and short film about a little boy who is transformed into MAJOR DAMAGE, a superhero with extraordinary power who battles “mutants, monsters and alien scum.”  Since its creation, the property has spawned a 3D short written &amp; directed by Chris, merchandise and has been published by Image and Sky Dog comics.</p>
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		<item>
		<title>Nucleus Gallery</title>
		<link>http://www.ctnanimationexpo.com/nucleus-gallery/</link>
		<comments>http://www.ctnanimationexpo.com/nucleus-gallery/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 02:28:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=661</guid>
		<description><![CDATA[NUCLEUS GALLERY has strived to be a welcoming gathering place for the art loving community since October 2004 by offering quality art, art-related goods, and rarities. Focusing primarily on gallery exhibits, we have also had benefit auctions, product signings, music events, and artist lectures.
After three and a half years, we moved one block east to [...]]]></description>
			<content:encoded><![CDATA[<p class="description">NUCLEUS GALLERY has strived to be a welcoming gathering place for the art loving community since October 2004 by offering quality art, art-related goods, and rarities. Focusing primarily on gallery exhibits, we have also had benefit auctions, product signings, music events, and artist lectures.</p>
<p class="description">After three and a half years, we moved one block east to a much larger and more dynamic space. Still in the heart of quaint downtown Alhambra, we re-opened in March of 2008 with over <a href="http://www.gallerynucleus.com/gallery_space">2000 square feet of open gallery space</a>, 1000 square feet of shop/boutique, and over 3000 square feet of studio/production space.</p>
<p class="description">Having exhibited both local artists and artists from abroad, and catering to an international customer base, we offer an extensive collection of original contemporary, illustrated, graphic, commercial, and narrative art. (All of which are carefully cataloged online in our website.)</p>
<p class="description">Always open to the public, we welcome art collectors and the general public alike to visit us seven days a week.</p>
<p class="description">Visit Nucleus Gallery at their booth at CTN-X<br />
<a href="http://www.gallerynucleus.com/"><strong>Nucleus Gallery</strong></a></p>
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		<item>
		<title>Ghostbot</title>
		<link>http://www.ctnanimationexpo.com/ghostbot/</link>
		<comments>http://www.ctnanimationexpo.com/ghostbot/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 18:38:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2009]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4609</guid>
		<description><![CDATA[Ghostbot was formed in 2004 by Alan Lau, Roque Ballesteros, and Brad Rau. Corrine Wong joined the core team as Executive Producer in 2005.
With over 50 years of combined experience in the entertainment industry, Ghostbot is recognized as a studio that combines unique, compelling design with strong, visual storytelling. Ghostbot not only provides high quality [...]]]></description>
			<content:encoded><![CDATA[<p>Ghostbot was formed in 2004 by Alan Lau, Roque Ballesteros, and Brad Rau. Corrine Wong joined the core team as Executive Producer in 2005.<br />
With over 50 years of combined experience in the entertainment industry, Ghostbot is recognized as a studio that combines unique, compelling design with strong, visual storytelling. Ghostbot not only provides high quality industry services for all media, including commercials, TV, features, and games, but is also internally developing and producing original content.</p>
]]></content:encoded>
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		<item>
		<title>Carter Goodrich Illustrator Character Designer</title>
		<link>http://www.ctnanimationexpo.com/carter-goodrich/</link>
		<comments>http://www.ctnanimationexpo.com/carter-goodrich/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 19:00:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Character Designers]]></category>
		<category><![CDATA[Illustrators]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3878</guid>
		<description><![CDATA[Acclaimed artist and Annie Award winner Carter Goodrich has illustrated sixteen New Yorker covers and has worked as a character designer on many beloved animated films, including  Ratatouille; Monsters, Inc.; Finding Nemo; and the latest being Dispicable Me as well as many animation feature films from Pixar, DreamWorks Animaton and Walt Disney Studios. He is [...]]]></description>
			<content:encoded><![CDATA[<p>Acclaimed artist and Annie Award winner Carter Goodrich has illustrated sixteen New Yorker covers and has worked as a character designer on many beloved animated films, including  Ratatouille; Monsters, Inc.; Finding Nemo; and the latest being Dispicable Me as well as many animation feature films from Pixar,<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/carter_goodrich_3.jpg"><img class="alignright size-medium wp-image-3889" title="carter_goodrich_3" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/carter_goodrich_3-221x300.jpg" alt="" width="221" height="300" /></a> DreamWorks Animaton and Walt Disney Studios. He is a two-time gold-medal recipient from the Society of Illustrators in New York and a graduate of the Rhose Island School of Design. His work has also appeared in Newsweek, Forbes, and Time. Mr. Goodrich has a very busy schedule and we are proud he has accepted our invitation to present him and his work at CTNX 2010.</p>
<p>Here are just two of the many books he has illustrated.</p>
<p style="text-align: left;"><strong>&#8220;Zorro and Mister Bud in, Say Hello to Zorro&#8221;</strong> published by Simon and Schuster is the first in a coming series due out next summer.</p>
<p>Mister Bud is a dog of routine. He has wake up time, nap time, rest time, dinner time, etc. And everyone knows to follow his schedule.</p>
<p>Then disaster strikes. A stranger comes home at &#8220;make a fuss time&#8221; and throws everything off! Zorro is little bit bossy and Mister Bud wants nothing to do with him. But when the dogs discover they like the same things (like chasing the cat and napping), everything becomes more fun. As long as everyone follows the schedule.</p>
<p style="text-align: left;"><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/hermitcrab.jpg"><img class="alignleft size-thumbnail wp-image-3882" title="hermitcrab" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/hermitcrab-150x150.jpg" alt="" width="150" height="150" /></a>The Hermit Crab</strong><br />
Hermit Crab is no hero. He would rather just keep to himself. He&#8217;s content to spend the day looking for food and staying comfy in his shell. And when he finds a new shell, he is excited to have something so beautiful for himself. But when a mysterious contraption lands in the center of town, no one knows what to make of it. The lobster thinks it&#8217;s a restaurant. The bluefish thinks it&#8217;s a trap. No one is brave enough to go near it until they realize that flounder is trapped underneath! When Hermit Crab comes upon the contraption looking for the source of the delicious smell, he inadvertantly rescues the flounder and everyone in town cheers his triumph, but is he the hero or is his shell?</p>
<p><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/creaturestirring.jpg"><img class="alignleft size-thumbnail wp-image-3881" title="creaturestirring" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/creaturestirring-150x150.jpg" alt="" width="150" height="150" /></a>A Creature Was Stirring</strong><br />
&#8216;Twas the night before Christmas, and in this great house the creature who stirred was a boy, not a mouse. And while upstairs his parents were dreaming and snoring, with Santa so close, sleep seemed pretty boring.</p>
<p>Esteemed New Yorker cover artist Carter Goodrich retells the story of &#8216;Twas the night before Christmas from the child&#8217;s point of view. With Clement Clarke Moore&#8217;s classic poem one one side of every page, and a child&#8217;s comedic rhyming on the other,  this magical book about seeing and dreaming of Santa Claus will inspire readers of all ages to believe. Against a luminous backdrop of midnight and silver, memories of Christmases past and present converge in a modern classic born in the tradition of The Polar Express.</p>
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		<item>
		<title>An evening with “Moebius” exclusive special event. Reservations are open now.</title>
		<link>http://www.ctnanimationexpo.com/moebius/</link>
		<comments>http://www.ctnanimationexpo.com/moebius/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 19:05:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Promo]]></category>
		<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Comic Artists]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4300</guid>
		<description><![CDATA[&#8220;Moebius&#8221; is in the house at CTNX the weekend of Nov 19-21.
This exclusive US appearance of  JEAN GIRAUD &#8220;MOEBIUS&#8221;  is made possible  by The Creative Talent Network®.
Jean Henri Gaston Giraud (born May 8, 1938) (alias Moebius or Gir) is a legendary author and comic strip artist. In 1963, under the name Gir [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>&#8220;Moebius&#8221; is in the house at CTNX the weekend of Nov 19-21.</strong><br />
This exclusive US appearance of  JEAN GIRAUD &#8220;MOEBIUS&#8221;  is made possible  by The Creative Talent Network®.</p>
<p><strong>Jean Henri Gaston Giraud</strong> (born May 8, 1938) (alias Moebius or Gir) is a legendary author and comic strip artist. In 1963, under the name Gir he and Jean-Michel Charlier, then director of Pilote, created the series Blueberry. Following the death of Charlier, Jean Giraud continued this series, which currently counts about thirty albums. As co-creator in 1975 of the magazine MŽtal Hurlant and the publishing house Les Humano•des AssociŽs, Jean Giraud developed the unique style which he signed Moebius, publishing such groundbreaking works as Arzach (1976) and Le Garage hermŽtique (1979) that revolutionized the art of comics. In 1980, he collaborated with Alexandro Jodorowsky on a new series L’Incal and later worked on numerous films.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/arzakLaPasse_small.jpg"><img class="size-full wp-image-4301 alignright" title="arzakLaPasse_small" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/arzakLaPasse_small.jpg" alt="" width="450" height="186" /></a>Since the middle of the 1950s, Jean Giraud has developed a variety of styles, from the detailed realism of Blueberry, to the dreamlike drawings of Arzach or 40 days dans le DŽsert B. He is particularly well-known for his extraordinarily refined and strangely metaphysical visions of the future with intricately designed spacecraft, crystalline landscapes, and hybrid creatures.</p>
<p>Internationally recognized, his work has profoundly influenced the worlds of science fiction, animation, publicity, 3D imagery and video games for over thirty years. His drawings have also attracted the attention of great filmmakers who have asked him to collaborate on a number of films including Luc Besson’s 5th Element, James Cameron’s Abyss, Steven Lisberger’s Tron, Ridley Scott’s Alien, and RenŽ Laloux’s Les Ma”tres du temps (storyboard) among many others. In 1997, he and his wife Isabelle founded the publishing house Moebius Production / Stardom where together they publish books including, most recently, volume six of the Inside Moebius series, which was released in January 2010. They also make prints and organize exhibitions of his work throughout the world.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/saloon_small.jpg"><img class="alignleft size-medium wp-image-4302" title="saloon_small" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/saloon_small-222x300.jpg" alt="" width="222" height="300" /></a>Held at the CTN-X Academy Theater space The Creative Talent Network® is proud to present the exclusive US appearance of  legendary comic artist and designer Jean Giraud &#8220;Moebius&#8221; in an “<strong>An Evening with Moebius</strong>”.</p>
<p>Show guests enjoy a once in a lifetime opportunity to meet and see Jean Giraud in this exclusive rare appearance .  The evening will be moderated by (TBA) for a 75 min presentation complete with artwork examples, discussion and Q+A. Special event memorabilia brochure included.</p>
<p>Having not been in the United States for over 15 years &#8220;An Evening with Moebius&#8221;  is specifically designed to promote a &#8220;special event&#8221;  atmosphere in an intimate environment for both the artist and the guests. The intention is to focus of the celebration of the genius  and talent behind this National Treasure of France, Jean Giraud &#8220;Moebius&#8221; through a moderated interview / discussion format.  After the presentation guests are invited to stay for the after hours networking party.</p>
<p><strong><br />
Saturday Nov 20th 8pm</strong></p>
<p><strong>Reservations available at:</strong> <a href="http://www.regonline.com/ctnx2010">http://www.regonline.com/ctnx2010</a></p>
<p><em>(All scheduled appearances are subject to the health conditions and production schedules of the talent.)Note: &#8220;An Evening with Moebius&#8221; is a separate special event and is not included in a 1-day or 3-day pass.<br />
</em></p>
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		<title>The Future Has Arrived</title>
		<link>http://www.ctnanimationexpo.com/the-future-has-arrived/</link>
		<comments>http://www.ctnanimationexpo.com/the-future-has-arrived/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 20:58:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[2009]]></category>

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Title: The Future Has Arrived
Sponsored by The Creative Talent Network
CTNX09: Filmed Nov 2009; Posted August 2010
Length 45 min

Chris Oatley has worked as a visual development artist and a content creator in the entertainment industries for six years. Chris has worked in visual development on films at Disney and The Weinstein Company. He has developed music [...]]]></description>
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<p><strong>Title: The Future Has Arrived</strong><br />
Sponsored by The Creative Talent Network<br />
CTNX09: Filmed Nov 2009; Posted August 2010<br />
Length 45 min<br />
</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/drmteam_oatsbw.jpg"><img class="alignleft size-full wp-image-4413" title="drmteam_oatsbw" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/drmteam_oatsbw.jpg" alt="" width="185" height="166" /></a>Chris Oatley has worked as a visual development artist and a content creator in the entertainment industries for six years. Chris has worked in visual development on films at Disney and The Weinstein Company. He has developed music videos for Geffen Records and he directed one for EMI. He has also worked in development on several video games from Sony, EA, Konami, Activision and Hasbro. He specializes in character design and development for animation.</p>
<p>Chris spends vast amounts of time creating content for his website, ChrisOatley.com where you can find digital painting tutorials, interviews with working artists, free Photoshop resources, articles about painting, drawing and screenwriting and of course, his own artwork. His goal is to inspire his audience. He loves his wife, Angie more than he can explain and finds that her patience and encouragement has significantly increased his artistic ability. His tiny brown dachshund is named Sydney because Chris and Angie are big &#8216;Alias&#8217; fans. He dreams of being an art director in animation and of writing and directing feature films (both live action and animated). He currently lives in Venice, California.</p>
<p>The Future Has Arrived:  Enrich and Extend Your Art Life By Embracing The Internet.</p>
<p>In this session, you will learn how to create, market and distribute your own creative content for little or no money, how to cultivate authentic relationships in online creative communities and  how to monetize digital content.  Most importantly you will learn how the ancient art of sharing knowledge, in light of the possibilities provided by various new media can redefine your artistic future and engage your audience in an unprecedented way.</p>
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		<title>Directing Animation vs Live Action</title>
		<link>http://www.ctnanimationexpo.com/director-for-animation-vs-live-action/</link>
		<comments>http://www.ctnanimationexpo.com/director-for-animation-vs-live-action/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 19:59:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Directors]]></category>

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Title: Director for Animation vs Live Action
Sponsored by The Creative Talent Network
CTNX09: Filmed Nov 2009; Posted August 2010
Length 45 min

 Bill Kroyer is an award-winning director of animation and computer graphics commercials, short films, movie titles and theatrical films. Trained in classic hand-drawn animation at the Disney Studio, Bill was one of the first animators [...]]]></description>
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<p><strong>Title: Director for Animation vs Live Action</strong><br />
Sponsored by The Creative Talent Network<br />
CTNX09: Filmed Nov 2009; Posted August 2010<br />
Length 45 min<br />
</p>
<p><img class="alignleft" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/01/bkroyer_thumb.jpg" alt="" width="185" height="166" /> <strong>Bill Kroyer</strong> is an award-winning director of animation and computer graphics commercials, short films, movie titles and theatrical films. Trained in classic hand-drawn animation at the Disney Studio, Bill was one of the first animators to make the leap to computer animation as Computer Image Choreographer on Disney’s ground-breaking 1982 feature, “Tron.” Founding his own company, Kroyer Films, Inc., Bill and his wife Susan pioneered the technique of combining hand-drawn animation with computer animation. Bill was Director of such projects as his Academy Award® nominated short film “Technological Threat” and the theatrical animated feature film “FernGully: The Last Rainforest”. Bill is currently Senior Animation Director at Rhythm &amp; Hues Studios in Los Angeles, where he supervised animation “Garfield”, “Scooby Doo”, “Cats &amp; Dogs” and “The Flintstones in Viva Rock Vegas.” He has directed animation in commercials for Cox Communications, Novell, AT&amp;T, Cheetos, Hankook, and the Coca Cola Polar Bears. Bill’s animation has won awards at festivals all over the world. He serves on the Executive Board of the Animation Branch of the Academy of Motion Picture Arts &amp; Sciences.</p>
<p>Join Bill at CTN-X 09 where his will be joined by other experts in from 2D, 3D and VFX as he hosts some engaging round table discussion on the subject of animations.<br />
<a href="http://creativetalentnetwork.com/portfolio.php?id=318"><strong>CTN Member Bill Kroyer</p>
<p></strong><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/rminkoff_pic.jpg"><img class="alignleft size-full wp-image-4401" title="rminkoff_pic" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/rminkoff_pic.jpg" alt="" width="185" height="166" /></a></strong></a><strong>Rob Minkoff </strong> Animation director Rob Minkoff was born and raised in Palo Alto, California. In his youth his interest in drawing and animation was magnified while watching his 8mm film collection, which included Disney&#8217;s Sleeping Beauty (1959). Slowing the films down, he studied the action one frame at a time. He furthered his personal education on the subject after discovering the book The Art of Walt Disney at a friend&#8217;s house.</p>
<p>While his head wasn&#8217;t swimming in animation, Minkoff worked in theater, performing for numerous groups including the Palo Alto Children&#8217;s Theater, Theater Works and his high school dramatic group. Following graduation, the decision to attend CalArts in Valencia and pursue his dream of becoming an animator was coming into fruition.</p>
<p>In 1982, he served an internship at Disney and had a chance to train with one of the studio&#8217;s legendary &#8220;nine old men,&#8221; Eric Larson. A year later, Minkoff was hired by Disney and began to work on his first assignment, The Black Cauldron (1985), followed by The Great Mouse Detective (1986). The next few years he worked on various aspect of Disney&#8217;s feature films such as developing and writing for a variety of animated features, including a song for Oliver &amp; Company (1988), character designs for The Little Mermaid (1989), and an early treatment for Beauty And The Beast (1991).</p>
<p>He made his directing debut on a couple of animated shorts starring Roger Rabbit, such as Tummy Trouble (1989) followed by Roller Coaster Rabbit (1990). He landed the chance to direct a feature film in the early 90&#8217;s with Disney&#8217;s The Lion King (1994).</p>
<p>Following the success of The Lion King (1994), Minkoff left Disney to work with Columbia where he released the popular Stuart Little (1999) films (1999 and 2002), based on a mouse who lives as an equal family member with a group of kindly humans. The films mix live action and computer animation.<br />
<strong><br />
</strong><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/blacksimon.jpg"><img class="alignleft size-full wp-image-4402" title="blacksimon" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/blacksimon.jpg" alt="" width="185" height="166" /></a>Simon Wells</strong> The great-grandson of celebrated author H.G. Wells, who penned such classics as The Time Machine, The Island of Dr. Moreau and The War of the Worlds, Simon hails from Cambridge, England, where his parents taught at the prestigious university. Wells attended Leicester Polytechnic where he studied audio-visual design.</p>
<p>Following school, he worked for British animator Richard Williams, and worked on a number of different animated commercials. After a few years, the studio closed down and Wells turned to creating storyboards for such feature-length films as Who Framed Roger Rabbit, and the two sequels to Back to the Future.</p>
<p>In the &#8217;90s, Wells turned to directing and made his debut with the sequel to An American Tail. Although not as popular as the first film, the sequel did well enough to garner some notice, and future work. The rest of the &#8217;90s saw Wells work on other animated features such as Balto (1995) and The Prince of Egypt (1998).</p>
<p>For the start of this millennium, Wells decided to tackle his first live-action film, and chose none other than his own great-grandfather&#8217;s The Time Machine (2002).</p>
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		<title>Robh Ruppel Art Director</title>
		<link>http://www.ctnanimationexpo.com/robh-ruppel-art-director/</link>
		<comments>http://www.ctnanimationexpo.com/robh-ruppel-art-director/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 19:28:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Art Directors]]></category>
		<category><![CDATA[Painters]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2890</guid>
		<description><![CDATA[Robh has designed for video games, feature films and animation, publishing and theme parks. Most recently Uncharted 2 took almost every GOTY award and several for best Art Direction.  He has taught at Art Center College of Design, Gnomon and Concept Design Academy. He has received Gold and Silver awards from the Spectrum Fantasy Art [...]]]></description>
			<content:encoded><![CDATA[<p>Robh has designed for video games, feature films and animation, publishing and theme parks. Most recently Uncharted 2 took almost every GOTY award and several for best Art Direction.  He has taught at Art Center College of Design, Gnomon and Concept Design Academy. He has received Gold and Silver awards from the Spectrum Fantasy Art Annual and has been published in se<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/cover.jpg"><img class="size-medium wp-image-2894  alignright" title="cover" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/cover-300x205.jpg" alt="" width="300" height="205" /></a>veral other annuals and collections. When not painting he paints.</p>
<p>For more information about Rob please visit his website: <a href="http://wwwbroadviewgraphics.blogspot.com">http://wwwbroadviewgraphics.blogspot.com</a></p>
]]></content:encoded>
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		<title>Indy Studio Owners</title>
		<link>http://www.ctnanimationexpo.com/indy-studio-owners/</link>
		<comments>http://www.ctnanimationexpo.com/indy-studio-owners/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 21:49:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Business]]></category>

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Title:Indy Studio Owners
Sponsored by Animation Magazine
CTNX09: Filmed Nov 2009; Posted Aug 2010
Length 45 min

The production model has changed in the past 10-15 years. The inclusion of downsizing and outsourcing by the large production studios has given fuel to the startups and smaller independent studio owner. Find out about starting up, growing and surviving an independent [...]]]></description>
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<p><strong>Title:Indy Studio Owners</strong><br />
Sponsored by Animation Magazine<br />
CTNX09: Filmed Nov 2009; Posted Aug 2010<br />
Length 45 min</p>
<p></p>
<p>The production model has changed in the past 10-15 years. The inclusion of downsizing and outsourcing by the large production studios has given fuel to the startups and smaller independent studio owner. Find out about starting up, growing and surviving an independent animation studio from some of the most successful studios owners in this business.</p>
<p><strong>Moderator Phillip Williams:</p>
<p></strong></p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/bchiu_thumb.jpg"><img class="alignleft size-full wp-image-4629" title="bchiu_thumb" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/bchiu_thumb.jpg" alt="" width="185" height="166" align="left" /></a></p>
<p><strong>Bobby Chiu:</strong></p>
<p>is a Toronto-based artist and the founder of Imaginism Studios. He is known for his creature concepts and other fantastical, quirky characters. Some of Bobby’s favorite themes to explore are disguise, irony, and duality. You can see his creatures in Tim Burton’s “Alice in Wonderland”, to be released in March 2010, as well as upcoming feature films from Sony, Warner Bros., and Disney due in theaters in 2010 and 2011.</p>
<p>&#8211;</p>
<p>&#8212;&#8212;&#8212;&#8211;</p>
<p><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tbancroft_thumb.jpg"><img class="alignleft size-full wp-image-4628" title="tbancroft_thumb" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tbancroft_thumb.jpg" alt="" width="185" height="166" /></a>Tony Bancroft: </strong> Director/ Animator&#8211;  Upon graduating from high school, Tony was accepted into the exclusive, Disney sponsored, California Institute of the Arts (Cal-Arts) in 1987, where he developed a life long love of artistry and cartooning. That same year, he was “drafted” to lend his talents to the big league animation of Walt Disney Studios.  During his 12-year career at Walt Disney Studios, Tony is most notably known as the award winning, co-director of Walt Disney&#8217;s Mulan.  In addition, Tony also contributed his animation talents to such popular Disney features as The Rescuers Down Under, Beauty and the Beast, and Aladdin.  He was also the Supervising Animator, creating the lovable warthog, &#8220;Pumbaa&#8221;, in Disney&#8217;s The Lion King.  Following his work as the Supervising Animator for &#8220;Kronk&#8221; in The Emperor&#8217;s New Groove, Tony left Disney.  As an independent artist he served as the Animation Director for Sony Pictures’ summer 2002 release, “Stuart Little 2” and, in 2003, was Voice Director of the English language version of the Miyasaki film “Porco Rosso” through Walt Disney Studios.  At the same time Tony created his own studio Toonacious Family Entertainment with the help of two close friends and partners.  Toonacious has specialized in feature development and commercial production for over 7 years.  Tony is currently directing a CG feature called “Bunyan and Babe” for a 2010 release date.  Having finally realized his passion of creating characters and developing projects that reflect his own heart, this labor of love is more than just &#8216;entertainment&#8217;.  Tony and his wife, Rene, have three daughters and live in Pasadena, CA</p>
<p><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/darrel.jpg"><img class="alignleft size-full wp-image-4630" title="darrel" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/darrel.jpg" alt="" width="185" height="166" align="left" /></a></strong></p>
<p><strong> Darryl Van Citters:</strong></p>
<p>is a nationally renowned animation director and leader of Renegade’s creative team.  Darrell trained at Cal Arts and got his start at Disney where he earned his first directing credit on the experimental short “Fun with Mr. Future” and developed the feature, “Who Framed Roger Rabbit?” He later joined Warner Bros. Classic Animation where he directed animated commercials and short films with the Looney Tunes characters, including the first theatrical Bugs Bunny short in 27 years, “Box Office Bunny”.  Along with his business partner, Ashley Postlewaite, he founded Renegade Animation in 1992.  Darrell oversees all of Renegade’s film, television and commercial projects and served as co-executive producer and animation director of “Christmas Is Here Again,” Renegade’s first animated feature.   Some of his other credits include “Captain Sturdy,” the award-winning Internet series “Elmo Aardvark: Outer Space Detective” and dozens of television commercials for internationally known brands.  Darrell also has a passion for animation and its history, and has just written and published a book on the making of the very first animated Christmas special, “Mr. Magoo’s Christmas Carol,” currently available at mrmagooschristmascarol.com.<br />
<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/chris_hamilton_pic.jpg"><img class="alignleft size-full wp-image-4631" title="chris_hamilton_pic" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/chris_hamilton_pic.jpg" alt="" width="185" height="166" align="left" /></a></p>
<p><strong>Chris Hamilton: </strong></p>
<p>founded OddBot Inc. in 2006 with a clear vision—to create high-quality animation and smart storytelling. In the first three years of production, Hamilton has produced hours of entertainment for Playhouse Disney, PBS Kids Sprout, and American Greetings. Recent credits include Tasty Time with ZeFronk, Can you Teach my Alligator Manners, and Maryoku Yummy.</p>
<p>In 2009, Hamilton launched his own original content including Freaky Robots and the popular Halloween short, A Candy Affair.<br />
About OddBot Inc.</p>
<p>Based in Los Angeles, OddBot is a full-service animation studio, home to a talented group of artists, writers, directors, and producers with broad experience in features, broadcast TV, and the Web. Their diversity in style and genre has earned the studio a reputation for outstanding animation, design, and writing.</p>
<p>Visit their website at www.oddbot.net<strong> </strong></p>
<p><strong> </strong></p>
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		<title>David Pimental Story Artist</title>
		<link>http://www.ctnanimationexpo.com/david-pimental-story-artist/</link>
		<comments>http://www.ctnanimationexpo.com/david-pimental-story-artist/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 19:43:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Story Artist]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4368</guid>
		<description><![CDATA[David Pimentel has been in the animation industry for 14 years. Starting his career at the Walt Disney Animation Atudios in hand drawn animation on such films as Pocahantas, Hercules, Fantasia 2000, Hunchback of Notre Dame, Tarzan, Atlantis, Treasure Planet and Home on the Range. In 2002 David began working for Dreamworks Animation Studios storyboarding [...]]]></description>
			<content:encoded><![CDATA[<p>David Pimentel has been in the animation industry for 14 years. Starting his career at the Walt Disney Animation Atudios in hand drawn animation on<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/EVOKE.the-art-of-David-Pimentel.jpg"><img class="alignright size-medium wp-image-4370" title="EVOKE.the art of David Pimentel" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/EVOKE.the-art-of-David-Pimentel-229x300.jpg" alt="" width="150" height="200" /></a> such films as Pocahantas, Hercules, Fantasia 2000, Hunchback of Notre Dame, Tarzan, Atlantis, Treasure Planet and Home on the Range. In 2002 David began working for Dreamworks Animation Studios storyboarding on such films as Sharktale, Shrek 2 and Kung Fu Panda. David became a Head of Story on Jerry Sienfelds Bee movie and How To Train your dragon.  David is working in Dreamworks Development and helping storyboard various projects currently in production.<br />
<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/0034.jpg"><img class="alignleft size-medium wp-image-4371" title="0034" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/0034-187x300.jpg" alt="" width="187" height="300" /></a></p>
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		<title>Tim Sale Comic Artist</title>
		<link>http://www.ctnanimationexpo.com/tim-sale-comic-artist/</link>
		<comments>http://www.ctnanimationexpo.com/tim-sale-comic-artist/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 18:51:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Comic Artist]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4496</guid>
		<description><![CDATA[Tim Sale was born in Ithaca, New York, in 1956.  He and his family moved to Seattle, Washington when he was six years old, and on the car ride west, his father bought him comic books to help pass the time, thus beginning his lifelong interest in visual storytelling.  When Sale was 13, [...]]]></description>
			<content:encoded><![CDATA[<p>Tim Sale was born in Ithaca, New York, in 1956.  He and his family moved to Seattle, Washington when he was six years old, and on the car ride west, his father bought him comic books to help pass the time, thus beginning his lifelong interest in visual<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tim.sale02.jpg"><img class="alignright size-medium wp-image-4498" title="tim.sale02" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tim.sale02-217x300.jpg" alt="" width="150" height="180" /></a> storytelling.  When Sale was 13, his family spent a few months in London, England and he discovered that the Popular Book Centre chain of used book stores also sold used American comic books; the easy access to inexpensive comics intensified his increasingly obsessive immersion in Marvel Comics of the 1960&#8217;s, and the artists that worked for Marvel at that time &#8212; Kirby, Buscema, Ditko, Romita, Steranko, especially &#8212; inspired him to increase his own interest in drawing.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tim.sale04.jpg"><img class="alignleft size-thumbnail wp-image-4499" title="tim.sale04" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tim.sale04-150x150.jpg" alt="" width="150" height="150" /></a>Sale had two years of college at the University of Washington and attended the comics workshop run by John Buscema in NYC in 1976, but is largely self-taught.  As his experience with talented writers such as Jeph Loeb and Matt Wagner progressed, his interest in commercial art outside of comics did as well, and Sale believes that it is this exposure and inspiration that is largely responsible for his continued employability and career longevity.</p>
<p>With writer Jeph Loeb, Tim has produced such comics as Batman: The Long<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tim.sale06.jpg"><img class="alignright size-medium wp-image-4500" title="tim.sale06" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tim.sale06-204x300.jpg" alt="" width="204" height="300" /></a> Halloween, Spider-Man Blue, and Catwoman: When in Rome. He also created the art on the first two seans of the NBC tav show, HEROES.</p>
<p>He lives in southern California with his two dogs, the mighty and lovable, Jackie and Sammy.<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tim.sale03.jpg"><img class="alignleft size-medium wp-image-4501" title="tim.sale03" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tim.sale03-300x208.jpg" alt="" width="300" height="208" /></a></p>
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		<title>Sergio Paez of StoryBoardArt.org</title>
		<link>http://www.ctnanimationexpo.com/sergio-paez-of-storyboardart-org/</link>
		<comments>http://www.ctnanimationexpo.com/sergio-paez-of-storyboardart-org/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 18:30:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
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		<category><![CDATA[Story Artists]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4507</guid>
		<description><![CDATA[Sergio Paez is a San Francisco artist specializing in storyboards, animation, and visual development for TV, feature films, and games. His animation credits in the United States and in Europe include projects for Pixar, Lucasfilm, Sony, and Sega.
As an independent filmmaker, Sergio has shown his work at the Los Angeles International Film Festival, at the [...]]]></description>
			<content:encoded><![CDATA[<p>Sergio Paez is a San Francisco artist specializing in storyboards, animation, and visual development for TV, feature films, and games. His animation credits in the<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/sergio.paez092.jpg"><img class="alignright size-medium wp-image-4526" title="sergio.paez09" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/sergio.paez092-300x192.jpg" alt="" width="300" height="192" /></a> United States and in Europe include projects for Pixar, Lucasfilm, Sony, and Sega.</p>
<p>As an independent filmmaker, Sergio has shown his work at the Los Angeles International Film Festival, at the North Hampton Film Festival, and at the Microcinefest in Baltimore.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/sergio.paez03.jpg"></a><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/sergio.paez10.jpg"><img class="alignleft size-medium wp-image-4527" title="sergio.paez10" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/sergio.paez10-300x170.jpg" alt="" width="300" height="170" /></a>Sergio’s work was featured in “The Art of Clone Wars” published by Chronicle Books, “The Art of Darkwatch” published by Design Studio Press, and the Totoro Forest Project Art Exhibition. Sergio worked for Lucas Animation on the Clone Wars Animated Series. You can see more of Sergio&#8217;s work at <a href="http://www.SergioPaez.com">www.SergioPaez.com</a></p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/sergio.paez085.jpg"><img class="alignright size-medium wp-image-4523" title="sergio.paez08" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/sergio.paez085-300x130.jpg" alt="" width="300" height="130" /></a></p>
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		<title>The Third Floor</title>
		<link>http://www.ctnanimationexpo.com/the-third-floor/</link>
		<comments>http://www.ctnanimationexpo.com/the-third-floor/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 20:10:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Pre-Viz]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4317</guid>
		<description><![CDATA[In 2002, Chris Edwards joined a team of digital artists at Lucasfilm, that were tasked with previsualizing Star Wars: Episode III &#8211; Revenge of the Sith.  Afterwards, Edwards spearheaded the creation of THE THIRD FLOOR, an independent previsualization company in Los Angeles, in 2004.
As CEO and Creative Director at THE THIRD FLOOR, Edwards has [...]]]></description>
			<content:encoded><![CDATA[<p>In 2002, Chris Edwards joined a team of digital artists at Lucasfilm, that were tasked with previsualizing Star Wars: Episode III &#8211; Revenge of the Sith.  Afterwards, Edwards spearheaded the creation of THE THIRD FLOOR, an independent previsualization company in Los Angeles, in 2004.</p>
<p>As CEO and Creative Director at THE THIRD FLOOR, Edwards has helped <a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/TTF_Official_Logo_Cropped22.jpg"><img class="size-medium wp-image-4319 alignright" title="TTF_Official_Logo_Cropped22" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/TTF_Official_Logo_Cropped22-300x162.jpg" alt="" width="300" height="162" /></a>design many feature films, commercials, and video game cinematics.  Theatrical credits include The Chronicles of Narnia: Prince Caspian, Valkyrie, Eagle Eye, Beowulf, Cloverfield, Avatar, and Alice in Wonderland.  Cinematic credits include Resident Evil 5, Starcraft II, Diablo III, &amp; Command &amp; Conquer: Red Alert 3.</p>
<p>Chris Edwards is also one of the founders of the recently announced Previsualization Society, an international organization dedicated to furthering the artform of previs.</p>
<p>The Third Floor Inc., is the World’s Preeminent Previsualization Company.  Since 2004, the Studio has helped clients visualize and maximize their creative content by creating computer-animated blueprints known as “previsualizations”.  The company’s feature film credits include: Valkyrie, Cloverfield, Star Trek, Avatar and Tim Burton&#8217;s Alice in Wonderland.  The Third Floor also works with video game developers to design detailed cinematics for titles such as: Starcraft II, Diablo III, Resident Evil 5, Need for Speed and the Command &amp; Conquer series.  The Third Floor’s veteran previs teams know how to interface with Directors, Designers and VFX Supervisors to deliver cohesive animated blueprints for the most challenging creative projects.  For more information about the previs process, and for extensive examples of The Third Floor’s work, please visit: www.thethirdfloorinc.com</p>
<p><strong>THE THIRD FLOOR – Credits</strong></p>
<p><strong>FEATURES:</strong><br />
Star Wars: Episode III – Revenge of the Sith – George Lucas<br />
War of the Worlds – Steven Spielberg<br />
Beowulf – Robert Zemeckis<br />
Eragon – Stefen Fangmeier<br />
TMNT – Kevin Munroe<br />
Journey to the Center of the Earth – Eric Brevig<br />
Pirates of the Caribbean 3 – Gore Verbinski<br />
Fantastic Four: Rise of the Silver Surfer – Tim Story<br />
Evan Almighty – Tom Shadyac<br />
Cloverfield – JJ Abrams<br />
The Chronicles of Narnia: Prince Caspian – Andrew Adamson<br />
The Happening – M. Night Shyamalan<br />
Meet Dave &#8211; Brian Robbins<br />
Eagle Eye – DJ Caruso<br />
Valkyrie – Bryan Singer<br />
The Chronicles of Narnia: Voyage of the Dawn Treader – Andrew Adamson<br />
A Christmas Carol – Robert Zemeckis<br />
Kingdom Come &#8211; Dean Wright<br />
Avatar – James Cameron<br />
Star Trek – JJ Abrams<br />
Alice in Wonderland – Tim Burton<br />
Mars Needs Moms! – Simon Wells<br />
Arthur Christmas – Sarah Smith &amp; Barry Cook<br />
Iron Man 2 – Jon Favreau<br />
Thor – Kenneth Branagh<br />
Medieval – Rob Cohen<br />
Conan – Marcus Nispel<br />
Captain Nemo – Mc G<br />
The Smurfs – Raja Gosnell<br />
Battleship – Peter Berg<br />
Immortals – Tarsem Singh<br />
I Am Number Four – DJ Caruso<br />
Jack the Giant Killer – Bryan Singer<br />
Mad Max: Fury Road – George Miller<br />
X-Men: First Class – Matthew Vaughn<br />
Fright Night – Craig Gillespie<br />
War Horse – Steven Spielberg<br />
Gravity – Alfonso Cuarón</p>
<p><strong>VIDEO GAME CINEMATICS:</strong><br />
Lair<br />
Warhawk<br />
Lost Odyssey<br />
Socom 3: Navy Seals<br />
Need for Speed: Pro Street<br />
Command &amp; Conquer: Arena<br />
Command &amp; Conquer: Red Alert 3<br />
Command &amp; Conquer: 4<br />
Resident Evil 5<br />
Lost Planet 2<br />
Starcraft II<br />
Diablo III</p>
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		<title>Sean Galloway Character Designer</title>
		<link>http://www.ctnanimationexpo.com/sean-galloway/</link>
		<comments>http://www.ctnanimationexpo.com/sean-galloway/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 06:46:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2009]]></category>
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		<category><![CDATA[Character Designers]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2099</guid>
		<description><![CDATA[Sean Galloway is a self taught artist that is based in Los Angeles.  His works include lead character designer on Spectacular Spider-man Animated, lead character designer on Hellboy animated, cover artist for DC Comics and Marvel Comics.  He recently has worked as a storyboarder for Marvel Comics&#8217; new Avengers series, Hasbro&#8217;s new G.I.Joe [...]]]></description>
			<content:encoded><![CDATA[<p>Sean Galloway is a self taught artist that is based in Los Angeles.  His works include lead character designer on Spectacular Spider-man Animated, lead character designer on Hellboy animated, cover artist for DC Comics and Marvel Comics.  He recently has worked as a storyboarder for Marvel Comics&#8217; new Avengers series, Hasbro&#8217;s new G.I.Joe series and WB&#8217;s new Scooby Doo Mystery Inc. series.</p>
<p>Currently Sean is working with Leapfrog creating a new designs for an upcoming IP.</p>
<p>On the side he is working on his creator own properties such as; Bastion&#8217;s 7, Gumshoes 4 Hire, Little Big Heads and Critta Tykes.</p>
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		<title>Francisco Herrera Character Designer</title>
		<link>http://www.ctnanimationexpo.com/francisco-herrera/</link>
		<comments>http://www.ctnanimationexpo.com/francisco-herrera/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 21:12:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=1962</guid>
		<description><![CDATA[Born in Campeche, Campeche (MEXICO) the 8th of December 1976. In 2000, started working in the American comic book industry at Dark Horse Comics (SPY BOY &#38; STAR WARS TALES). 2001-2003, D.C. Comics, published his first own project done  called KMKZ (KAMIKAZE). Then he jumped to  D.C. Comics with small projects (THUNDER CATS, SUPERMAN &#38; [...]]]></description>
			<content:encoded><![CDATA[<p>Born in Campeche, Campeche (MEXICO) the 8th of December 1976. In 2000, started working in the American comic book industry at Dark Horse Comics (SPY BOY &amp; STAR WARS TALES). 2001-2003, D.C. Comics, published his first own project done  called KMKZ (KAMIKAZE). Then he jumped to  D.C. Comics with small projects (THUNDER CATS, SUPERMAN &amp; TEEN TITANS GO!) From 2003-2005 started working for Marvel Comics (Peter Parker Spider-Man &amp; Venom), In 2005 worked for first time in Europe in the French Editorial Company, Soleil in a Bande dessinee called Ashes, working at the same time in Aspen Comics, Soulfire New World Order.  2006-2008 Francisco became the official character artist at Warner Bros Consumer Products Mexico working for style guides of Lucha Libre &amp; Looney Tunes. as a freelance for Dreamworks Animation (Character design). Between this years, he published his two sketchbook about his work. From January until May 2008 he worked as a character design artist at Paris Attitude Studio  for a 3D movie called “The Prodigies”  In March 2009 start working as a character design and Art Director in a new Hanna Barbera movie with Anima studios and Warner Bros<br />
<a href="http://www.herrerabox.com/">http://www.herrerabox.com</a></p>
<p>At CTN-X Humberto and I will bring some original art, books, toy samples and masters plus some images of the Warner Bros,  Hanna Barbera and Anima Estudios Mexico animation movie I&#8217;m working on right know.  We can&#8217;t show anything now, but in November will be perfect.</p>
<p>Help us welcome Francisco Herrera to CTN-X 2009.   Register Now <a href="http://www.regonline.com/ctnanimationexpo2009">http://www.regonline.com/ctnanimationexpo2009</a></p>
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		<title>Damon Bard Industry Sculptor</title>
		<link>http://www.ctnanimationexpo.com/damon-bard/</link>
		<comments>http://www.ctnanimationexpo.com/damon-bard/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 07:26:14 +0000</pubDate>
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		<category><![CDATA[Sculptors]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=566</guid>
		<description><![CDATA[DAMON BARD &#8211; For close to 20 years, Damon Bard has been working as a freelance artist in the entertainment industry primarily as a sculptor and designer of characters and creatures. Since then, he has contributed to nearly 30 films and other various projects during his career.
At an early age, (about 6-7 years old) Damon [...]]]></description>
			<content:encoded><![CDATA[<p>DAMON BARD &#8211; For close to 20 years, Damon Bard has been working as a freelance artist in the entertainment industry primarily as a sculptor and designer of characters and creatures. Since then, he has contributed to nearly 30 films and other various projects during his career.</p>
<p>At an early age, (about 6-7 years old) Damon discovered window putty, (that stuff that holds the glass in a window frame) with the help of his sister who showed him how to make “putty ducks”. His mother would paint pictures on the glass windows during the holidays while his father had a knack for carving wood figures. He was immediately fascinated with the shapeable substance and displayed a natural talent for making sculptures out of not only “window putty” but assorted other mediums that inspired him to make forms from the fantastic to the familiar. These were some of his first exposures to the world of art. Other early inspirations were movies and fine art that fed the imagination and development of the young emerging artist.</p>
<p>Two local sculptors provided fundamental inspirational to Damon during this period. The first was Dan Reeder, who made wacky monster caricatures from cloth-mache, and Kim Graham who instilled the need for precise and scientific anatomy, even in fantasy creatures. Other local artists that contributed to his development were two painters, surrealist Ilene Meyer and fantasy artist Zak Pasco.</p>
<p>Along with sculpture, drawing and painting were also experimented with, and during his first year of high school, Damon had attended college art classes at night in his hometown of Seattle, WA. Upon graduating high school, 16 yr old Damon immediately started working professionally in the entertainment industry on TV commercials at Will Vinton Studios in Portland, OR where his career officially began, although he was selling bronze and clay sculptures for years prior to that to numerous art collectors.</p>
<p>From then on, Damon has been working along side some of the most talented, acclaimed, and awarded artists and directors in the industry and on some of the most successful films ever made; Kung Fu Panda, Ratatouille, Shrek 3, Shrek 2, Star Wars: Episode 3, Over The Hedge, Madagascar, and Madagascar II, to name a few. He is currently developing characters for several projects, one he recently finished is Henry Selick’s “Coraline”. Damon also works on his bronze figurative sculpture and oil paintings between and during projects as time allows.</p>
<p>Bard Sculpture Studio is committed to creating and furthering the excellence of the art of character design in the Animation and Visual Effects Industry by continuing to use traditional and modern sculpture techniques and design methods to bring the most memorable characters and creatures to life for audiences around the world to love and enjoy.</p>
<p>Recently, Damon Bard has been featured in several media posts:</p>
<p>Character Design- Mar 2008: <a href="http://damon-bard-interview.blogspot.com/">http://damon-bard-interview.blogspot.com/</a><br />
Character Design- Feb 09: <a href="http://characterdesign.blogspot.com/2009/02/coraline-maquettes-over-at-damon-bards.html">http://characterdesign.blogspot.com/2009/02/coraline-maquettes-over-at-damon-bards.html</a><br />
WonderCon 2009 WLTV interview: <a href="http://www.youtube.com/watch?v=VJQHsArYDpI">http://www.youtube.com/watch?v=VJQHsArYDpI</a></p>
<p>A word on Sculpture:</p>
<p>&#8220;Standing in real space, sculpture defies time. Many moving examples of it have come down to us from the past—moving, because this art always focuses directly on the image and work of man, who carved and modelled even before he took to building and painting. For many periods of history, statuary constitutes the sole remaining testimony of man’s awareness of himself and his world.</p>
<p>Yet, of all forms of artistic expression, sculpture remains even today the least understood, the least appreciated. Often set in a public space, often of considerable size and weight, it does not stir the imagination as the other arts do. Nor can it arise and expand with the ease, independence and spontaneity of drawing or painting, for it is closely connected with architecture and needs a social setting in order to reach its full, monumental dimension.&#8221;</p>
<p>Excerpt from; Sculpture- From Antiquity To The Present Day &#8211; Taschen Books.</p>
<p>&#8220;The foregoing quote eventually leads up to a commentary on monumental sculpture and its role in living spaces (i.e. architecture), making specific points about the importance and significance of sculpture from the traditional sense in the fine arts, to the basic perception of space it occupies, and with people’s interactions with this medium. That being acknowledged, I think that additional support and recognition of the sculptural medium should continue to be included in the areas of animation, visual effects, production design, filmmaking, storytelling, and character design. In my own experience, and in recent years, physical hand made prototype sculpture has been disregarded or minimized at times as unnecessary or obsolete to the process of filmmaking/animation/design, since the impact of recent computer technologies have become most prevalent in this industry, among others. Personally, I embrace new technology and evolution in the process. I also have incorporated the use of these modern methods in my own work, but I don’t believe in reinventing the wheel entirely without considering the process that makes it work, regardless of the budget, timeframe, and other production issues. Leaving out this important art form stunts the process and gives weaker results. In the end, though, and in this case, all that really matters is one single stage of the process–the modeling by hand of the sculpture. That is art. All the rest is merely technique. Sculpture: the most enduring and demanding of the visual arts along with painting and drawing are the main foundations of design and the visual arts. I am proud to be a part of this tradition and will continue to be, whether it is in the fine arts, the motion picture industry, or any other sculptural/design application in which my work/services are engaged.&#8221;</p>
<p>Damon currently resides in Emeryville, CA where he works and maintains a fully equipped studio, constantly working to hone his skills and evolve his craft.</p>
<p><a href="http://creativetalentnetwork.com/portfolio.php?id=269"><strong>CTN Member Damon Bard </strong></a></p>
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		<title>Kent Melton Master Sculptor</title>
		<link>http://www.ctnanimationexpo.com/kent-melton/</link>
		<comments>http://www.ctnanimationexpo.com/kent-melton/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 05:32:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Sculptors]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=1243</guid>
		<description><![CDATA[Kent Melton has spent the past 25 years working in animation.  He was the first staff sculptor employed by Hanna Barbera.  He then worked as an art director at Universal Studios before embarking on a full-time career as a sculptor for feature films.  Melton has sculpted countless maquettes for Disney, Warner Bros., Don Bluth, Dreamworks, [...]]]></description>
			<content:encoded><![CDATA[<p>Kent Melton has spent the past 25 years working in animation.  He was the first staff sculptor employed by Hanna Barbera.  He then worked as an art director at Universal Studios before embarking on a full-time career as a sculptor for feature films.  Melton has sculpted countless maquettes for Disney, Warner Bros., Don Bluth, Dreamworks, MGM, Pixar and Laika Entertainment.</p>
<p>Kent’s maquettes have recently been featured at the New York Museum of Contemporary Art and the Smithsonian in Washington D.C.  He is currently working on a one man show of both sculpture and oil paintings.</p>
<p style="text-align: center;"><a href="../wp-content/uploads/2009/09/kentthesculptor_image.jpg"><img class="aligncenter" title="kentthesculptor_image" src="../wp-content/uploads/2009/09/kentthesculptor_image-225x300.jpg" alt="kentthesculptor_image" width="225" height="300" /></a></p>
<p><strong>The History of the Maquette</strong><br />
Length 45 min<br />
Join Kent Melton,  Ruben Procopio and other maquette sculptors in a relaxed and informal setting while they discuss the history of the maquette.  This discussion will include historical information about the early Disney animation model sculptures, and the pioneering artists that created them. These sculptors will relate their own &#8220;personal&#8221; sculpting experiences of carrying on this continually evolving Disney tradition as well as share their experiences creating maquettes for many other animation studios. This discussion is intended to be informative, but not too clinical. Both Kent Melton  and Ruben Procopio have experience speaking to large convention audiences separately and I&#8217;m sure that together this 45 minute discussion will be a lot of fun for everyone.</p>
<p><strong>Live Demonstration</strong><br />
Kent Melton will be demonstrating live all weekend at CTN-X. Watch how he works to bring his maquette characters to life.</p>
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		<title>Pascal Campion Designer</title>
		<link>http://www.ctnanimationexpo.com/pascal-campion-designer/</link>
		<comments>http://www.ctnanimationexpo.com/pascal-campion-designer/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 20:59:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
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		<category><![CDATA[2010]]></category>
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		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2809</guid>
		<description><![CDATA[Pascal Campion&#8217;s bio
Pascal Campion is an artist working in the fields on animation and illustration living in the bay area.

]]></description>
			<content:encoded><![CDATA[<p>Pascal Campion&#8217;s bio</p>
<p>Pascal Campion is an artist working in the fields on animation and illustration living in the bay area.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/PascalCampion.jpg"><img class="aligncenter size-full wp-image-2810" title="PascalCampion" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/PascalCampion.jpg" alt="" width="800" height="380" /></a></p>
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		<title>Chris Ayers Character Designer</title>
		<link>http://www.ctnanimationexpo.com/chris-ayers/</link>
		<comments>http://www.ctnanimationexpo.com/chris-ayers/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 18:53:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3489</guid>
		<description><![CDATA[Chris Ayers grew up in Minnesota surrounded by a family and community that encouraged his many creative endeavors and provided ample fuel for his imagination. After studying art in college he packed his small car to the ceiling and headed west to Hollywood to pursue his lifelong dream of working in the movies. He had [...]]]></description>
			<content:encoded><![CDATA[<p>Chris Ayers grew up in Minnesota surrounded by a family and community that encouraged his many creative endeavors and provided ample fuel for his imagination. After studying art in college he packed his small car to the ceiling and headed west to Hollywood to pursue his lifelong dream of working in the movies. He had no intention of trying to act—he just wanted to make monsters!<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Chris_Ayers_01.jpg"><img class="alignright size-medium wp-image-3491" title="Chris_Ayers_01" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Chris_Ayers_01-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p>Opportunities were found and slowly he started building a promising career working as a character designer. Things came to a crashing halt, however, when Chris was diagnosed with acute myelogenous leukemia, a type of blood cancer, on April Fool’s Day in 2005. Thus began one of the toughest journeys of his life: enduring the physical and emotional rigors of treatment and recovery. Though it shook him, dropped him, bounced him, spun him, and quite literally made him nauseous, the cancer rollercoaster finally slowed down. On the one year anniversary of his diagnosis, Chris enlisted the help of two of his lifelong <a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Chris_Ayers_04.jpg"><img class="alignleft size-medium wp-image-3492" title="Chris_Ayers_04" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Chris_Ayers_04-300x300.jpg" alt="" width="300" height="300" /></a>passions—art and animals—and began a sketchbook called <em>The Daily Zoo</em> with the goal of drawing one animal each day for a year. He hoped it would be a nice challenge for his self-discipline and imagination, but more importantly that it would aid his healing process by giving him a focused opportunity to celebrate the gift of each healthy day.</p>
<p>The initial goal of <em>The Daily Zoo</em> was met but proved to be so therapeutic and rewarding that he kept right on drawing. He’s now in Year Five (day fifteen hundred and something) and has had the opportunity to publish two collections of Daily Zoo drawings which additionally feature his reflections on the cancer journey. Chris currently is a freelance character designer (some past clients have included Sony Feature Animation, Rhythm &amp; Hues, Amalgamated Dynamics, Inc., and Spectral Motion working on films such as <em>Men in Black II</em>, <em>Fantastic Four</em>, <em>The Incredible Hulk</em>, <em>Star Trek</em>, and the <em>Alien vs. Predator</em> films). He also teaches Character Design at the Art Center College of Design in Pasadena. You can see samples of Chris’ work at <a href="http://www.chrisayersdesign.com/">www.chrisayersdesign.com</a> and <a href="http://chrisayers.blogspot.com/">http://chrisayers.blogspot.com</a>.</p>
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		<title>Olivier Tossan Visual Development Artist</title>
		<link>http://www.ctnanimationexpo.com/olivier-tossan/</link>
		<comments>http://www.ctnanimationexpo.com/olivier-tossan/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 05:03:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2009]]></category>
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		<category><![CDATA[Illustrators]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=643</guid>
		<description><![CDATA[OLIVIER TOSSAN  grew up in Paris but has been living in Berlin for the last ten years. He comes from the world of scene design and illustration drawing. As a logical step, the world of story telling and entertainment now rises to the topmost level of his creations.

Like the Mary Poppins&#8217; characters, his dream is [...]]]></description>
			<content:encoded><![CDATA[<p>OLIVIER TOSSAN  grew up in Paris but has been living in Berlin for the last ten years. He comes from the world of scene design and illustration drawing. As a logical step, the world of story telling and entertainment now rises to the topmost level of his creations.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2009/04/rabbit-ctn-animation-expo.jpg"><img class="size-full wp-image-646 alignright" title="rabbit-ctn-animation-expo" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/04/rabbit-ctn-animation-expo.jpg" alt="rabbit-ctn-animation-expo" width="220" height="170" /></a></p>
<p>Like the Mary Poppins&#8217; characters, his dream is now to step into his animated pictures drawn with chalk on the sidewalk by the entrance of the park.</p>
<p>Blue Sky animation studios in Greenwich (CT) were the first to offer him a way into their projects.</p>
<p>The CTN Animation Expo is for Olivier Tossan a unique opportunity to present his work which includes portfolios, postcards and digital prints. Taking part would also mean for him enjoying meeting and getting to know other artists and professionals.</p>
<p>&#8220;Think of the happiest thing, it&#8217;s the same as having wings&#8221;- Peter Pan, 1953 &#8211; Walt Disney Production.</p>
<p>Come meet master illustrator Olivier Tossan at CTN-X<br />
<a href="http://creativetalentnetwork.com/portfolio.php?id=256"><strong>CTN Member Olivier Tossan</strong></a></p>
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		<title>Stuart Ng Comes to Burbank</title>
		<link>http://www.ctnanimationexpo.com/stuart-ng/</link>
		<comments>http://www.ctnanimationexpo.com/stuart-ng/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 02:47:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2009]]></category>
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		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=100</guid>
		<description><![CDATA[Stuart NG carries thousands of rare &#038; out-of-print books as well as notable recently published titles. They strive to offer the best selection of current artists sketchbooks; from aspiring students to well-established professionals. ]]></description>
			<content:encoded><![CDATA[<p>Stuart NG carries thousands of rare &amp; out-of-print books as well as notable recently published titles. They strive to offer the best selection of current artists sketchbooks; from aspiring students to well-established professionals. Many of their sketchbooks are produced in small print runs or limited print runs and can sell out without warning. For that reason, they also try to stock the hard-to-find and sold-out &#8220;collectible&#8221; sketchbooks for our customers.</p>
<p>Join Stuart at CTN-X when he brings his best to Burbank!<a href="http://www.stuartngbooks.com/"><br />
Stuart NG RARE ANIMATION BOOKS</a></p>
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		<title>Brett Bean Concept Artist</title>
		<link>http://www.ctnanimationexpo.com/brett-bean-concept-artist/</link>
		<comments>http://www.ctnanimationexpo.com/brett-bean-concept-artist/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 20:50:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Concept Artists]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4444</guid>
		<description><![CDATA[Brett drew on everything from his homework margins to the living room walls, thus starting his slow descent into the underbelly of visual design and illustration.  Since those fateful years, he has worked on a variety of video game projects, won this year’s Origins award, and self published his second art book.  He [...]]]></description>
			<content:encoded><![CDATA[<p>Brett drew on everything from his homework margins to the living room walls, thus starting his slow descent into the underbelly of visual design and illustration.  Since<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/Brett_Bean_02.jpg"><img class="alignright size-medium wp-image-4446" title="Brett_Bean_02" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/Brett_Bean_02-231x300.jpg" alt="" width="231" height="300" /></a> those fateful years, he has worked on a variety of video game projects, won this year’s Origins award, and self published his second art book.  He has a wonderful wife/Art manager and a Chihuahua/Jack Russell terrier to keep him sane.  He is available for both Full time and Freelance work.</p>
<p>CONTACT EMAIL: <a href="BrettBean@2dbean.com">BrettBean@2dbean.com</a></p>
<p>LOCATION: Los Angeles</p>
<p>URL: <a href="http://www.2dbean.com">www.2dbean.com</a><br />
<a href="http://www.2dbean.blogspot.com/">www.2dbean.blogspot.com</a><br />
<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/Brett_Bean_03.jpg"><img class="alignleft size-medium wp-image-4447" title="Brett_Bean_03" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/Brett_Bean_03-300x164.jpg" alt="" width="300" height="164" /></a></p>
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		<title>Chen Yi-Chang  Character Designer</title>
		<link>http://www.ctnanimationexpo.com/chen-yi/</link>
		<comments>http://www.ctnanimationexpo.com/chen-yi/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 19:12:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
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		<category><![CDATA[Character Designers]]></category>
		<category><![CDATA[Story Artists]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4420</guid>
		<description><![CDATA[Chen-Yi Chang is probably best known for his character design work for Walt Disney&#8217;s  feature animated film  &#8220;The Legend of Mulan&#8221;.
He has been in the animation industry since the age of 15 when he began working in his native country Taiwan for various productions for US companies. After graduation from CalArts, he joined [...]]]></description>
			<content:encoded><![CDATA[<p>Chen-Yi Chang is probably best known for his character design work for Walt Disney&#8217;s  feature animated film  &#8220;The Legend of Mulan&#8221;.</p>
<p>He has been in the animation industry since the age of 15 when he began working in his native country Taiwan for various productions for US companies. After graduation from CalArts, he joined Warner Brothers Animation, doing Character Design on &#8220;Batman, the Animated Series&#8221;. Later he joined Disney Feature Animation, working on animated features like The Legend of Mulan, Tarzan, Atlantis, Home on the Range, Bolt and many others as a character designer and story artist. He has been honored with many awards most notably the prestigious Reuben Award presented by The National Cartoonist Society for his design achievements, and an Annie Award nomination for his story work. He is currently working at DreamWorks as a story artist.</p>
<p><strong>His film credits include:</strong><br />
How to Train Your Dragon<br />
Kung Fu Panda II<br />
The Croods<br />
Monster Coin<br />
Bolt<br />
Joe Jump<br />
Fraidy Cat<br />
Atlantis<br />
The Legend of Mulan<br />
Tarzan</p>
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		<title>Craig Elliott Designer</title>
		<link>http://www.ctnanimationexpo.com/craig-elliott-designer/</link>
		<comments>http://www.ctnanimationexpo.com/craig-elliott-designer/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 18:55:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
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		<category><![CDATA[Illustrator]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4487</guid>
		<description><![CDATA[Craig Elliott is an artist based in Los Angeles, California. He received his education at the famed Art Center College of Design in Pasadena, California and studied under artists such as Harry Carmean and Burne Hogarth. Craig’s carefully crafted and arresting images of nature and the human form have captivated audiences with their visual and [...]]]></description>
			<content:encoded><![CDATA[<p>Craig Elliott is an artist based in Los Angeles, California. He received his education at the famed Art Center College of Design in Pasadena, California and studied under artists such as Harry Carmean and Burne Hogarth. Craig’s carefully crafted and<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/craig.elliott02.jpg"><img class="alignright size-medium wp-image-4489" title="craig.elliott02" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/craig.elliott02-300x213.jpg" alt="" width="300" height="213" /></a> arresting images of nature and the human form have captivated audiences with their visual and intellectual celebration of the beauty in this world and beyond. In addition to his fine art work, Craig has had a hand in designing many of today’s most popular animated films from studios such as Disney and Dreamworks.  A multi-faceted artist, he is also an accomplished landscape architect, sculptor and most recently, jewelry designer.  Especially known for his exceptional ability with the human figure and creative composition, Craig’s work has evolved into a unique vision informing and influencing fine art, print, animation, and commercial worlds.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/craig.elliott03.jpg"><img class="alignleft size-medium wp-image-4490" title="craig.elliott03" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/craig.elliott03-300x121.jpg" alt="" width="300" height="121" /></a>Drawing from the visual worlds of science and nature, the human figure, the grand tradition of American illustration, Japanese scroll paintings and woodblock prints, fantasy illustration, and great artists of Europe, Elliott’s work strikes the viewer at first with a powerful tableau and draws them in to experience the subtlety and beauty within. Beyond the pictorial impact of his work, themes personal to him such as body image, environmental preservation, and social and psychological repression weave themselves throughout his work.</p>
<p>After attending Art Center College of Design in Pasadena, California, he began illustrating for various clients and started working full time in the animation industry.  He has worked primarily for Disney and Dreamworks, designing their<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/craig.elliott04.jpg"><img class="alignright size-medium wp-image-4491" title="craig.elliott04" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/craig.elliott04-300x165.jpg" alt="" width="300" height="165" /></a> animated films such as Hercules, Mulan, The Emperor&#8217;s New Groove, Treasure Planet, Shark Tale, Flushed Away, Bee Movie, and Enchanted, and Princess and the Frog as well as other upcoming features. Craig has also done fully painted comic book and cover artwork for Dark Horse Comics, and has done various Illustration work for many different companies. His work can currently be seen in the books &#8220;Treasure Planet a Voyage of Discovery&#8221; and &#8220;Spectrum 10, 11, 12, 13 &amp; 15 a gold medal in 16, and Silver in 17 the Best in Contemporary Fantastic Art”, “The World’s Greatest Erotic Art of Today Vol. 2”, “Erotic Fantasy Art”, “Fantasy art Now 2”, Aphrodisia I and his 3 sketchbooks. Several monograph art books are also in the works.</p>
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		<title>Marceline Tanguay and Zaruhi  Galstian</title>
		<link>http://www.ctnanimationexpo.com/marceline-tanguay-and-zaruhi-galstian/</link>
		<comments>http://www.ctnanimationexpo.com/marceline-tanguay-and-zaruhi-galstian/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 20:55:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Character Designers]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4647</guid>
		<description><![CDATA[Marceline Tanguay grew up on the French island of Montreal before getting her training in Toronto. Beginning her professional career she worked as a character design intern on Toy Story 3 at Pixar Animation Studios. She later moved to New York City to join the art department at Blue Sky Studios on their upcoming films, [...]]]></description>
			<content:encoded><![CDATA[<p><span id="_marker"><strong>Marceline Tanguay</strong> grew up on the French island of Montreal before getting her training in Toronto. Beginning her professional career she worked as a character design intern on Toy Story 3 at Pixar Animation Studios. She later moved to New York City to join the art department at Blue Sky Studios on their upcoming films, Rio. Still at Blue Sky, Marceline is currently designing for their next installment of IceAge. </span></p>
<p><span id="_marker">&#8212;</span></p>
<p><span id="_marker">&#8211; </span></p>
<p><span> </span></p>
<p><span id="_marker"></p>
<p><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/zaruhi.galstian.jpg"><img class="alignleft size-full wp-image-4652" title="zaruhi.galstian" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/zaruhi.galstian.jpg" alt="" width="185" height="166" /></a><br />
Zaruhi Galstian</strong> was born in Armenia and is currently living in California ever since her family moved to America when she was six years old. She graduated from the Character Animation program at CalArts in 2009 and started her career at Pixar Animation Studios working as a character design intern on Toy Story 3. She is currently working as a freelance character designer at Disney Toon Studios. Her work can be seen on her blog, www.zaruhigalstianblog.blogspot.com.</p>
<p></span></p>
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		<title>Laura Dubuk and Tabitha Fisher Animation Artists</title>
		<link>http://www.ctnanimationexpo.com/laura-dubuck-visual-designer/</link>
		<comments>http://www.ctnanimationexpo.com/laura-dubuck-visual-designer/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 18:34:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4331</guid>
		<description><![CDATA[Laura Dubuck
Living in downtown Seattle Washington, Laura is currently a visual designer at Valve Software. She graduated with a BFA in Animation, yet she quickly found her passion creating worlds and characters that don&#8217;t really exist.
During her schooling, she began her games career working on Half-Life 2, and has since designed, modeled and textured environments [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Laura Dubuck</strong><br />
Living in downtown Seattle Washington, Laura is currently a visual designer at Valve Software. She graduated with a BFA in Animation, yet she quickly <a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/laura.dubuk_.artwork.jpg"><img class="size-medium wp-image-4333 alignright" title="laura.dubuk.artwork" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/laura.dubuk_.artwork-300x274.jpg" alt="" width="200" height="180" /></a>found her passion creating worlds and characters that don&#8217;t really exist.</p>
<p>During her schooling, she began her games career working on Half-Life 2, and has since designed, modeled and textured environments for  projects like Team Fortress 2, and Portal2.</p>
<p>She moonlights as an oil painter, salsa dancer and rides around on her 1973 Raleigh cruiser.<br />
<strong>Laura Dubuk: Check out her blog at</strong> <a href="http://lauradubuk.blogspot.com/">http://lauradubuk.blogspot.com/</a></p>
<p><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tabitha.fisher1.jpg"><img class="alignleft size-full wp-image-4347" title="tabitha.fisher" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tabitha.fisher1.jpg" alt="" width="185" height="166" /></a>Tabitha Fisher<br />
</strong>Tabitha finds adventure through drawing. Currently based in Toronto, she is working as a Designer/ Layout Artist at various downtown studios. On free days, she can be found exploring vast metropolitan settings with her sketchbook in hand!<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tabitha.fisher.artwork1.jpg"><img class="alignright size-full wp-image-4348" title="tabitha.fisher.artwork" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/tabitha.fisher.artwork1.jpg" alt="" width="154" height="267" /></a></p>
<p>Lately she has been fascinated with all things urban. On a summer sketchbook expedition to Paris, she plans to document her uniquely Canadian experience while fumbling her way through French.Laura Dubuk and Tabitha Fisher Animation Artists<br />
<strong>Tabitha Fisher: Visit her blog at</strong> <a href="http://tabithadraws.blogspot.com" target="_blank">http://tabithadraws.blogspot.com</a></p>
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		<title>Ed Rodiguez Designer</title>
		<link>http://www.ctnanimationexpo.com/ed-rodiguez-designer/</link>
		<comments>http://www.ctnanimationexpo.com/ed-rodiguez-designer/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 21:13:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Designers]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4276</guid>
		<description><![CDATA[Ed Rodriguez has had a 20-year career as an artist developing and designing toys, characters and animated films for Consumer Products and Entertainment companies including The Walt Disney Company, where he spent close to10 years as Creative Director for the Disney Stores. After Disney he went to MGA/Little Tikes developing new brands and producing the [...]]]></description>
			<content:encoded><![CDATA[<p>Ed Rodriguez has had a 20-year career as an artist developing and designing toys, characters and animated films for Consumer Products and Entertainment companies including The Walt Disney Company, where he spent close to10 years as Creative Director for the Disney Stores. After Disney he went to MGA/Little Tikes developing new brands and producing the Little Tikes Land and the Bratz Desert Jewels DVDs. Ed is currently at Spin Master Entertainment where he develops content for animation.<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/Ed.Rodriguez.01.jpg"><img class="alignright size-medium wp-image-4278" title="Ed.Rodriguez.01" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/Ed.Rodriguez.01-300x225.jpg" alt="Art work" width="250" height="225" /></a></p>
<p>In Fall 2010 Ed launches his first children’s book Kiki Kokí, the Enchanted Legend of the Coquí Frog. He has self-published through IdeaRworks. In addition to the 44-page picture book, Ed has developed a consumer products line around his new title. To see more visit KikiKoki.com.</p>
<p>Join Ed at CTN-X where in addition to his art, Ed will share his experiences as an artist, creative exec and creator with young talent looking to break in to the business as well as with industry veterans looking to dive into new ventures.</p>
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		<title>Ed Ghertner Art Director</title>
		<link>http://www.ctnanimationexpo.com/ed-ghertner-art-director/</link>
		<comments>http://www.ctnanimationexpo.com/ed-ghertner-art-director/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 19:06:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Art Director]]></category>
		<category><![CDATA[Layout Artist]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4470</guid>
		<description><![CDATA[Ed was born in Texas in 1957 and three weeks later was brought home to Southern California, Where he grew up and resides today. As a child, according to his parents, Ed was always drawing. At the age of thirteen they signed him up for some life drawing classes with the political cartoonist for the [...]]]></description>
			<content:encoded><![CDATA[<p>Ed was born in Texas in 1957 and three weeks later was brought home to Southern California, Where he grew up and resides today. As a child, according to his parents, Ed was always drawing. At the age of thirteen they signed him up for some life drawing classes with the political cartoonist for the Valley News and Green Sheet and got his first taste of formal training. He attended Granada Hills High School where his artistic academic structure was added to by taking classes in architecture and design. His artwork abilities grew, and was asked to create posters for school activities. After graduating high school, Ed was accepted to the California Institute of the Arts in the Disney Character Animation Program and did so from 1976-1980 receiving a BFA in Film/Video. While at Cal Arts Ed received full scholarships for three out of the four years attended. During the Summer of 1978 he worked as a puppeteer on the original, ”Muppet Movie” and as an assistant animator on Ralph Bakshi’s, “Lord of the Rings”. In Ed’s Third year at Cal Arts, Walt Disney Animation offered him a position in the Layout Department. After the excitement wore off a bit he felt he spent so much time learning that he Would like to finish his education and get his degree before moving into the workforce and if the job was still Available the next year he would gladly accept, which he did.</p>
<p>He entered Walt Disney Animation as an assistant Layout artist quickly moving up<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/ed.ghertner_01.jpg"><img class="alignright size-full wp-image-4473" title="ed.ghertner_01" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/ed.ghertner_01.jpg" alt="" width="185" height="166" /></a> to Journeyman Layout Artist on the films “The Fox and the Hound”, “The Black Cauldron” short movies development and film clips for Disney theme parks. The next step in his career was to co Art Direct, design and layout for the movie, “The Great Mouse Detective”. Following that Ed decided to leave Disney and explore the world of the “Garfield T.V. Specials” for CBS working with the Film Roman Company supervising layout and art direction for the second through the fifth special. Finishing the Specials his attention returned to Walt Disney Animation only this time it was at their T.V. division starting with Layout Design for the series, “Ducktales” then onto Art Directing and Designing for, “The New Adventures of Winnie the Pooh” during that time he proved himself as a filmmaker and was promoted to Producer/Director for the second and third seasons of the show in which he received an “Emmy” for his efforts.</p>
<p>A new show appeared on the books at Disney and Ed was called upon to Art Direct the Development then move onto Line Producing for the series ”Tailspin”. After the first season was over, Disney Feature animation called upon his talents to return to the feature side and Supervise Layout and Design for the Academy Award nominated movie, “Beauty and the Beast”. Then it was a trip back to television where he Art Directed and Designed “The Little Mermaid” series having finished that he bounced back to Features once again to assist in Supervising Layout and Designer for “The Lion King”. At this point in timed has found his home again at Feature Animation working the next ten years there doing a multitude of assignments as Layout Supervisor and Designer for, “The Hunchback of Notre Dame” and “Atlantis”. Other duties were Layout/Workbook for “Mulan and Layout Designer for short pictures and Special Projects. During his tenure at Feature Animation he has been a member of the Review Board/Artistic Leadership to work with management to increase and decrease staff and to train new hirees. The time came again to leave Disney and venture out to other studios working on projects as a designer such as “The Fat Albert Movie”, “Curious George”, “Hellboy (animated)”, “the Simpson’s” T.V. series and movie DisneyToons Development and Tinker Bell 3 and TBS “Neighbors from Hell”.</p>
<p>Ed has many varied interests outside work. Two of them are being an active member in the Academy of Motion Picture Arts and Sciences, the Academy of Television Arts and Sciences and the Creative Talent Network form it’s inception. Away from the film society Ed’s interests include classic cars, woodworking, sculpting, painting and gardening.</p>
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		<title>Drake Brodahl Illustrator</title>
		<link>http://www.ctnanimationexpo.com/drake-brodahl-illustrator/</link>
		<comments>http://www.ctnanimationexpo.com/drake-brodahl-illustrator/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 18:28:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Illustrator]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=4287</guid>
		<description><![CDATA[Drake Brodahl is a Seattle-based artist and illustrator. His often whimsical, character-focused work evokes nostalgic feelings found in mid century cartoons and Little Golden Books—with a modern twist. His paintings have been featured in galleries up and down the West coast. Additionally, Drake is Background Supervisor on the Welcome to Monstroville cartoon pitch.

Please visit http://drakebrodahl.com [...]]]></description>
			<content:encoded><![CDATA[<p>Drake Brodahl is a Seattle-based artist and illustrator. His often whimsical,<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/drake.brodahl04.jpg"><img class="alignright size-thumbnail wp-image-4289" title="drake.brodahl04" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/drake.brodahl04-150x150.jpg" alt="" width="150" height="150" /></a> character-focused work evokes nostalgic feelings found in mid century cartoons and Little Golden Books—with a modern twist. His paintings have been featured in galleries up and down the West coast. Additionally, Drake is Background Supervisor on the Welcome to Monstroville cartoon pitch.<br />
<strong></p>
<p>Please visit </strong><a href="http://drakebrodahl.com">http://drakebrodahl.com</a> <strong>for more of Drake&#8217;s work.<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/drake.brodahl02.jpg"><img class="alignleft size-medium wp-image-4295" title="drake.brodahl02" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/08/drake.brodahl02-300x150.jpg" alt="" width="300" height="150" /></a></p>
<p></strong></p>
<p><strong> </strong></p>
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		<title>Duncan Studio</title>
		<link>http://www.ctnanimationexpo.com/duncan-animation-studios/</link>
		<comments>http://www.ctnanimationexpo.com/duncan-animation-studios/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 18:27:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3991</guid>
		<description><![CDATA[Ken Duncan is one of the pre-eminent character animators working today.  His astute observations of human nature, combined with his extensive knowledge of art and history, imbue his characters with subtle, believable personalities.
After attending Sheridan College, Ken Duncan got his start on television commercials and feature films in France, England and Spain.  Given [...]]]></description>
			<content:encoded><![CDATA[<p>Ken Duncan is one of the pre-eminent character animators working today.  His astute observations of human nature, combined with his extensive knowledge of art and history, imbue his characters with subtle, believable personalities.</p>
<p>After attending Sheridan College, Ken Duncan got his start on television commercials and feature films in France, England and Spain.  Given his desire to focus on character performance, Ken soon joined Walt Disney Feature Animation where the eight films that he worked on as Animator and Supervising Animator produced some of his most indelible character work, such as “Jane” from Tarzan, “Meg” from Hercules, “Belle” from Beauty and the Beast, and “Jafar” from Aladdin.  After Disney, Ken was the Supervising Animator of &#8220;Angie” on DreamWorks Animation’s Shark Tale.</p>
<p>Over the course of his career, Ken has been nominated for three ASIFA-Hollywood Annie Awards for Best Individual Achievement in Character Animation for Hercules, Tarzan, and Shark Tale.  The Visual Effects Society also nominated his work on Shark Tale for “Outstanding Performance” and on 9 for “Outstanding Animation in an Animated Feature Motion Picture.”</p>
<p>Ken’s commitment to creating memorable characters continues to propel him forward, bringing his love of animation and his knowledge of strong character performances to his innovative production house Duncan Studio.</p>
<p>Duncan Studio, working in both traditional and CGI mediums, provides storyboarding, character design, visual development, and animation services for feature films, commercials, and internet projects.  The studio’s client list includes:  DreamWorks Animation SKG, The Walt Disney Company, Blue Sky Studios, Focus Features, Alpine Studios, DigiMax, and Walden Media.</p>
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		<title>Peter de Sève Legendary New York Illustrator</title>
		<link>http://www.ctnanimationexpo.com/peter-deseve/</link>
		<comments>http://www.ctnanimationexpo.com/peter-deseve/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 06:24:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2009]]></category>
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		<category><![CDATA[Illustrators]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=1087</guid>
		<description><![CDATA[PETER de SÈVE&#8217;S  illustration and character designs are known throughout the world.  His work spans three decades and various media, including magazines, books, print and television advertising, animated feature films and magazines.  Best recognized for his many New Yorker covers and his character designs for the three blockbuster Ice Age movies (“Scrat” is now an [...]]]></description>
			<content:encoded><![CDATA[<p>PETER de SÈVE&#8217;S  illustration and character designs are known throughout the world.  His work spans three decades and various media, including magazines, books, print and television advertising, animated feature films and magazines.  Best recognized for his many New Yorker covers and his character designs for the three blockbuster Ice Age movies (“Scrat” is now an international icon) de Seve has also contributed to such films as Mulan, A Bug’s Life, Tarzan and Finding Nemo.<a href="http://www.amazon.ca/Duchess-Whimsy-Randall-Seve/dp/0399250956"><img class="alignright size-medium wp-image-1090" title="whimsy_image" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/whimsy_image-300x300.jpg" alt="whimsy_image" width="300" height="300" /></a></p>
<p>His many distinctions include the prestigious Hamilton King Award from the Society of Illustrators, a Clio Award for a Nike television commercial, a Spectrum Annual of Fantastic Art gold medal and a Soleil d’Or award from the Festival BD Sollies Ville in France.</p>
<p>He lives in Brooklyn, NY, with his wife, Randall (with whom he recently collaborated on his first children’s book, <a href="http://www.amazon.ca/Duchess-Whimsy-Randall-Seve/dp/0399250956">The Duchess of Whimsy</a>) and their two daughters, Paulina and Fia.</p>
<p>Join Peter de Sève at CTN-X where he will premiere his new book &#8220;<a href="http://www.akileos.com/coming_soon_from_Akileos_and_Arludik.html">A Sketchy Past, The Art of Peter de Sève</a>&#8220;, a hardcover collection of Peter&#8217;s work along with Randall and Peter de Sève&#8217;s children&#8217;s book &#8220;<a href="http://www.amazon.ca/Duchess-Whimsy-Randall-Seve/dp/0399250956">The Duchess of Whimsy</a>&#8221; and for a rare one on one interview about his career.</p>
<p><strong>A Spotlight Career Interview with Peter de Sève<br />
</strong>Length 20 min<strong><br />
</strong>Join CTN-X in welcoming Peter de Sève to the round table for a one on one interview about his remarkable career.  After the interview Peter and his audience will retreat to the “Shop Talk” lounge to carry on the conversation and Q+A.</p>
<p><strong>Live Demonstration</strong><br />
Peter de Sève will be demonstrating live at CTN-X. Watch how he works and see the decisions he makes while creating his characters and art.</p>
<p><a href="http://peterdeseve.blogspot.com/">http://peterdeseve.blogspot.com/</a></p>
<p><a href="http://www.peterdeseve.com">www.peterdeseve.com</a></p>
<p>For time and date please refer to CTN-X Schedule Overview&#8230;.<a href="../production/schedule/ctnx_schedule01.htm">click here.</a><em> (Schedule subject to change.)</em></p>
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		<title>Patrick Awa Concept Artist</title>
		<link>http://www.ctnanimationexpo.com/patrick-awa-concept-artist/</link>
		<comments>http://www.ctnanimationexpo.com/patrick-awa-concept-artist/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 20:56:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Character Designers]]></category>
		<category><![CDATA[Concept Artists]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3849</guid>
		<description><![CDATA[Born in Santa Monica, California, Patrick grew up in Tokyo and began his career working for a Japanese CGI production studio where he rose through the ranks to direct various commercials and short films. He moved to California in 2001 and has worked as a character/concept designer for major movies such as &#8220;Valiant &#8220;(Walt Disney [...]]]></description>
			<content:encoded><![CDATA[<p>Born in Santa Monica, California, Patrick grew up in Tokyo and began his career working for a Japanese CGI production studio where he rose through the ranks to direct various commercials and short films. He moved to California in 2001 and has worked as a character/concept designer for major movies such as &#8220;Valiant &#8220;(Walt Disney Pictures) and &#8220;9&#8243; (Focus Features), as well as the upcoming &#8220;Legend of The Guardians&#8221;(Warner Bros).<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/TohruPatrick-Awa011.jpg"><img class="alignright size-full wp-image-3862" title="TohruPatrick.Awa01" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/TohruPatrick-Awa011.jpg" alt="" width="100" height="183" /></a></p>
<p>Besides digital film projects, Patrick also swings a couple of traditional brushes on his personal paintings, some of which can be seen on his blog:</p>
<p><a href="http://www.patrickawa.net/">http://www.patrickawa.net/</a></p>
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		<title>Carol Police Art Director</title>
		<link>http://www.ctnanimationexpo.com/carole-police-art-director/</link>
		<comments>http://www.ctnanimationexpo.com/carole-police-art-director/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 19:46:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Art Directors]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3817</guid>
		<description><![CDATA[Carol Kieffer Police attended the Art Center College of Design. During that time she majored in Illustration with a passion for traditional painting and figure drawing, and an emphasis on fashion and editorial illustration.. She graduated from Art Center at the top of her class with distinction.
Carol began work on the Ralph Bakshi Animated Feature [...]]]></description>
			<content:encoded><![CDATA[<p>Carol Kieffer Police attended the Art Center College of Design. During that time she majored in Illustration with a passion for traditional painting and figure drawing, and an emphasis on fashion and editorial illustration.. She graduated from Art Center at the top of her class with distinction.</p>
<p>Carol began work on the Ralph Bakshi Animated Feature Lord of the Rings. She was solely responsible for the styling, layout, and background painting of five specialty sequences of the movie. She was also invited to be on the faculty of Art Center, where she taught Figure Drawing and Fashion Illustration for the next four years. After the completion of Lord of the Rings, she began work with Richard Williams helping build  his then, new Hollywood studio. For the next three years she worked between Art Babbit and Richard on many animated television commercials as Designer, Stylist, Animator, Effects Artist, Director, Art Director, and Background Painter: receiving an American Broadcasters Assn. Award and inclusion in FILMEX. She also worked with Glen Fleck, Inc. as a color consultant on projects for IBM, and continued actively in her freelance advertising and fashion illustration business.</p>
<p>Carol supervised the background department for the 3-D animated feature Starchaser. She trained artists for production, in addition to keying sequences and spending time in Korea training a large crew to paint. She then joined Marvel productions after the birth of her second daughter as a Key Layout and Development artist for a variety of TV and feature projects. She left Marvel to work with TMS productions as a Development Artist on the feature Little Nemo with Brian Froud and Corney Cole. Shortly after Nemo, Carol began work with Disney Television Animation. She used her skills as a Stylist, Painter and Color Key, Art Director, Development and Photoshop Artist on Television, Direct to Video, and Theatrical Releases. Carol also freelanced on theme park designs for Universal and Landmark Productions.</p>
<p>Warner Bros. then recruited Carol to help them start their new feature animation division, where she recruited artists stateside and in England and she helped develop training programs for incoming artists.  She acted as Key Art Director for Development and Presentation and Art Director for their first feature Quest for Camelot (overseeing all production and character design, merchandising, maquette building,). Carol was a Location Development artist on the Dreamworks CGI feature, Shrek. , and taught at California Institute of the Arts. She joined Disney Feature Animation where she developed the movie Sweating Bullets with directors Mike Gabriel and Michael Giamo, and finished the production design and layout styling for Home on the Range.  She developed character and costume design, as well as location and color styling on The Snow Queen for Disney Feature Animation.  Recently she finished Art Directing  Disney’s Bambi II, which greatly exceeded studio expectations on every level.</p>
<p>Currently Carol is consulting and overseeing art direction on the new Disney franchise DVD Tinkerbell and the upcoming Fairies Trilogy through Made in Paradise Productions as well as a sequel of Babe  for Universal Studios.</p>
<p><strong>Website:</strong> <a href="http://www.madeinparadiseprod.com">http://www.madeinparadiseprod.com</a></p>
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		<title>Roland Tamayo Concept Artist</title>
		<link>http://www.ctnanimationexpo.com/roland-tamayo-concept-artist/</link>
		<comments>http://www.ctnanimationexpo.com/roland-tamayo-concept-artist/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 18:14:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
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		<category><![CDATA[Concept Artists]]></category>
		<category><![CDATA[Illustrators]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3800</guid>
		<description><![CDATA[In the spring of 1999, Roland Tamayo earned his BFA in Illustration from the Art Center College of Design in Pasadena, California.  After enjoying a career in the video game Industry as a Concept Artist, working on series such as Sony’s Ratchet and Clank and Resistance: Fall of Man franchises, Roland now focuses on [...]]]></description>
			<content:encoded><![CDATA[<p>In the spring of 1999, Roland Tamayo earned his BFA in Illustration from the Art Center College of Design in Pasadena, California.  After enjoying a career in the video<img class="alignright" title="Roland_Tamayo05" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Roland_Tamayo051-300x230.jpg" alt="" width="300" height="230" /> game Industry as a Concept Artist, working on series such as Sony’s Ratchet and Clank and Resistance: Fall of Man franchises, Roland now focuses on his personal gallery work.<br />
He enjoys combining man made objects with nature, and natures’ creatures with each other, creating playful juxtapositions which tell stories conceived from his personal experiences since childhood, and the love and inspiration drawn from his family.  His work can be frequently seen at his home base <a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Roland_Tamayo02.jpg"><img class="alignleft size-medium wp-image-3834" title="Roland_Tamayo02" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Roland_Tamayo02-300x224.jpg" alt="" width="300" height="224" /></a>gallery, Gallery 1988 in Los Angeles and San Francisco.</p>
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		<title>Pao Jitmakusol Designer</title>
		<link>http://www.ctnanimationexpo.com/pao-jitmakusol/</link>
		<comments>http://www.ctnanimationexpo.com/pao-jitmakusol/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 19:30:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Designers]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3812</guid>
		<description><![CDATA[HANGBoY tm The mischievous character who turns reality upside down. The Hangboy character portrays reality from a satirical point of view that is often lacking in today&#8217;s society. He questions the status quo and put a humorous, if not dark and mysterious spin on the situation.
Pao (AKA Thitipong Jitmakusol) is a multi-skilled digital artist born [...]]]></description>
			<content:encoded><![CDATA[<p>HANGBoY tm The mischievous character who turns reality upside down. The<img class="alignright" title="thitipong.jitmakusol01" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/thitipong.jitmakusol01.jpg" alt="" width="185" height="166" /> Hangboy character portrays reality from a satirical point of view that is often lacking in today&#8217;s society. He questions the status quo and put a humorous, if not dark and mysterious spin on the situation.</p>
<p>Pao (AKA Thitipong Jitmakusol) is a multi-skilled digital artist born in Bangkok, Thailand.</p>
<p>Growing up in a wholesale paper factory initiated him into the world of arts and creativity.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/thitipong.jitmakusol04.jpg"><img class="alignleft size-medium wp-image-3831" title="thitipong.jitmakusol04" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/thitipong.jitmakusol04-208x300.jpg" alt="" width="208" height="300" /></a>Pao’s works have received numerous recognition in Thailand and internationally. He has worked as a character artist at Electronic Arts and as a Digital Artist at Digital Domain in Venice, California. He was involved in projects like the Transformers films, Pirates of the Caribbean 3, Speed Racer, Percy Jackson and the Olympians. Halo 3 (CG commercial) and The Sims 2.</p>
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		<title>Headless Productions</title>
		<link>http://www.ctnanimationexpo.com/headless-productions/</link>
		<comments>http://www.ctnanimationexpo.com/headless-productions/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 19:05:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3595</guid>
		<description><![CDATA[Created at the beginning of 2008, Headless Productions´ members (Adrian Garcia, Alfredo Torres and Victor Maldonado) had already a long professional career in animation. Art directors on several TV shows, switched into feature films with “El Cid: the legend” to immediately direct, write and art direct their debut film “Nocturna”, winner of 2008 Goya and [...]]]></description>
			<content:encoded><![CDATA[<p>Created at the beginning of 2008, Headless Productions´ members (Adrian Garcia, Alfredo Torres and Victor Maldonado) had already a long professional career in animation. Art directors on several TV shows, switched into feature films with “El Cid: the legend” to immediately direct, write and art direct their debut film “Nocturna”, winner of 2008 Goya and selected in festival such as Venice and<img class="alignright" title="Headless_promotional22" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Headless_promotional22-300x214.jpg" alt="" width="300" height="214" /> Toronto.<br />
With Headless they focus on exclusively the development of in house projects. They created the TV series “How to be a perfect animal” currently in development by the French society Gink-go animation. Also the feature film “The strange case of dad´s missing head” in development with the Parisian company “Neomis animation” (responsible of the animation in such films as “The illusionist”, “Curious George” or “Asterix and the vikings”)</p>
<p style="text-align: left;">Besides the development of personal projects they regularly collaborate on the advertising area or creating title credits for feature film (as the French blockbuster “Gainsbourg: une vie heroique”) and develop scripts for other companies such as “Feathers united” for the Spanish company Sixbirds.</p>
<p>Headless Productions is three characters, a single mind&#8230; no head at all. They have been working together on animated features for quite a while; they even convinced someone to let them spend a few years directing their own feature film. But even after that, they are still itching to make new stuff. Quality animation, fresh design, no holds barred creativity. The Headless team is just looking forward to blowing some minds&#8230;and heads! CTN is proud to present the team from Headless Productions at CTNX 2010.</p>
<p><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/VICTOR-MALDONADO12.jpg"><img class="alignleft size-full wp-image-3634" title="VICTOR-MALDONADO12" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/VICTOR-MALDONADO12.jpg" alt="" width="185" height="166" /></a>ADRIAN GARCIA &amp; VICTOR MALDONADO</strong><br />
Started their carrier in Barcelona in 1998 as character designers for at D´Ocon Films productions where for a couple of years they developed different TV shows. Right after opened their own services studio “Mad Hatter Studios” where they worked for companies as B.R.B or Cromosoma doing storyboards and design. After that moved to Filmax Productions where they stayed for a long period moving into the art direction for several feature film projects such as “EL CID: the legend” (winner of several prizes in 2004 and, at the moment, the highest animation box office for an Spanish production). After that they made their directorial debut with the feature film “Nocturna” that they also wrote and design. The movie won the Goya to best animation movie in 2007 and was selected at festivals such as Venice and Toronto. In 2008 along with Alfredo Torres they created Headless Studio.</p>
<p><strong><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/ALFREDO-TORRES1.jpg"><img class="alignleft size-full wp-image-3598" title="ALFREDO-TORRES" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/ALFREDO-TORRES1.jpg" alt="" width="185" height="166" /></a><br />
ALFREDO TORRES</strong><br />
In 2000 started his professional trajectory specialized on the Layout and Background field. Work in several productions for Toon Factory till he became in 2001 one of the lead background artists for the feature film “EL CID: the legend”, alternating that with some work as an animator. In 2005 he moved to Barcelona and started working for Filmax Animation for the production “Nocturna” first as a creative background designer to move into storyboard and finally becoming one of the art designers and first assistant director. In 2008 became main partner on Headless Production.</p>
<p><strong><br />
Headless Studio Reel </strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="648" height="380" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11364673&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="648" height="380" src="http://vimeo.com/moogaloop.swf?clip_id=11364673&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;"><a href="http://vimeo.com/11364673">Headless studio reel 2010</a> from <a href="http://vimeo.com/user3713406">Headless Productions</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Pablo Navarro Directing Animator</title>
		<link>http://www.ctnanimationexpo.com/pablo-navarro-directing-animator/</link>
		<comments>http://www.ctnanimationexpo.com/pablo-navarro-directing-animator/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 19:30:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Animators]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3781</guid>
		<description><![CDATA[Pablo Navarro is an Animation Director, Director and Senior Character Animator. He started his career at a very young age, as an autodidact. Professionally speaking his first job into animation was final line inker, after that he jumped little by little by all the positions within a production, until he became a lead animator and [...]]]></description>
			<content:encoded><![CDATA[<p>Pablo Navarro is an Animation Director, Director and Senior Character Animator. He started his career at a very young age, as an autodidact. Professionally speaking his first job into animation was final line inker, after that he jumped little by little by all the positions within a production, until he became a lead animator and animation director.</p>
<p>This gave Pablo a complete understanding of the whole animation process, a <a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/IMG_3060.jpg"><img class="alignright size-medium wp-image-3783" title="IMG_3060" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/IMG_3060-199x300.jpg" alt="" width="199" height="300" /></a> powerful tool that you can see in his work.</p>
<p>Pablo&#8217;s approaches animation from two different sides, one very technical, where all the principles come together to help in the creation of movement, and another that involves acting and psychology. Like Pablo says &#8220;we have to manipulate the minds of the viewer to make them feel what we want them to feel&#8221;.</p>
<p>He has worked in a great number of feature films, mostly within Europe, as a Senior character Animator, and Animation Director. The most relevant are El Cid the Legend, Nocturna, Asterix and the Vikings, Planet 51, Donkey-xote between many others.</p>
<p>He has worked also in countless commercials and short films. Lately he had the pleasure in participate in an Animation book, titled Animation Insiders, he was invited to share his knowledge about animation processes and workflow, along with 12 of the most talented animators in nowadays.</p>
<p>Besides all this, Pablo is developing an animation feature film project of his own, from an original idea created by him. His current position is Animation Director for Filmax Animation upcoming project &#8220;Copito de Nieve&#8221; Snowflake the white gorilla.</p>
<p><a href="http://pablonavarro.wordpress.com/">http://pablonavarro.wordpress.com/</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="599" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-h83u27lvYY&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="599" height="400" src="http://www.youtube.com/v/-h83u27lvYY&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Andreas Deja Supervising Animator</title>
		<link>http://www.ctnanimationexpo.com/andreas-deja-supervising-animator/</link>
		<comments>http://www.ctnanimationexpo.com/andreas-deja-supervising-animator/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 18:38:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Animators]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3760</guid>
		<description><![CDATA[Andreas Deja was born 1957 in Gdańsk, Poland. Deja moved with his family to Dinslaken, Germany in 1958. After graduating from Theodor-Heuss Gymnasium (secondary school), he studied graphic design at the Folkwang-Schule in Essen, Germany. A lifelong fan of Disney animated films, Deja was hired by the studio in 1980 after he had corresponded with [...]]]></description>
			<content:encoded><![CDATA[<p>Andreas Deja was born 1957 in Gdańsk, Poland. Deja moved with his family to Dinslaken, Germany in 1958. After graduating from Theodor-Heuss Gymnasium (secondary school), he studied graphic design at the Folkwang-Schule in Essen, Germany. A lifelong fan of Disney animated films, Deja was hired by the studio in 1980 after he had corresponded with Eric Larson.[1] The first film on which he worked was The Black Cauldron, during which time he shared a cubicle with the film director Tim Burton.<br />
During his rookie days at Disney, Deja sought mentorship and practical advice from seven of the then-living Nine Old Men (who were already retired before his tenure). On an interview with Clay Katis on the Animation Podcast, Deja stated that if the podcast needed anything on the Nine Old Men, to refer to him because of the vast amount of information he has collected over the years. He later revealed that one of his ambitions is to publish one book for each of the Nine Old Men.<br />
Deja is best known as the supervising animator of some of the most memorable Disney villains: Gaston from Beauty and the Beast, Jafar in Aladdin and Scar from The Lion King. He also animated Roger Rabbit from Who Framed Roger Rabbit, King Triton from The Little Mermaid, the title character from Hercules, Lilo from Lilo &amp; Stitch, and Queen Narissa from Enchanted. In addition, he is the current resident specialist for the animation of Mickey Mouse.<br />
In 2006, at the 35th Annie Awards, Deja was awarded the Winsor McCay Award for outstanding contribution to the art of animation.</p>
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		<title>Mark Austin Cinematic Artist</title>
		<link>http://www.ctnanimationexpo.com/mark-austin-cinematic-artist/</link>
		<comments>http://www.ctnanimationexpo.com/mark-austin-cinematic-artist/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 18:21:58 +0000</pubDate>
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		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3606</guid>
		<description><![CDATA[After earning his Batchelor of Arts Degree from West Surrey College of Art and Design in Surrey, England, Mark went on to make the filmed animated short, “Father” that would later be nominated for a BAFTA and eventually win numerous awards.
Soon after, Mark started his career in earnest at the Wyatt Cattaneo Animation Studio in [...]]]></description>
			<content:encoded><![CDATA[<p>After earning his Batchelor of Arts Degree from West Surrey College of Art and Design in Surrey, England, Mark went on to make the filmed animated short, “Father” that would later be nominated for a BAFTA and eventually win numerous awards.</p>
<p>Soon after, Mark started his career in earnest at the Wyatt Cattaneo Animation Studio in London overseeing the commercial campaigns of the company’s largest European brand names, including Tetley Tea Bags, Ribena and the Swiss Bank Corporation.</p>
<p>In 1993 Mark moved to LucasFilm’s Industrial Light and Magic to work on Steven<br />
Spielberg’s “Casper” and then given charge of the creature animation for the first “Star Wars” Special Edition. Mark soon moved on to Walt Disney Feature Animation as a supervising animator on such projects as “Dinosaur,” “Treasure Planet,” Disney World’s 3D attraction: “Mickey’s Philharmagic,” followed by “Chicken Little&#8221; and then “Bolt.”</p>
<p>Mark is currently working at The 3rd Floor Studios as a pre-visualization artist working closely with such directors as Peter Berg (“Battleship”), Rob Cohen (“Medieval”), Guy Ritchie (“Lobo”) and Marcus Nispel (“Conan”). He is also currently in development at Renaissance Millennium Pictures on the upcoming animated television series “Polar Paradise” which he is directing and co-producing.</p>
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		<title>Z-Brush from Pixologic</title>
		<link>http://www.ctnanimationexpo.com/z-brush-from-pixologic/</link>
		<comments>http://www.ctnanimationexpo.com/z-brush-from-pixologic/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 18:30:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2972</guid>
		<description><![CDATA[ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience [...]]]></description>
			<content:encoded><![CDATA[<p>ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.</p>
<p>Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.</p>
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		<title>Muertoons</title>
		<link>http://www.ctnanimationexpo.com/muertoons/</link>
		<comments>http://www.ctnanimationexpo.com/muertoons/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 19:53:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3786</guid>
		<description><![CDATA[Muertoons is an exciting new production company that was founded by animation artist, Eric “The Gute” Gonzalez in 2010. Muertoons launched with its first book, Rosita Y Conchita, an illustrated book that tells the touching story of two sisters trying to reach out to each other between the world of the living and the dead [...]]]></description>
			<content:encoded><![CDATA[<p>Muertoons is an exciting new production company that was founded by animation artist, Eric “The Gute” Gonzalez in 2010. Muertoons launched with its first book, Rosita Y Conchita, an illustrated book that tells the touching story of two sisters trying to reach out to each other between the world of the living and the dead on the holiday of Dia De Los Muertos (Day of the Dead). The story is told completely in rhyme in both English and Spanish.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/eric.gonzalez1.jpg"><img class="size-full wp-image-3789 alignright" title="eric.gonzalez" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/eric.gonzalez1.jpg" alt="" width="185" height="166" /></a>Eric “The Gute” Gonzalez has worked as a designer at Cartoon Network, Nickelodeon, Fox and Oddbot Inc. He has worked on such shows as Foster&#8217;s Home for Imaginary Friends, Class of 3000, El Tigre and Playhouse Disney&#8217;s Tasty Time With ZeFronk. Eric G. is the creator of the Muertoons book Rosita Y Conchita, as well as the story illustrator and provided the Spanish text.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/erich.haeger.jpg"><img class="alignleft size-full wp-image-3792" title="erich.haeger" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/erich.haeger.jpg" alt="" width="185" height="166" /></a>Erich Haeger is the creator of the graphic novel anthology series, Hard Ei8ht. Erich H. first met Eric G. at Cal State Fullerton where they collaborated on several projects and countless bouts of tomfoolery. After college they worked together on both volumes of Hard Ei8ht and worked together at Oddbot Inc. on the Playhouse Disney show, Tasty Time with ZeFronk. At Muertoons, Erich H. contributed the English text for the book Rosita Y Conchita, as well as some additional artwork.</p>
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		<title>Ruel Pascual Digital Cinematic Artist</title>
		<link>http://www.ctnanimationexpo.com/ruel-pascual/</link>
		<comments>http://www.ctnanimationexpo.com/ruel-pascual/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 19:55:51 +0000</pubDate>
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				<category><![CDATA[Artist Exhibitor]]></category>
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		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3452</guid>
		<description><![CDATA[Ruel is currently an animator at Double Fine in San Francisco. Before Double Fine he enjoyed honing his skill set on various projects with Disney, Pixar, DreamWorks, Warner Brothers, ReelFX, 3dSite, Blur Studio, and Cinemaware. He also had the pleasure of teaching animation, figure drawing, and character design at the Art Institute of Las Vegas. [...]]]></description>
			<content:encoded><![CDATA[<p>Ruel is currently an animator at Double Fine in San Francisco. Before Double Fine he enjoyed honing his skill set on various projects with Disney, Pixar, DreamWorks,<img class="alignright" title="Ruel.Pascual01" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Ruel.Pascual01-300x236.jpg" alt="" width="300" height="236" /> Warner Brothers, ReelFX, 3dSite, Blur Studio, and Cinemaware. He also had the pleasure of teaching animation, figure drawing, and character design at the Art Institute of Las Vegas. Though he has many artistic interests, his love for painting is what he holds most dear. He takes a personal approach to his work, using life&#8217;s hardships as his muse. His idea is to achieve beauty through narratives by painting familiar landscapes that portray simple life experiences. Ruel fosters his art as if it were a living breathing extension of who he is and the life journey we all share. He&#8217;s been showing at group shows at Van Eaton Gallery, Gallery 1988, La Luz De Jesus, and Gallery Nucleus.</p>
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		<title>Jason Pruett Development Artist</title>
		<link>http://www.ctnanimationexpo.com/jason-pruett-development-artist/</link>
		<comments>http://www.ctnanimationexpo.com/jason-pruett-development-artist/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 19:03:11 +0000</pubDate>
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		<category><![CDATA[2010]]></category>
		<category><![CDATA[Development Artists]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3726</guid>
		<description><![CDATA[Jason Pruett is an artist living in the Los Angeles area. His work includes fine art, freelance illustration, character design, and teaching. He has worked on art for games, short films, books, magazines, animated projects, and more. He also teaches an online digital media class for the Academy of Art University. He has a BFA [...]]]></description>
			<content:encoded><![CDATA[<p>Jason Pruett is an artist living in the Los Angeles area. His work includes fine art,<img class="alignright" title="jason.pruett03" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/jason.pruett03-300x223.jpg" alt="" width="300" height="223" /> freelance illustration, character design, and teaching. He has worked on art for games, short films, books, magazines, animated projects, and more. He also teaches an online digital media class for the Academy of Art University. He has a BFA in product design and an MFA in Illustration. He can be reached at jason.pruett@gmail.com</p>
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		<title>Andre Barnwell Animator</title>
		<link>http://www.ctnanimationexpo.com/andre-barnwell-animator/</link>
		<comments>http://www.ctnanimationexpo.com/andre-barnwell-animator/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 13:20:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Animator]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3733</guid>
		<description><![CDATA[Andre Barnwell is a classically trained designer and animator who enjoys using either his a ball point pen or the forgiving medium of photoshop. His sense of design derives from his willingness to explore shape and personalities.
A graduate of Sheridan College&#8217;s Class of 08, he has always had a love and appreciation for art and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Andre Barnwell is a classically trained designer and animator who enjoys using either his a ball point pen or the forgiving medium of photoshop. His sense of design derives from his willingness to explore shape and personalities.</p>
<p>A graduate of Sheridan College&#8217;s Class of 08, he has always had a love and<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Andre.Barnwell03.jpg"><img class="alignright size-medium wp-image-3736" title="Andre.Barnwell03" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Andre.Barnwell03-300x156.jpg" alt="" width="300" height="156" /></a> appreciation for art and design ranging from  doodles to architectual design.<br />
His career goals are simple, to work with other passionate artist.</p>
<p>Thus far he has been blessed to work along side some of Toronto&#8217;s super talents from studios such as Chuck Gammage, House of Cool and growing studio called Full Circle.</p>
<p>He is grateful for the oppurtunity to be apart of CTNX this coming November.</p>
<p style="text-align: left;">Professional Summary<br />
I specialize in character design .<br />
Positions Held<br />
Graphic Designer/Illustrator<br />
Character Designer<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Andre.Barnwell12.png.jpg"><img class="size-medium wp-image-3735 alignright" title="Andre.Barnwell12.png" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Andre.Barnwell12.png-300x177.jpg" alt="" width="300" height="177" /></a><br />
Animator</p>
<p style="text-align: left;">Clients<br />
House of Cool<br />
Smoke and Mirrors<br />
Ganz<br />
Chuck Gammage Animation<br />
Cookie Jar</p>
<p style="text-align: left;">Skills<br />
Character Designer<br />
Visual Development<br />
Classical Animator</p>
<p style="text-align: left;">Computer Software<br />
Photoshop<br />
Flash<br />
After Effects<br />
TV/Short Film Credits<br />
“Ninjamaica” (character designer)</p>
<p style="text-align: left;"><strong>Website:</strong> <a href="http://www.studiotectona.com/">http://www.studiotectona.com/</a></p>
<p style="text-align: left;"><strong>Short Film</strong></p>
<p style="text-align: left;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="649" height="365" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11587258&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="649" height="365" src="http://vimeo.com/moogaloop.swf?clip_id=11587258&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;"><a href="http://vimeo.com/11587258">Mr. Crum &#8211; Final Realisation</a> from <a href="http://vimeo.com/andrebarnwell">Andre Barnwell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Armand Serrano Art Director</title>
		<link>http://www.ctnanimationexpo.com/armand-serrano-art-director/</link>
		<comments>http://www.ctnanimationexpo.com/armand-serrano-art-director/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 18:18:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Art Directors]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3473</guid>
		<description><![CDATA[A 20-year veteran of the animation industry, Armand has worked on both TV and feature film productions. Born in Manila, Philippines, he now resides in Los Angeles working as an art director for Sony Pictures Animation in Culver City, California.
Armand graduated with a Civil Engineering degree at the University of Santo Tomas in Manila. Upon [...]]]></description>
			<content:encoded><![CDATA[<p>A 20-year veteran of the animation industry, Armand has worked on both TV and feature film productions. Born in Manila, Philippines, he now resides in Los Angeles working as an art director for Sony Pictures Animation in Culver City, California<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Armand.Serrano-4.jpeg"><img class="size-medium wp-image-3477 alignright" title="Armand.Serrano (4)" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Armand.Serrano-4-300x152.jpg" alt="" width="300" height="152" /></a>.</p>
<p>Armand graduated with a Civil Engineering degree at the University of Santo Tomas in Manila. Upon learning that Hanna-Barbera started a studio in town, he left his barely started practice and joined the studio to begin a new career in animation. He got involved in the production of such TV shows like The Addams Family, Fender <img class="alignleft" title="Armand.Serrano (3)" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Armand.Serrano-3-300x168.jpg" alt="" width="300" height="168" />Benders, Yogi Bear, Pirates of Dark Water, The New Adventures of Johnny Quest and Captain Planet and the Planeteers to name a few. He then moved to Philippine Animation Studio to supervise layout on Marvel TV shows X-Men, Fantastic Four and Biker Mice From Mars.</p>
<p>In 1996, Armand relocated to Burbank, California but soon got hired by Walt Disney Feature Animation Studios to work on Mulan and join their Orlando, Florida studio. His film credits for Disney include Mulan, Tarzan, Lilo &amp; Stitch, and Brother Bear.<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Armand.Serrano-9.jpeg"><img class="alignright size-medium wp-image-3481" title="Armand.Serrano (9)" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/Armand.Serrano-9-300x195.jpg" alt="" width="300" height="195" /></a> Then in 2004, Armand moved back to Los Angeles to do visual development and principal locations design for the newly formed Sony Pictures Animation. His film credits for Sony include Surf’s Up, Open Season 2, Cloudy With A Chance Of Meatballs, Arthur Christmas and Hotel T.<br />
<strong>Website:</strong> <a href="http://www.armandserrano.com">www.armandserrano.com</a></p>
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		<title>John Musker Director</title>
		<link>http://www.ctnanimationexpo.com/john-musker-director/</link>
		<comments>http://www.ctnanimationexpo.com/john-musker-director/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 20:59:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Directors]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3498</guid>
		<description><![CDATA[John Musker began his career at Disney in 1977. His first assignment was as an assistant animator on a short called The Small One (1978). His feature film debut came when he worked as an animator on Pete’s Dragon (1977). He was promoted to supervising animator by 1981, when he worked on The Fox and [...]]]></description>
			<content:encoded><![CDATA[<p>John Musker began his career at Disney in 1977. His first assignment was as an assistant animator on a short called The Small One (1978). His feature film debut came when he worked as an animator on Pete’s Dragon (1977). He was promoted to supervising animator by 1981, when he worked on The Fox and the Hound (1981).</p>
<p>Soon after, he began collaborating with Ron Clements, another Disney animator, and the two provided additional story material for The Black Cauldron (1985). In 1986, along with other collaborators, they wrote and directed The Great Mouse Detective (1986), based on a short Clements had made earlier.</p>
<p>Clements and Musker next co-directed The Little Mermaid (1989), based on the fairy tale by Hans Christian Anderson. The award-winning movie was a huge hit for Disney, and the team next wrote, directed and produced Aladdin (1992), another enormous success for the studio that went on to become one of the most popular animated films of all time. It was nominated for many awards, including several Oscars® and even won a couple, for Best Music and Best Song.</p>
<p>Their next project was Hercules (1997), which they directed, wrote and produced, and although it wasn’t as big a hit as their previous films, they won an Annie award together for “Best Individual Achievement: Directing in a Feature Production.”</p>
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		<title>The Art Institute Hollywood</title>
		<link>http://www.ctnanimationexpo.com/the-art-institute-hollywood/</link>
		<comments>http://www.ctnanimationexpo.com/the-art-institute-hollywood/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 22:58:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=1590</guid>
		<description><![CDATA[The Art Institutes (www.artinstitutes.edu), a system of over 40 education institutions located throughout North America, is an important source of design, media arts, fashion and culinary arts professionals.
The Art Institutes schools faculty members are not only skilled instructors, but also trained professionals in their fields. Many faculty members have extensive industry experience, in addition to [...]]]></description>
			<content:encoded><![CDATA[<p>The Art Institutes (<a href="http://www.artinstitutes.edu/">www.artinstitutes.edu</a>), a system of over 40 education institutions located throughout North America, is an important source of design, media arts, fashion and culinary arts professionals.</p>
<p>The Art Institutes schools faculty members are not only skilled instructors, but also trained professionals in their fields. Many faculty members have extensive industry experience, in addition to standard academic qualifications.</p>
<p>The Art Institutes operate in Arlington, VA; Atlanta, GA; Austin, TX; Brookline (Boston), MA; Charleston, SC; Charlotte, NC; Chicago, IL; Cincinnati, OH; Dallas, TX; Decatur, GA; Denver, CO; Novi (Detroit), MI (Detroit);  Durham, NC; Fort Lauderdale, FL; Houston, TX (two locations); Indianapolis, IN; Jacksonville, FL; Lenexa (Kansas City), KS; Henderson (Las Vegas), NV; Los Angeles (Hollywood), CA; Santa Anna (Orange County), CA; Santa Monica (Los Angeles), CA; Miami, FL; Minneapolis, MN; Nashville, TN; New York, NY; Philadelphia, PA; Phoenix, AZ; Pittsburgh, PA; Portland, OR; Sacramento, CA; Draper (Salt Lake City), UT; San Bernardino, CA; San Diego, CA; San Francisco, CA; Schaumburg, IL; Seattle, WA; Sterling, VA; Sunnyvale, CA; Tampa, FL; Tucson, AZ; Burnaby (Vancouver), BC; and York, PA.</p>
<p>The Art Institutes schools offer a broad range of programs including Audio Production, Culinary Arts, Culinary Management, Fashion Design, Fashion Marketing, Graphic Design, Industrial Design, Web Design &amp; Interactive Media, Interior Design, Media Arts &amp; Animation, Photography, Restaurant Management and Video Production. Not all programs are offered at all schools. The Art Institutes schools work closely with employers to design programs that meet specific industry needs.</p>
<p>The parent company of The Art Institutes, Education Management LLC (<a href="http://www.edmc.com/">http://www.edmc.com</a>), with more than 110,800 students (as of October 2008), is among the largest providers of post-secondary education in North America, based on student enrollment and revenue. Education Management Corporation (<a href="http://www.edmc.com/">www.edmc.com</a>) is among the largest providers of private post-secondary education in North America, based on student enrollment and revenue, with a total of 92 locations in 28 U.S. states and Canada. Education Management&#8217;s educational institutions offer a broad range of academic programs concentrated in the media arts, design, fashion, culinary arts, behavioral sciences, health sciences, education, information technology, legal studies and business fields, culminating in the award of associate&#8217;s through doctoral degrees. Education Management has provided career-oriented education for over 40 years.<br />
Help us welcome Art Institute Hollywood to CTN-X 2009. Register Now <a href="http://www.regonline.com/ctnanimationexpo2009">http://www.regonline.com/ctnanimationexpo2009</a></p>
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		<title>Mike Disa Director and Writer</title>
		<link>http://www.ctnanimationexpo.com/mike-disa/</link>
		<comments>http://www.ctnanimationexpo.com/mike-disa/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 19:20:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Directors]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3425</guid>
		<description><![CDATA[Help me welcome animation Director and Writer Mike Disa to CTNX 2010. After working for over ten years as an animator/story artist at studios like Disney Feature Animation, Warner Feature, Marvel, Amblin, and Hanna Barbara, Mike struck out to become an independent Director/Writer.
After co-creating the series pilot Creepwood for Warner’s On-line, directing commercials, and developing [...]]]></description>
			<content:encoded><![CDATA[<p>Help me welcome animation Director and Writer Mike Disa to CTNX 2010. After working for over ten years as an animator/story artist at studios like Disney Feature Animation, Warner Feature, Marvel, Amblin, and Hanna Barbara, Mike struck out to become an independent Director/Writer.</p>
<p>After co-creating the series pilot <em>Creepwood</em> for Warner’s On-line, directing commercials, and developing a feature project for Warner’s Feature, Mike directed and storyboarded the Lilo and Stitch short for Disney called <em>The Origin of Stitch</em>.</p>
<p>The short was well enough received that Mike moved to Disney Toons Studios to develop a series of direct-to-video films based on the classic Snow White film. Mike left the project after a creative disagreement about Dopey speaking and soon after the project was cancelled.</p>
<p>Mike spent a year working on <em>Rob Zombie’s El SuperBeasto</em> before moving on to direct <em>Hoodwinked Too: Hood vs Evil</em>, the CG feature film follow-up to the 2006 hit <em>Hoodwinked</em> for Kanbar Ent/The Weinstein Company.</p>
<p>Since that film wrapped in March of 2009, Mike has directed the feature length animated adaptation of EA’s <em>Dante’s Inferno</em> and is presently directing another R-rated feature length project that will be announced at this year’s Comic Con.</p>
<p>Mike Disa on IMDB: <a href="http://www.imdb.com/name/nm1918538/">http://www.imdb.com/name/nm1918538/</a></p>
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		<title>Burbank Arts and Education Foundation</title>
		<link>http://www.ctnanimationexpo.com/burbank-arts-and-education-foundation/</link>
		<comments>http://www.ctnanimationexpo.com/burbank-arts-and-education-foundation/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 21:20:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3362</guid>
		<description><![CDATA[The mission of the Burbank Arts Education Foundation is to generate long-term, broad-based financial support to ensure equal access to high-quality arts education for all students in the Burbank Unified School District.
The BAEF raises money throughout the year, and provides grants twice a year to the District, Principals, Teachers, Arts Coordinators, PTA groups, and others [...]]]></description>
			<content:encoded><![CDATA[<p>The mission of the Burbank Arts Education Foundation is to generate long-term, broad-based financial support to ensure equal access to high-quality arts education for all students in the Burbank Unified School District.</p>
<p>The BAEF raises money throughout the year, and provides grants twice a year to the District, Principals, Teachers, Arts Coordinators, PTA groups, and others that have applied for funding for programs that will further the implementation of the Burbank Arts for All Strategic Plan, which you can download here. The Foundation raises funds by soliciting direct donations from parents of Burbank students, Burbank businesses, the general Burbank community, and from the City of Burbank. Our main fundraising event is the fall Downtown Arts Festival (which the Foundation will co-sponsor for the first time in 2007), which draws more than 30,000 residents to the Downtown area. For more information, see the Events page.</p>
<p>Website:</p>
<p><a href="http://theburbankartsed.org ">http://theburbankartsed.org </a></p>
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		<title>LYNDA.COM</title>
		<link>http://www.ctnanimationexpo.com/lynda-com/</link>
		<comments>http://www.ctnanimationexpo.com/lynda-com/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 21:17:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Backstage]]></category>
		<category><![CDATA[2009]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3359</guid>
		<description><![CDATA[Mission
Helping you learn, master, and apply digital tools and techniques.
Website:
http://www.lynda.com 
]]></description>
			<content:encoded><![CDATA[<p>Mission</p>
<p>Helping you learn, master, and apply digital tools and techniques.</p>
<p>Website:</p>
<p><a href="http://www.lynda.com">http://www.lynda.com </a></p>
]]></content:encoded>
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		<title>Santa Monica College – Academy of Entertainment Technology</title>
		<link>http://www.ctnanimationexpo.com/santa-monica-college-%e2%80%93-academy-of-entertainment-technology/</link>
		<comments>http://www.ctnanimationexpo.com/santa-monica-college-%e2%80%93-academy-of-entertainment-technology/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 21:11:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Backstage]]></category>
		<category><![CDATA[2009]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3355</guid>
		<description><![CDATA[The mission of the Entertainment Technology program is to provide students with a comprehensive and well rounded education in rapidly evolving media fields. The Entertainment Technology curriculum is designed to meet the changing needs of the entertainment industry. Entertainment Technology courses are comprehensive and rigorous, covering areas such as Animation, Game Development, Post-Production, Visual Effects [...]]]></description>
			<content:encoded><![CDATA[<p>The mission of the Entertainment Technology program is to provide students with a comprehensive and well rounded education in rapidly evolving media fields. The Entertainment Technology curriculum is designed to meet the changing needs of the entertainment industry. Entertainment Technology courses are comprehensive and rigorous, covering areas such as Animation, Game Development, Post-Production, Visual Effects and Web Design. Students will develop professional portfolios, work in teams, and may participate in internships with industry partners when available. While the Entertainment Technology certificate programs are designed as full-time programs, students may also attend part-time. Courses are available during the day and evenings Monday through Friday and during the day on Saturday. For additional information, please refer to www.academy.smc.edu. The Entertainment Technology program currently offers comprehensive Certificates  of Achievement in Animation and Digital Media.</p>
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		<title>Marcelo Vignali Production Designer Sony</title>
		<link>http://www.ctnanimationexpo.com/marcelo-vignali-art-director-sony/</link>
		<comments>http://www.ctnanimationexpo.com/marcelo-vignali-art-director-sony/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 04:19:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Art Directors]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=606</guid>
		<description><![CDATA[MARCELO VIGNALI  is a Production Designer and Visual Development artist for Sony Pictures Animation in Culver City, California.
He was born in Baltimore, Maryland, to Argentine immigrant parents. In 1976 his family moved to Southern California, where his father started an auto repair shop.  Marcelo graduated from West Covina high school in 1983, and that same [...]]]></description>
			<content:encoded><![CDATA[<p>MARCELO VIGNALI  is a Production Designer and Visual Development artist for Sony Pictures Animation in Culver City, California.</p>
<p>He was born in Baltimore, Maryland, to Argentine immigrant parents. In 1976 his family moved to Southern California, where his father started an auto repair shop.  Marcelo graduated from West Covina high school in 1983, and that same year began his formal art education at Otis Art Institute of Parson&#8217;s School of Design.</p>
<p>Marcelo began working as a commercial artist in 1985 doing black and white illustrations for the Los Angeles Times Syndicate; his illustrations were featured in 56 newspapers across the United States. Two years later Marcelo embarked on a career in television animation, as a storyboard clean up artist and character designer.</p>
<p>In 1989 Marcelo would establish a relationship with the Walt Disney Company that would span well over a decade, both in feature animated films and theme park design. During which, some of that time he was working as a freelancer while living in St. George, Utah.</p>
<p>In 2003, Marcelo Vignali returned to Southern California to join the creative team at Sony Picture Animation. Since then he has worked on a variety of Sony projects. In addition to Surf’s Up, Marcelo has also worked on Open Season (2006), Cloudy with a Chance of Meatballs (2009), and Hotel Transylvania.</p>
<p>For over 25 years Marcelo Vignali has carved out a name for himself in various industries, from commercial illustration, television animation, computer gaming, theme park design to feature animation &#8212; from Disney&#8217;s Mulan, Lilo &amp; Stitch, to Surf&#8217;s up, to Cloudy with a Chance of Meatballs &#8212; enjoying the reputation of being one of the entertainment industry&#8217;s top talents.</p>
<p>Marcelo currently resides in Los Angeles, California, and is working on Sony  Pictures Animation&#8217;s latest animated picture, Hotel Transylvania.</p>
<p>Join Marcelo at CTN-X 2009<br />
<a href="http://creativetalentnetwork.com/portfolio.php?id=309"><strong>CTN Member Marcelo Vignali</strong></a></p>
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		<title>ICEF Public Schools</title>
		<link>http://www.ctnanimationexpo.com/icef-public-schools/</link>
		<comments>http://www.ctnanimationexpo.com/icef-public-schools/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 22:17:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3254</guid>
		<description><![CDATA[ICEF Public Schools is a nonprofit charter school management organization serving communities in the South Los Angeles area. We operate high-quality, tuition-free, public charter elementary, middle and high schools. Our goal is to develop and manage charter schools that prepare minority students to attend and compete academically at the top colleges and universities in the [...]]]></description>
			<content:encoded><![CDATA[<p>ICEF Public Schools is a nonprofit charter school management organization serving communities in the South Los Angeles area. We operate high-quality, tuition-free, public charter elementary, middle and high schools. Our goal is to develop and manage charter schools that prepare minority students to attend and compete academically at the top colleges and universities in the nation.</p>
<p>Our mission is to transform South Los Angeles into a stable, economically vibrant community by providing first-rate educational opportunities and by annually graduating 2,000 high school students.</p>
<p>Website: http://www.icefla.org</p>
]]></content:encoded>
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		<title>Nicolas Villarreal Independent Designer</title>
		<link>http://www.ctnanimationexpo.com/nicolas-villarreal/</link>
		<comments>http://www.ctnanimationexpo.com/nicolas-villarreal/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 20:48:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Character Designers]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3265</guid>
		<description><![CDATA[Nicolás P.Villarreal was born and raised in La Plata, Argentina. He studied at the Escuela of Animacion y Cinematografía de Avellaneda where he earned a degree in 2d Animation. While studying animation he was taken under the wing of Miguel Alzugaray, a well-known fine artist from Argentina. He continued studying animation and fine art painting [...]]]></description>
			<content:encoded><![CDATA[<p>Nicolás P.Villarreal was born and raised in La Plata, Argentina. He studied at the<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/NicolasVillarreal-Portfolio-33c.jpg"><img class="alignright size-medium wp-image-3267" title="NicolasVillarreal-Portfolio-33c" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/NicolasVillarreal-Portfolio-33c-300x212.jpg" alt="" width="300" height="212" /></a> Escuela of Animacion y Cinematografía de Avellaneda where he earned a degree in 2d Animation. While studying animation he was taken under the wing of Miguel Alzugaray, a well-known fine artist from Argentina. He continued studying animation and fine art painting until he entered the Master’s Program at the Academy of Art University in San Francisco.  Nicolás graduated with honors in the Spring of 2002, and since then he has been working as a 2D animator, character designer, sculptor and Visual Development artist for Films and Video Games including The Walt Disney Studios. He also wrote and illustrated his <a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/NicolasVillarreal-Portfolio-18A.jpg"><img class="size-medium wp-image-3268   alignleft" title="NicolasVillarreal-Portfolio-18A" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/NicolasVillarreal-Portfolio-18A-300x212.jpg" alt="" width="300" height="212" /></a>own Children’s book called “The Aces”.</p>
<p>Currently, Nicolás works as a<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/NicolasVillarreal-Portfolio-7a.jpg"><img class="size-medium wp-image-3270  alignright" title="NicolasVillarreal-Portfolio-7a" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/NicolasVillarreal-Portfolio-7a-300x212.jpg" alt="" width="300" height="212" /></a> freelance designer and teaches for the Animation Department at the Academy of Art University in San Francisco.  He he lives in San Francisco, California., where aside from drawing and painting he also enjoys playing soccer and spending time with his friends.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ctnanimationexpo.com/nicolas-villarreal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Women In Animation</title>
		<link>http://www.ctnanimationexpo.com/women-in-animation/</link>
		<comments>http://www.ctnanimationexpo.com/women-in-animation/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 20:23:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3251</guid>
		<description><![CDATA[Women In Animation is a professional, non-profit organization established in 1994 to foster the dignity, concerns and advancement of women who are involved in any and all aspects of the art and industry of animation.
Website:
http://wia.animationblogspot.com/
]]></description>
			<content:encoded><![CDATA[<p>Women In Animation is a professional, non-profit organization established in 1994 to foster the dignity, concerns and advancement of women who are involved in any and all aspects of the art and industry of animation.</p>
<p>Website:<br />
<a href="http://wia.animationblogspot.com/">http://wia.animationblogspot.com/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ctnanimationexpo.com/women-in-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Animation Guild (TAG)</title>
		<link>http://www.ctnanimationexpo.com/the-animation-guild-tag/</link>
		<comments>http://www.ctnanimationexpo.com/the-animation-guild-tag/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 20:20:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3247</guid>
		<description><![CDATA[The Animation Guild, I.A.T.S.E. Local 839 is a professional guild and union of animation artists, writers and technicians. It was formed in 1952. In 2002, the organization changed its name from Motion Picture Screen Cartoonists.
The full name of the organization is The Animation Guild and Affiliated Optical Electronic and Graphic Arts, Local 839 of the [...]]]></description>
			<content:encoded><![CDATA[<p>The Animation Guild, I.A.T.S.E. Local 839 is a professional guild and union of animation artists, writers and technicians. It was formed in 1952. In 2002, the organization changed its name from Motion Picture Screen Cartoonists.</p>
<p>The full name of the organization is The Animation Guild and Affiliated Optical Electronic and Graphic Arts, Local 839 of the International Alliance of Theatrical Stage Employes and Moving Picture Technicians, Artists and Allied Crafts of the United States, its Territories and Canada, American Federation of Labor-Congress of Industrial Organizations/Canadian Labour Congress.</p>
<p>Website:</p>
<p>http://www.animationguild.org</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flip</title>
		<link>http://www.ctnanimationexpo.com/flip/</link>
		<comments>http://www.ctnanimationexpo.com/flip/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 20:03:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3240</guid>
		<description><![CDATA[The Flip Video is a simple camcorder for digital video created by Pure Digital Technologies[1], a company bought by Cisco Systems in March of 2009.[2] Variants include the Flip Ultra, the Flip UltraHD, the Flip Video Mino, the Flip Video MinoHD, and the Flip Video SlideHD.
Website:
http://www.theflip.com
]]></description>
			<content:encoded><![CDATA[<p>The Flip Video is a simple camcorder for digital video created by Pure Digital Technologies[1], a company bought by Cisco Systems in March of 2009.[2] Variants include the Flip Ultra, the Flip UltraHD, the Flip Video Mino, the Flip Video MinoHD, and the Flip Video SlideHD.</p>
<p>Website:<br />
<a href="http://www.theflip.com">http://www.theflip.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ctnanimationexpo.com/flip/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creative Handbook</title>
		<link>http://www.ctnanimationexpo.com/creative-handbook/</link>
		<comments>http://www.ctnanimationexpo.com/creative-handbook/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 19:52:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3237</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
			<wfw:commentRss>http://www.ctnanimationexpo.com/creative-handbook/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ColdHard Flash</title>
		<link>http://www.ctnanimationexpo.com/coldhard-flash/</link>
		<comments>http://www.ctnanimationexpo.com/coldhard-flash/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 19:44:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3233</guid>
		<description><![CDATA[Cold Hard Flash, a news and entertainment source focusing on TV series, feature films and online shorts being produced with Adobe’s Flash software. Only 5 years ago, there were no more than 5 Flash-animated shows airing on TV. Today, that number is closer to 50. Beyond TV, the web is now full of independent animators [...]]]></description>
			<content:encoded><![CDATA[<p>Cold Hard Flash, a news and entertainment source focusing on TV series, feature films and online shorts being produced with Adobe’s Flash software. Only 5 years ago, there were no more than 5 Flash-animated shows airing on TV. Today, that number is closer to 50. Beyond TV, the web is now full of independent animators making a living solely off their original series work.</p>
<p>Cold Hard Flash was recently listed in Animation Magazine’s 13 People, Platforms and Trends That Our Reshaping Our World.</p>
<p>Your input to Cold Hard Flash is invaluable, and story ideas are often generated from emails and comments we have received on the site. Please forward any thoughts to the team from the contact page.</p>
<p>Cold Hard Flash is maintained by industry professionals, and we are in no way affiliated or officially connected with any studio, company or organization. Original content ©2004-2008 Cold Hard Flash. All other copyrights belong to their respective owners. In no case does Cold Hard Flash make any explicit or implicit claim to any of these rights.</p>
<p>Website:<br />
<a href="http://coldhardflash.com/">http://coldhardflash.com/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation Educators Forum (AEF)</title>
		<link>http://www.ctnanimationexpo.com/animation-educators-forum-aef/</link>
		<comments>http://www.ctnanimationexpo.com/animation-educators-forum-aef/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 19:36:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3229</guid>
		<description><![CDATA[The people who teach animation can vary from an old studio veteran, to a young independent filmmaker, to a computer tech. All are united in their love of teaching and a desire to ensure the skills of the past are passed on to future generations. Despite the large number of people now teaching animation, there [...]]]></description>
			<content:encoded><![CDATA[<p>The people who teach animation can vary from an old studio veteran, to a young independent filmmaker, to a computer tech. All are united in their love of teaching and a desire to ensure the skills of the past are passed on to future generations. Despite the large number of people now teaching animation, there has been very little communication between these teachers outside of their respective institutions, other than casual social contact&#8230;until now.</p>
<p>Two years ago, a group of Southern California educators formed an Animation Educator’s Forum in order to begin a dialogue and share information with all those who teach animation. Thanks to the generous support of ASIFA/Hollywood, the AEF has created a successful Student Film Festival, a retrospective of educators personal films entitled “ Those Who Teach- Do!”, and will soon launch a new interactive website to suit the needs of animation instructors.</p>
<p>The Animation Educator&#8217;s Forum is dedicated to the preservation and promotion of animation through education. Our members, with their diverse backgrounds in both the animation and educational fields, are focused on extending their knowledge and experience to others within the burgeoning animation community, worldwide.</p>
<p>The AEF has begun a dialogue, communicating communicated with many instructors across the USA, and now is reaching out beyond our borders. Teachers from Toronto to Singapore have expressed interest. All who are engaged in this unique form of instruction need not toil alone. We are welcoming new ideas and new members and look forward to lively, inspired and valuable communication going forward!</p>
<p>Website:<br />
<a href="http://www.animationeducatorsforum.org">http://www.animationeducatorsforum.org</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USC Animation &amp; Digital Arts</title>
		<link>http://www.ctnanimationexpo.com/usc-animation-digital-arts/</link>
		<comments>http://www.ctnanimationexpo.com/usc-animation-digital-arts/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 19:20:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3221</guid>
		<description><![CDATA[The John C. Hench Division of Animation and Digital Arts is an international and multi-cultural program focusing on animation in all its forms. The fundamental philosophy of the program strongly encourages innovation and experimentation, and it emphasizes imagination, creativity, and critical thinking.
Website:
http://anim.usc.edu/ 
]]></description>
			<content:encoded><![CDATA[<p>The John C. Hench Division of Animation and Digital Arts is an international and multi-cultural program focusing on animation in all its forms. The fundamental philosophy of the program strongly encourages innovation and experimentation, and it emphasizes imagination, creativity, and critical thinking.</p>
<p>Website:<br />
<a href="http://anim.usc.edu/">http://anim.usc.edu/ </a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Burbank Unified School District (BUSD)</title>
		<link>http://www.ctnanimationexpo.com/burbank-unified-school-district-busd/</link>
		<comments>http://www.ctnanimationexpo.com/burbank-unified-school-district-busd/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 19:15:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3217</guid>
		<description><![CDATA[The Burbank Unified School District provides a comprehensive, balanced educational program for kindergarten through grade 12.The District is governed by a five-member Board of Education and served by a central administrative staff. Eleven K-5 elementary schools, three middle schools, two comprehensive high schools, and a continuation high school serve a diverse and culturally enriched student [...]]]></description>
			<content:encoded><![CDATA[<p>The Burbank Unified School District provides a comprehensive, balanced educational program for kindergarten through grade 12.The District is governed by a five-member Board of Education and served by a central administrative staff. Eleven K-5 elementary schools, three middle schools, two comprehensive high schools, and a continuation high school serve a diverse and culturally enriched student population of more than 15,000.</p>
<p>Facilities<br />
Modernization of Providencia Elementary and Monterey High school sites is on schedule<br />
for completion early 2010. The BHS Athletic Field Renovation Project will be completed<br />
by September 2009. The renovation of Memorial Field at JBHS is scheduled for completion mid-2010.</p>
<p>Website:<br />
<a href="http://www.burbank.k12.ca.us">http://www.burbank.k12.ca.us</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rhythm and Hues Studios</title>
		<link>http://www.ctnanimationexpo.com/rhythm-and-hues-studios/</link>
		<comments>http://www.ctnanimationexpo.com/rhythm-and-hues-studios/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 18:30:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Backstage]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Studios]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3208</guid>
		<description><![CDATA[Rhythm &#38; Hues Studios is an Academy Award &#8211; winning visual effects studio. It is perhaps best known for its computer generated 3D character animation. Recognized internationally as one of Hollywood&#8217;s top visual effects and animation facilities, Rhythm &#38; Hues has more than 100 feature films to its credit. The studio received the Academy Award [...]]]></description>
			<content:encoded><![CDATA[<p>Rhythm &amp; Hues Studios is an Academy Award &#8211; winning visual effects studio. It is perhaps best known for its computer generated 3D character animation. Recognized internationally as one of Hollywood&#8217;s top visual effects and animation facilities, Rhythm &amp; Hues has more than 100 feature films to its credit. The studio received the Academy Award in 1995 for Babe, (Achievement in Visual Effects) and in 2008 for The Golden Compass. It was also nominated in the same category in 2005 for its work on The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. In addition to films, Rhythm &amp; Hues is also an industry leader in the production of commercial advertising.</p>
<p>Website:<br />
<a href="http://www.rhythm.com">http://www.rhythm.com </a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pixar Animation Studios</title>
		<link>http://www.ctnanimationexpo.com/pixar-animation-studios/</link>
		<comments>http://www.ctnanimationexpo.com/pixar-animation-studios/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 18:26:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3205</guid>
		<description><![CDATA[Pixar Animation Studios is an Academy Award ®-winning computer animation studio with the technical, creative and production capabilities to create a new generation of animated feature films, merchandise and other related products. Pixar&#8217;s objective is to combine proprietary technology and world-class creative talent to develop computer-animated feature films with memorable characters and heartwarming stories that [...]]]></description>
			<content:encoded><![CDATA[<p>Pixar Animation Studios is an Academy Award ®-winning computer animation studio with the technical, creative and production capabilities to create a new generation of animated feature films, merchandise and other related products. Pixar&#8217;s objective is to combine proprietary technology and world-class creative talent to develop computer-animated feature films with memorable characters and heartwarming stories that appeal to audiences of all ages.</p>
<p>Website:<br />
<a href="http://www.pixar.com">http://www.pixar.com </a></p>
]]></content:encoded>
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		<item>
		<title>Nickelodeon</title>
		<link>http://www.ctnanimationexpo.com/nickelodeon/</link>
		<comments>http://www.ctnanimationexpo.com/nickelodeon/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 18:07:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[channel]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3200</guid>
		<description><![CDATA[Nickelodeon (usually abbreviated as Nick, and originally named Pinwheel from 1977 to 1979) is an American cable television network owned by MTV Networks, a subsidiary of Viacom International. Since 2006, Nickelodeon has been run by MTVN Kids &#38; Family Group president Cyma Zarghami. The channel is aimed mostly at children ages 6–12, with the exception [...]]]></description>
			<content:encoded><![CDATA[<p>Nickelodeon (usually abbreviated as Nick, and originally named Pinwheel from 1977 to 1979) is an American cable television network owned by MTV Networks, a subsidiary of Viacom International. Since 2006, Nickelodeon has been run by MTVN Kids &amp; Family Group president Cyma Zarghami. The channel is aimed mostly at children ages 6–12, with the exception of their prime time block that is aimed at teenagers ages 13–20, and the weekday morning programming that is aimed at children ages 2–5.</p>
<p>Website:<br />
<a href="http://www.nick.com/">http://www.nick.com/ </a></p>
]]></content:encoded>
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		<item>
		<title>Imaginism Studios</title>
		<link>http://www.ctnanimationexpo.com/imaginism-studios/</link>
		<comments>http://www.ctnanimationexpo.com/imaginism-studios/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 21:20:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3191</guid>
		<description><![CDATA[Imaginism Studios is made up of independent artists specializing in publishing, television, and movie pre-production. We produce some of the most fun and upbeat designs, concepts, and illustrations around! Plus we’re really friendly and will work long hours to meet your needs, so please feel free to contact us and let us know how we [...]]]></description>
			<content:encoded><![CDATA[<p>Imaginism Studios is made up of independent artists specializing in publishing, television, and movie pre-production. We produce some of the most fun and upbeat designs, concepts, and illustrations around! Plus we’re really friendly and will work long hours to meet your needs, so please feel free to contact us and let us know how we can help you!</p>
<p>Website:<br />
<a href="http://www.imaginismstudios.com">http://www.imaginismstudios.com</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fringe Talent</title>
		<link>http://www.ctnanimationexpo.com/fringe-talent/</link>
		<comments>http://www.ctnanimationexpo.com/fringe-talent/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:56:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3183</guid>
		<description><![CDATA[WebiFringe Talent President/Recruiter Debra Blanchard started her career in animation at Warner Brothers TV where she worked on the Emmy award winning Tiny Toon Adventures. Debra then joined Industrial Light &#38; Magic, recruiting production and artistic talent for the most recent Star Wars trilogy. She then went on to head up recruiting for DreamWorks Animation, [...]]]></description>
			<content:encoded><![CDATA[<p>WebiFringe Talent President/Recruiter Debra Blanchard started her career in animation at Warner Brothers TV where she worked on the Emmy award winning Tiny Toon Adventures. Debra then joined Industrial Light &amp; Magic, recruiting production and artistic talent for the most recent Star Wars trilogy. She then went on to head up recruiting for DreamWorks Animation, staffing multiple projects, including Over The Hedge, Sharktale, Madagascar 1 &amp; 2 and Shrek.</p>
<p>When STARZ opened its animation division, Debra was brought in as Head of Recruiting for studios in Los Angeles, Vancouver and Toronto. Currently Debra heads Fringe Talent, an entertainment recruitment firm whose recruiting initiatives include A Christmas Carol; The Tale of Despereaux; 2012; Astro Boy, Ice Age 3 and The Wild Bunch.</p>
<p>With a team of recruiters that includes Phillip Williams, who recent recruiting credits include, The Simpsons Movie, Shane Acker’s ‘9’ and Gnomeo &amp; Juliet for STARZ Animation and Pointy Hat Productions/Miramax Films, Fringe Talent offers world class recruiting designed to meet the constantly evolving staffing demands of modern production.</p>
<p>Website:<br />
<a href="http://www.fringetalent.com">http://www.fringetalent.com</a></p>
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		<title>Dreamworks Animation Studios</title>
		<link>http://www.ctnanimationexpo.com/dreamworks-animation-studios/</link>
		<comments>http://www.ctnanimationexpo.com/dreamworks-animation-studios/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:49:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3179</guid>
		<description><![CDATA[DreamWorks Animation creates high-quality entertainment, including CG animated feature films, television specials and series, live entertainment properties and online virtual worlds, meant for audiences around the world. The Company has world-class creative talent, a strong and experienced management team and advanced filmmaking technology and techniques. DreamWorks Animation has been named one of the “100 Best [...]]]></description>
			<content:encoded><![CDATA[<p>DreamWorks Animation creates high-quality entertainment, including CG animated feature films, television specials and series, live entertainment properties and online virtual worlds, meant for audiences around the world. The Company has world-class creative talent, a strong and experienced management team and advanced filmmaking technology and techniques. DreamWorks Animation has been named one of the “100 Best Companies to Work For” by FORTUNE® Magazine for two consecutive years. In 2010, DreamWorks Animation ranks #6 on the list. All of DreamWorks Animation’s feature films are now being produced in 3D. The Company has theatrically released a total of 20 animated feature films, including the franchise properties of Shrek, Madagascar, Kung Fu Panda and How to Train Your Dragon. DreamWorks Animation’s next feature film is Megamind, scheduled to be released in 3D on November 5, 2010.</p>
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		<title>Digital Domain</title>
		<link>http://www.ctnanimationexpo.com/digital-domain/</link>
		<comments>http://www.ctnanimationexpo.com/digital-domain/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:42:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Backstage]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3174</guid>
		<description><![CDATA[Digital Domain is a visual effects and animation company based in Venice, Los Angeles, California. The company is known for creating state-of-the-art digital imagery for feature films, television advertising, interactive visual media and the video game industry. Digital Domain also provides technical software solutions for the visual effects and animation industry.
Website:
http://www.digitaldomain.com/ 
]]></description>
			<content:encoded><![CDATA[<p>Digital Domain is a visual effects and animation company based in Venice, Los Angeles, California. The company is known for creating state-of-the-art digital imagery for feature films, television advertising, interactive visual media and the video game industry. Digital Domain also provides technical software solutions for the visual effects and animation industry.</p>
<p>Website:<br />
<a href="http://www.digitaldomain.com/">http://www.digitaldomain.com/ </a></p>
]]></content:encoded>
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		<title>BlueSky Animation Studios</title>
		<link>http://www.ctnanimationexpo.com/bluesky-animation-studios/</link>
		<comments>http://www.ctnanimationexpo.com/bluesky-animation-studios/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:31:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3168</guid>
		<description><![CDATA[Academy Award® winning Blue Sky Studios became a wholly owned unit of Fox Filmed Entertainment in 1997 (a subsidiary of News Corporation). The studio was founded ten years earlier with a mission to pioneer creatively superior photo-realistic, high-resolution, computer-generated character animation for the feature film, television and entertainment industries.
Throughout our history, we at Blue Sky [...]]]></description>
			<content:encoded><![CDATA[<p>Academy Award® winning Blue Sky Studios became a wholly owned unit of Fox Filmed Entertainment in 1997 (a subsidiary of News Corporation). The studio was founded ten years earlier with a mission to pioneer creatively superior photo-realistic, high-resolution, computer-generated character animation for the feature film, television and entertainment industries.</p>
<p>Throughout our history, we at Blue Sky Studios have maintained a single-minded focus on creating high quality imagery, while upholding the highest production standards. Not only do we boast some of the industry&#8217;s most creative animation talent, its proprietary software, CGI Studio™, is considered the best renderer in the business.</p>
<p>CGI Studio is based on the concept of raytracing and simulates the way light behaves on objects and surfaces in a natural environment. The software incorporates an object-oriented graphics programming language rather than a closed menu-driven package. It also builds images through the use of the most advanced geometric models available, giving it a significant advantage over rendering systems built around polygons. Because of CGI Studio&#8217;s capabilities, we’re famous for integrating live-action and computer-generated animation, composited during the final rendering stage into seamless first generation images.</p>
<p>Some of our credits include the 1998 Oscar® Award winning short film Bunny, which was the first film to use an advanced ambient lighting technology known as radiosity, and set new standards in cinematic storytelling for the computer-animation industry. The film has won more than 25 international awards for animation excellence.</p>
<p>Next came our all-CGI feature, Ice Age. The film, directed by Academy Award-winner Chris Wedge, made a record breaking debut in the domestic marketplace with its release on March 15, 2002. Ice Age continues its extraordinary momentum in the international markets around the world.</p>
<p>The studio has also completed work for Fight Club (1999, Fox 2000), several alien creatures for Star Trek: Insurrection (1998, Paramount), the monsters of Alien Resurrection (1997, 20th Century Fox), numerous characters and special effects for A Simple Wish (1997, Bubble Factory/Universal Pictures), the final &#8216;Genesis&#8217; sequence in Titan A.E., and a host of dancing, singing cockroaches for the MTV cult classic Joe&#8217;s Apartment (1996, Geffen Films, Warner Bros.). The studio has also animated numerous commercials and created an instant hit with the &#8216;talking fish&#8217; animation for the 1999 season finale of HBO&#8217;s The Sopranos.</p>
<p>Website:<br />
<a href="http://www.blueskystudios.com">http://www.blueskystudios.com </a></p>
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		<title>The City of Burbank</title>
		<link>http://www.ctnanimationexpo.com/the-city-of-burbank/</link>
		<comments>http://www.ctnanimationexpo.com/the-city-of-burbank/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:20:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3163</guid>
		<description><![CDATA[Burbank is a city built by People, Pride, and Progress. These three ingredients turned a tiny, rural town into the thriving community it is today.
In the beginning, the land occupied by the present City was part of two large Spanish land grants. The first was the vast Rancho San Rafael, granted to Don Jose Maria [...]]]></description>
			<content:encoded><![CDATA[<p>Burbank is a city built by People, Pride, and Progress. These three ingredients turned a tiny, rural town into the thriving community it is today.</p>
<p>In the beginning, the land occupied by the present City was part of two large Spanish land grants. The first was the vast Rancho San Rafael, granted to Don Jose Maria Verdugo by the Spanish government in 1798. Nearby Rancho La Providencia was created following Mexico&#8217;s successful bid for independence from Spain in 1821.</p>
<p>The real history of the city, though, began when a New Hampshire dentist headed west with the thousands of Americans seeking new opportunities. This was at a time when men like Isaac Lankershim and Isaac Van Nuys were changing the face of the San Fernando Valley.</p>
<p>Website:<br />
<a href="http://www.ci.burbank.ca.us/">http://www.ci.burbank.ca.us/</a></p>
]]></content:encoded>
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		<title>Walt Disney Animation Studios</title>
		<link>http://www.ctnanimationexpo.com/walt-disney-animation-studios/</link>
		<comments>http://www.ctnanimationexpo.com/walt-disney-animation-studios/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 19:53:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3158</guid>
		<description><![CDATA[In 1937, the Walt Disney Studios released its first fully animated feature film, Snow White and the Seven Dwarfs, and pioneered a new form of family entertainment. More than seven decades later, Walt Disney Animation Studios continues to honor its heritage through animated films that combine beautiful artistry, masterful storytelling and ground breaking technology.
]]></description>
			<content:encoded><![CDATA[<p>In 1937, the Walt Disney Studios released its first fully animated feature film, Snow White and the Seven Dwarfs, and pioneered a new form of family entertainment. More than seven decades later, Walt Disney Animation Studios continues to honor its heritage through animated films that combine beautiful artistry, masterful storytelling and ground breaking technology.</p>
]]></content:encoded>
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		<title>Marriott International</title>
		<link>http://www.ctnanimationexpo.com/marriott-international/</link>
		<comments>http://www.ctnanimationexpo.com/marriott-international/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 19:47:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[hotel]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3153</guid>
		<description><![CDATA[With 14 Marriott brands and more than 3,100 hotels and resorts worldwide, there&#8217;s a lot to learn about Marriott International. As a leader in the hospitality industry, we enjoy outstanding name recognition, exceptional customer preference, unprecedented international locations and a reputation for operational excellence.
Marriott Lodging
Marriott operates or franchises hotels, resorts, executive accommodations and suites worldwide, translating [...]]]></description>
			<content:encoded><![CDATA[<p>With 14 Marriott brands and more than 3,100 hotels and resorts worldwide, there&#8217;s a lot to learn about Marriott International. As a leader in the hospitality industry, we enjoy outstanding name recognition, exceptional customer preference, unprecedented international locations and a reputation for operational excellence.</p>
<p><strong>Marriott Lodging</strong></p>
<p>Marriott operates or franchises hotels, resorts, executive accommodations and suites worldwide, translating into approximately 515,000 rooms and more than 11,000 vacation ownership villas. Our portfolio of brands includes:</p>
<tr>
<td align="left" valign="top"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="13" /></td>
</tr>
<div id="subSections">
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td width="532" height="19" align="left" valign="middle"><strong>Full Service</strong></td>
</tr>
<tr>
<td colspan="2" width="542"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="6" /></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td class="rewards-terms-conditions-desc">
<div><a href="/marriott-hotels-resorts/travel.mi"><strong>Marriott Hotels &amp; Resorts &gt;&gt;</strong></a><br />
The most trusted name in hotels, this longstanding Marriott brand is renowned for its “spirit to serve,” consistent quality and genuine care for business, leisure or group events.</p>
<p><a href="/renaissance-hotel/travel.mi"><strong>Renaissance Hotels &amp; Resorts &gt;&gt;</strong></a><br />
This upscale brand is applauded for its distinctive decors, imaginative dining and attentive service in superb destinations around the world.</p>
<p><a href="/conference-centers/travel.mi"><strong>Marriott Conference Centers &gt;&gt;<br />
</strong></a>State-of-the-art facilities combine with superior Marriott lodging, serving small- to mid-sized conferences and meetings.</p>
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td colspan="5"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="13" /></td>
</tr>
</tbody>
</table>
</div>
<div id="subSections">
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td width="532" height="19" align="left" valign="middle"><strong>Select Service</strong></td>
</tr>
<tr>
<td colspan="2" width="542"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="6" /></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td class="rewards-terms-conditions-desc">
<div><a href="/courtyard/travel.mi"><strong>Courtyard by Marriott &gt;&gt;</strong></a><br />
Designed by business travelers, this leading Marriott brand offers the essential services and amenities for business travelers to stay productive on the road.</p>
<p><a href="/fairfield-inn/travel.mi"><strong>Fairfield Inn by Marriott &gt;&gt;</strong></a><br />
This moderately priced hotel focuses on bright, fresh accommodations and award-winning hospitality.<br />
<a href="/springhill-suites/travel.mi"><strong>SpringHill Suites &gt;&gt;</strong></a><br />
With its fresh new concept and plugged-in attitude, this all-suite brand in the upper-moderate tier offers up to 25% more space than comparable hotel rooms.</p>
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td colspan="5"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="13" /></td>
</tr>
</tbody>
</table>
</div>
<div id="subSections">
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td width="532" height="19" align="left" valign="middle"><strong>Extended Stay</strong></td>
</tr>
<tr>
<td colspan="2" width="542"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="6" /></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td class="rewards-terms-conditions-desc">
<div><a href="/towneplace-suites/travel.mi"><strong>TownePlace Suites &gt;&gt;</strong></a><br />
Marriott&#8217;s mid-priced, extended-stay brand answers the needs of practical travelers seeking homelike services and amenities.<br />
<a href="/residence-inn/travel.mi"><strong>Residence Inn by Marriott &gt;&gt;</strong></a><br />
As the leading extended-stay chain in the world, guests enjoy a “home away from home” featuring full kitchens and complimentary breakfast.</p>
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td colspan="5"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="13" /></td>
</tr>
</tbody>
</table>
</div>
<div id="subSections">
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td width="532" height="19" align="left" valign="middle"><strong>Corporate Apartments</strong></td>
</tr>
<tr>
<td colspan="2" width="542"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="6" /></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td class="rewards-terms-conditions-desc">
<div><strong><a class="pop-up-window" href="javascript:sendto('US','no_brand','http://www.execustay.com/','2');">Marriott ExecuStay</a></strong><br />
Fully furnished corporate housing for executives and guests makes this Marriott lodging ideal when temporary accommodations are needed for a month or longer.<br />
<a href="/executive-apartments/travel.mi"><strong>Marriott Executive Apartments &gt;&gt;</strong></a><br />
Upscale accommodations designed to meet the needs of executives planning to stay in an urban, overseas destination for 30 days or more.</p>
</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td colspan="5"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="13" /></td>
</tr>
</tbody>
</table>
</div>
<div id="subSections">
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td width="532" height="19" align="left" valign="middle"><strong>Vacation Ownership</strong></td>
</tr>
<tr>
<td colspan="2" width="542"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="6" /></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td class="rewards-terms-conditions-desc">
<p class="msonormal"><a href="http://www.marriott-vacations.com/index.asp"><strong>Marriott Vacation Club</strong></a><strong><br />
</strong>A recognized leader in the vacation ownership industry, families around the globe own their vacations “the Marriott way” through a program that is well regarded for its quality management and unique flexibility.</p>
<p class="msonormal"><a href="http://www.grandresidenceclub.com/en-us/default.jsp"><strong>Grand Residences by Marriott</strong></a><strong><br />
</strong>Grand Residences by Marriottprovides innovative second home options through fractional real estate offerings and select private ownership opportunities.</p>
<p class="msonormal"><a href="http://www.ritzcarltonclub.com/"><strong>The Ritz-Carlton Club</strong></a><strong><br />
</strong>A deeded, fractional ownership real estate offering combining the benefits of second home ownership with personalized Ritz-Carlton services and amenities.</p>
</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td colspan="5"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="13" /></td>
</tr>
</tbody>
</table>
</div>
<div id="subSections">
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td width="532" height="19" align="left" valign="middle"><strong>Partner Brand</strong></td>
</tr>
<tr>
<td colspan="2" width="542"><img src="http://cache.marriott.com/Images/spacer.gif" border="0" alt="" hspace="0" vspace="0" width="10" height="6" /></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0" width="542">
<tbody>
<tr>
<td class="rewards-terms-conditions-desc"><strong><a class="pop-up-window" href="javascript:sendto('US','no_brand','http://www.ritzcarlton.com/','2');">The Ritz-Carlton</a></strong><br />
Recognized worldwide as a leader known for its elegant and luxurious accommodations, along with superb service.</td>
</tr>
</tbody>
</table>
</div>
]]></content:encoded>
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		<title>Animation World Network – AWN.com</title>
		<link>http://www.ctnanimationexpo.com/animation-world-network-%e2%80%93-awn-com/</link>
		<comments>http://www.ctnanimationexpo.com/animation-world-network-%e2%80%93-awn-com/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 19:16:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3148</guid>
		<description><![CDATA[The Animation World Network is the largest animation-related publishing group on the Internet, providing readers from over 151 countries with a wide range of interesting, relevant and helpful information pertaining to all aspects of animation. Covering areas as diverse as animator profiles, independent film distribution, commercial studio activities, licensing, CGI and other animation technologies, as [...]]]></description>
			<content:encoded><![CDATA[<p>The Animation World Network is the largest animation-related publishing group on the Internet, providing readers from over 151 countries with a wide range of interesting, relevant and helpful information pertaining to all aspects of animation. Covering areas as diverse as animator profiles, independent film distribution, commercial studio activities, licensing, CGI and other animation technologies, as well as in-depth coverage of current events in all fields of animation, AWN gives its readers an easy to navigate, visually and intellectually creative mechanism to electronically access a wealth of information previously unavailable anywhere in the world.</p>
<p>Who has the time to search all over the Internet to find the information you need in a timely fashion? Imagine a unifying environment designed to bring together all available information about the international world of animation, expertly linked, displayed and easily accessible to anyone?</p>
<p>AWN&#8217;s comprehensive and targeted coverage of the international animation community has made it the leading source of animation industry news in the world. Hundreds of thousands of animation professionals, educators, broadcasters, students and enthusiasts stay in touch with AWN to get the facts, figures, features and in-depth coverage they can&#8217;t get anywhere else. AWN&#8217;s intuitive categorization allows readers to find the areas of animation they want easily and fast. The site is both the perfect place for the busy professional to catch up on the latest news and buzz, and the perfect place for those looking for in-depth coverage that they cannot find anywhere else.</p>
<p>Through the Animation World Network, people worldwide have a single source for a vast array of information pertaining to all facets of the animation industry. From studios to independent animators, from broadcasters to cartoon enthusiasts, from hardware manufacturers to consumers, the Animation World Network has something for everybody.</p>
<p>Website:<br />
<a href="http://www.awn.com">http://www.awn.com </a></p>
]]></content:encoded>
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		<title>Sherm Cohen Storyboard Secrets</title>
		<link>http://www.ctnanimationexpo.com/sherm-cohen-storyboard-secrets/</link>
		<comments>http://www.ctnanimationexpo.com/sherm-cohen-storyboard-secrets/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 19:14:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Storyboard Artist]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3297</guid>
		<description><![CDATA[Sherm Cohen is a storyboard artist with 16 years experience on many hit cartoons including The Ren &#38; Stimpy Show, Hey Arnold, SpongeBob SquarePants, The Mighty B, Phineas and Ferb, and Kick Buttowski: Suburban Daredevil.
In addition to his storyboard work, Sherm has written and directed episodes of Hey Arnold, SpongeBob and Phineas and Ferb, and [...]]]></description>
			<content:encoded><![CDATA[<p>Sherm Cohen is a storyboard artist with 16 years experience on many hit cartoons including The Ren &amp; Stimpy Show, Hey Arnold, SpongeBob SquarePants, The Mighty B, Phineas and Ferb, and Kick Buttowski: Suburban Daredevil.<br />
In addition to his storyboard work, Sherm has written and directed episodes of Hey Arnold, SpongeBob and Phineas and Ferb, and has written songs for various cartoons including “The FUN Song” for SpongeBob.  Sherm’s comic book stories and cover art were featured in Nickelodeon Magazine for over 13 years.<br />
Sherm has taught workshops and classes on storyboarding at Nickelodeon Animation Studios and at the Entertainment Art Academy. Sherm has created many how-to guides on the art of cartooning, including the book &#8220;Cartooning: Character Design&#8221; (published by Walter Foster Publications), video tutorials on his CartoonSnap.com blog, and his DVD storyboarding course, “Storyboard Elements.” His newest course is the greatly expanded “Storyboard Secrets,” which is the only video training available focused specifically on storyboarding for TV and feature animation.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cartoon Brew</title>
		<link>http://www.ctnanimationexpo.com/cartoon-brew/</link>
		<comments>http://www.ctnanimationexpo.com/cartoon-brew/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 19:07:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3145</guid>
		<description><![CDATA[Each day, Cartoon Brew brings the latest news and trends in animation to over 10,000 different artists, entertainment execs and cartoon aficionados. Animation authorities Jerry Beck and Amid Amidi — both of whom are recognized historians and published authors, with long experience in the animation industry — cover a wide range of topics, including contemporary [...]]]></description>
			<content:encoded><![CDATA[<p>Each day, Cartoon Brew brings the latest news and trends in animation to over 10,000 different artists, entertainment execs and cartoon aficionados. Animation authorities Jerry Beck and Amid Amidi — both of whom are recognized historians and published authors, with long experience in the animation industry — cover a wide range of topics, including contemporary and classic animation from around the globe, CGI, advertising, design, anime and industry/business news. Amid’s recent book “Cartoon Modern” was awarded the best film book of 2006 by the prestigious Theatre Library Association, and Jerry Beck’s “The Hanna-Barbera Treasury” won the Gold (Pop Culture category) in ForeWord Magazine’s 2007 Book of the Year awards.</p>
<p>Website:<br />
<a href="http://www.cartoonbrew.com/">http://www.cartoonbrew.com/ </a></p>
]]></content:encoded>
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		<item>
		<title>Sonic Bunny Productions</title>
		<link>http://www.ctnanimationexpo.com/sonic-bunny-productions/</link>
		<comments>http://www.ctnanimationexpo.com/sonic-bunny-productions/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 18:08:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Studios]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3719</guid>
		<description><![CDATA[Sonic Bunny Productions, a Burbank -based animation production company, was started in 2009, by producer Scout Raskin.  Sonic Bunny’s approach is spunky, tenacious, and do-it-yourself.
They just wrapped their first adult-comedy pilot:  An Okay Place To Eat, starring your favorite drill sergeant R.Lee Ermey, voice over legend  Jim Cummings, 30 Rock funny man [...]]]></description>
			<content:encoded><![CDATA[<p>Sonic Bunny Productions, a Burbank -based animation production company, was started in 2009, by producer Scout Raskin.  Sonic Bunny’s approach is spunky, tenacious, and do-it-yourself.<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Sonic.Bunny02.jpg"><img class="alignright size-medium wp-image-3720" title="Sonic.Bunny02" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Sonic.Bunny02-300x204.jpg" alt="" width="300" height="204" /></a></p>
<p>They just wrapped their first adult-comedy pilot:  An Okay Place To Eat, starring your favorite drill sergeant R.Lee Ermey, voice over legend  Jim Cummings, 30 Rock funny man Scott Adsit, and the ever hilarious Jason Marsden. Okay Place animators include Jon Henshaw, Deke Wightman, Andrew Wilson (all from Harvey Birdman), and Chris Paluszek (Robot Chicken, Titan Maximum, Frankenhole).  They’re also working on their second animated pilot, Zombie Murder Explosion Die, which, well, needs no other explanation!</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Sonic.Bunny01.jpg"><img class="alignleft size-medium wp-image-3721" title="Sonic.Bunny01" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/07/Sonic.Bunny01-300x200.jpg" alt="" width="300" height="200" /></a>For more info on the crazy people behind Sonic Bunny: <a href="http://www.SonicBunnyProductions.com">www.SonicBunnyProductions.com</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Broad Appeal of Animation</title>
		<link>http://www.ctnanimationexpo.com/the-broad-appeal-of-animation/</link>
		<comments>http://www.ctnanimationexpo.com/the-broad-appeal-of-animation/#comments</comments>
		<pubDate>Mon, 24 May 2010 19:39:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Animators]]></category>
		<category><![CDATA[Directors]]></category>
		<category><![CDATA[Panels]]></category>
		<category><![CDATA[Visual Development Artists]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3047</guid>
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Title: The Broad Appeal of Animation
Sponsored by The Creative Talent Network
CTNX09: Filmed Nov 2009; Posted May 2010
Length 45 min

The number of females working in the animation industry has dramatically increased in the past quarter century. What began mostly as a male-dominated profession has evolved into an arena full of women  animators, directors, story artists, designers [...]]]></description>
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<p><strong>Title: The Broad Appeal of Animation</strong><br />
Sponsored by The Creative Talent Network<br />
CTNX09: Filmed Nov 2009; Posted May 2010<br />
Length 45 min</p>
<p></p>
<p>The number of females working in the animation industry has dramatically increased in the past quarter century. What began mostly as a male-dominated profession has evolved into an arena full of women  animators, directors, story artists, designers and filmmakers . Together for the first time in over 10 years, join these veteran female colleagues who between them have over 30 animation feature film credits in this rare opportunity as they share both their insider views and experiences of working and having careers in the animation industry from &#8220;their perspective&#8221;. These &#8220;Broads of Animation are the &#8220;BEST&#8221; in the business.</p>
<p><img class="alignleft" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/10/fgladstone_thumb.jpg" alt="Glad Stone" width="189" height="170" /><strong>Moderator Frank Gladstone</strong></p>
<p>Frank Gladstone has been working as a professional animator, producer, director, writer and teacher for nearly 35 years. From 1973 to 1989, he managed his own Emmy award-winning studio, Persistence of Vision, producing commercials and educational films, and has since held management positions for Disney, Warner Brothers and DreamWorks, among others. Some of his feature film credits include the DreamWorks productions of THE ROAD TO ELDORADO, SPIRIT: STALLION OF THE CIMARRON, SINBAD: LEGEND OF THE SEVEN SEAS, and SHARK TALE. Prior to his tenure at DreamWorks, Mr. Gladstone was a producer at Warner Bros. Feature Animation and manager of training at Walt Disney Feature Animation, where he was instrumental at recruiting and setting up training programs for Disney’s Orlando and Paris studios. While there, he worked with the production teams on RESCUERS DOWN UNDER, BEAUTY AND THE BEAST, ALADDIN, THE LION KING, POCAHONTAS and MULAN. Additionally, Mr. Gladstone has been actively involved in bringing independent animated projects such as MILLENNIUM ACTRESS and GHOST IN THE SHELL II: INNOCENCE to North American audiences. Frank’s most recent credit is IDT Entertainment’s feature, EVERYONE’S HERO.</p>
<p>Frank is currently the CEO of his own company, Gladstone Film, Inc., producing and directing animated projects, consulting on animation processes, filmmaking skills and story structure at major studios worldwide. Additionally, Frank continues to teach about animation, film history, production techniques and cinematic fundamentals at secondary schools, colleges and professional guilds across North America, in Europe, Asia and the Caribbean.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/brenda.jpg"><img class="alignleft size-full wp-image-3048" title="brenda" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/brenda.jpg" alt="" width="185" height="166" /></a><strong>Panelist Brenda Chapman Animation Director<br />
</strong></p>
<p>A native of the state of Illinois, Chapman studied animation at the California Institute of the Arts (CalArts). During her summer breaks, she began her professional career working in syndicated television animation. After graduating with a BFA in character animation, she was a story trainee on Disney&#8217;s animated film The Little Mermaid. She was one of several key story artists on Disney&#8217;s Beauty and the Beast, where she worked closely with future Disney director Roger Allers to define many of the key sequences and motifs used in the film. She later served as head of story for the Disney animated feature film, The Lion King, overseeing both the writers and the artists on the project. The Lion King is unique in Disney Animation history in that it is the only major animated feature produced by the studio that was not based on a previously extant story (i.e., it was conceived and developed entirely by the Disney Feature Animation team).<br />
Chapman also worked in story and development for other Disney animated films such as The Rescuers Down Under and The Hunchback of Notre Dame. She joined DreamWorks Animation at its inception in the fall of 1994, and is now working at Pixar.<br />
She also worked on Dennis the Menace, The Real Ghostbusters, Hulk Hogan&#8217;s Rock &#8216;N&#8217; Wrestling, the second season of Heathcliff, Chicken Run, Cars and Who Framed Roger Rabbit.<br />
Chapman was one of a team of three directors who worked on 1998&#8217;s The Prince of Egypt, along with Steve Hickner and Simon Wells. She became the first woman to land a directing role in an animated feature by a major studio;[1] three others had helmed independent efforts before her (Lotte Reiniger of The Adventures of Prince Achmed, Joy Batchelor of Animal Farm, and Arna Selznick of The Care Bears Movie).[1][2]<br />
She is currently directing Brave for Pixar Animation Studios, which is due for release in 2012</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/SueMac_image.jpg"><img class="alignleft size-full wp-image-3049" title="SueMac_image" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/SueMac_image.jpg" alt="" width="185" height="166" /></a> <strong>Panelist </strong><strong>Sue Nichols Visual Development and Story Artist<br />
</strong></p>
<p>&#8220;For years, Sue Nichols has been one of the best vis dev and storyboard people in the business, having helped to create some of Disney&#8217;s greatest animated motion pictures of the 1990s&#8230;&#8221; &#8211; Allan Neuwirth, &#8220;Makin&#8217; Toons&#8221;. Sue is currently freelancing story and design work.</p>
<p><strong>Positions Held</strong> Director, Art Director, Production Stylist, Model Supervisor, Head of Story, Story, Consultant / Instructor, Story Illustrator / Writer, Visual Development Artist, Character Designer, Design Teacher / Lecturer, Costume Designer, Interior Designer, Merchandise Designer.</p>
<p><strong>Clients</strong> Marvel Productions, Mike Joens Productions, TMS, Turner Feature Animation, Walt Disney Feature Animation, Disney Television, Universal, Disneytoons, Disney Productions (Live Action), Canum Entertainment, Kid&#8217;s Clubhouse.</p>
<p><strong>Skills</strong> Sue is known most for being able to create or imitate any design style, break it down, and teach it to production artists. story developer, writer, illustrator, designer, character designer, merchandise designer, consultant, and teacher</p>
<p><strong>Books Published</strong> “Disney’s Aladdin The Making of an Animated Film”, &#8220;The Art of The Hunchback of Notre Dame&#8221;, &#8220;The Art of Hercules&#8221;, &#8220;The Art of Hercules&#8221; Collector&#8217;s Edition</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/kzielinski_thumb.jpg"><img class="alignleft size-full wp-image-3050" title="kzielinski_thumb" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/kzielinski_thumb.jpg" alt="" width="185" height="166" /></a><strong>Panelsit </strong><strong>Kathy Zielinksi Animator<br />
</strong></p>
<p><strong> </strong>KATHY ZIELINSKI has over 21 animated feature screen credits behind her Kathy is one of a very elite group of award winning women animators in this industry. Currently at Dreamworks for over 10 years she just finished animating on  Monsters vs Aliens.  A Cal Arts Alumni Kathy  started her career at Walt Disney Animation Studios in 1981 on the Black Cauldron. Her long list of credits include bringing such characters to life as Ursula in &#8220;The Little Mermaid&#8221; and notably as Supervising Animator and designer of &#8220;Frollo&#8221; in &#8220;Hunchback of Notre Dame&#8221;.</p>
<p><strong>Credits Include:</strong></p>
<p>Monsters vs. Aliens (2009) (animator)<br />
Kung Fu Panda (2008) (animator)<br />
Bee Movie (2007) (animator)<br />
Flushed Away (2006) (animator)<br />
Over the Hedge (2006) (animator)<br />
Madagascar (2005) (character development)<br />
Shark Tale (2004) (animator)<br />
Sinbad: Legend of the Seven Seas (2003) (animator: &#8220;Marina&#8221;)<br />
Spirit: Stallion of the Cimarron (2002) (animator: &#8220;Spirit&#8221;)<br />
The Road to El Dorado (2000) (supervising animator: &#8220;Tzekel-Kan&#8221;)<br />
The Prince of Egypt (1998) (additional animator)<br />
The Hunchback of Notre Dame (1996) (supervising animator: &#8220;Frollo&#8221;)<br />
Pocahontas (1995) (character designer)<br />
Aladdin (1992) (animator: &#8220;Jafar as Beggar/Snake&#8221;)<br />
FernGully: The Last Rainforest (1992) (character designer) (leading character animator: &#8220;Hexxus&#8221;)<br />
The Rescuers Down Under (1990) (supervising animator)<br />
The Little Mermaid (1989) (character animator)<br />
Oliver &amp; Company (1988) (character animator)<br />
The Great Mouse Detective (1986) (character animator)<br />
The Black Cauldron (1985) (additional animator)<br />
Mickey&#8217;s Christmas Carol (1983) (animator)</p>
]]></content:encoded>
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		<item>
		<title>Animation Mentor</title>
		<link>http://www.ctnanimationexpo.com/animation-mentor-2/</link>
		<comments>http://www.ctnanimationexpo.com/animation-mentor-2/#comments</comments>
		<pubDate>Fri, 21 May 2010 20:00:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3034</guid>
		<description><![CDATA[Founded in 2005 AnimationMentor.com is the only animation school built by professional animators specifically for people who want to become animators. The program teaches students the skills needed to succeed as a professional animator in the studio environment. By graduation, every student has worked in a production-style environment where mentors, who are working studio animators, [...]]]></description>
			<content:encoded><![CDATA[<p>Founded in 2005 <a href="http://www.animationmentor.com/">AnimationMentor.com</a> is the only animation school built by professional animators specifically for people who want to become animators. The program teaches students the skills needed to succeed as a professional animator in the studio environment. By graduation, every student has worked in a production-style environment where mentors, who are working studio animators, stand in for directors, and assignments stand in for film or game shots. Students learn how to accept guidance and criticism, to meet deadlines and to budget and schedule their time to succeed in the working world. At the end of the 18-month program, students leave with a professional demo reel they can use as their résumé to land jobs. Upon graduation, Animation Mentor coaches graduates and connects them to job opportunities with major recruiters, video game companies, and film studios.</p>
<p>Animation Mentor delivers a much more personal and interactive learning experience than other online education programs by pairing students up with professional animators and giving them access to highly interactive communication tools. Some primary features are:</p>
<p>•    Focus on character animation<br />
•    Online mentor/apprentice teaching model<br />
•    High level of interactivity with mentors and other students<br />
•    Networking opportunities through the online community<br />
•    Innovative use of production-style tools and technology<br />
•    Web 2.0 proprietary tools such as eCritiques®, and live Question &amp; Answer sessions<br />
•    Personal support<br />
•    Caring environment</p>
<p><strong>Founders:</strong> Bobby Beck, CEO/President/cofounder; Shawn Kelly, cofounder; Carlos Baena, cofounder<br />
<strong>Mission:</strong> To provide the most personal and fulfilling learning experience on the planet!</p>
]]></content:encoded>
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		<item>
		<title>The Mighty Nomad Gallery</title>
		<link>http://www.ctnanimationexpo.com/the-mighty-nomad-gallery/</link>
		<comments>http://www.ctnanimationexpo.com/the-mighty-nomad-gallery/#comments</comments>
		<pubDate>Wed, 19 May 2010 18:49:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Gallery]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3124</guid>
		<description><![CDATA[Craig Harris has been working as a game animator for the past nine years with brief stints with animation masters including James Baxter and John K.  He is now out on his own working as an entity called the Nomad Gallery.  It is a travelling art gallery featuring his own work of The [...]]]></description>
			<content:encoded><![CDATA[<p>Craig Harris has been working as a game animator for the past nine years with brief stints with animation masters including James Baxter and John K.  He is now out on his own working as an entity called the Nomad Gallery.  It is a travelling art gallery featuring his own work of The Mighty Nomad and the many great artists he has met over the years in his travels.</p>
]]></content:encoded>
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		<item>
		<title>Stefan Bucher Designer</title>
		<link>http://www.ctnanimationexpo.com/stefan-bucher/</link>
		<comments>http://www.ctnanimationexpo.com/stefan-bucher/#comments</comments>
		<pubDate>Wed, 19 May 2010 18:28:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
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		<category><![CDATA[2009]]></category>
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		<category><![CDATA[Graphic Designers]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=460</guid>
		<description><![CDATA[Stefan G. Bucher is the man behind the ongoing drawing and storytelling experiment DAILYMONSTER.COM and the “Daily Letter” segments on “The Electric Company” airing on PBS.
He is the author of the books &#8220;All Access—The Making of Thirty Extraordinary Graphic Designers” and “The Graphic Eye — Photographs by Graphic Designers From Around The Globe,&#8221; as well [...]]]></description>
			<content:encoded><![CDATA[<p>Stefan G. Bucher is the man behind the ongoing drawing and storytelling experiment DAILYMONSTER.COM and the “Daily Letter” segments on “The Electric Company” airing on PBS.<br />
He is the author of the books &#8220;All Access—The Making of Thirty Extraordinary Graphic Designers” and “The Graphic Eye — Photographs by Graphic Designers From Around The Globe,&#8221; as well as “100 Days of Monsters,” which chronicles the first 100 days of the Daily Monster.<br />
In his role as a graphic designer he has created designs for Sting, David Hockney, Tarsem, and the New York Times, and works with a whole roster of brilliant, driven clients. He is a frequent speaker on creativity in the United States and abroad. Please take a look: <a href="Stefan G. Bucher is the man behind the ongoing drawing and storytelling experiment DAILYMONSTER.COM and the “Daily Letter” segments on “The Electric Company” airing on PBS.  He is the author of the books &quot;All Access—The Making of Thirty Extraordinary Graphic Designers” and “The Graphic Eye — Photographs by Graphic Designers From Around The Globe,&quot; as well as “100 Days of Monsters,” which chronicles the first 100 days of the Daily Monster.  In his role as a graphic designer he has created designs for Sting, David Hockney, Tarsem, and the New York Times, and works with a whole roster of brilliant, driven clients. He is a frequent speaker on creativity in the United States and abroad. Please take a look: http://www.aiga.org/content.cfm/video-makethink-2009-bucher  ">http://www.aiga.org/content.cfm/video-makethink-2009-bucher</a></p>
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		<title>Woodbury University</title>
		<link>http://www.ctnanimationexpo.com/woodbury-university-burbank/</link>
		<comments>http://www.ctnanimationexpo.com/woodbury-university-burbank/#comments</comments>
		<pubDate>Wed, 19 May 2010 05:16:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=1054</guid>
		<description><![CDATA[Mission Statement
Woodbury University is committed to providing the highest level of professional and liberal arts education.   The integrated nature of our educational environment cultivates successful students with a strong and enduring sense of personal and social responsibility.  We prepare innovative learners who are adept at communicating and willing to cross the boundaries of knowledge in [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Mission Statement</strong><br />
Woodbury University is committed to providing the highest level of professional and liberal arts education.   The integrated nature of our educational environment cultivates successful students with a strong and enduring sense of personal and social responsibility.  We prepare innovative learners who are adept at communicating and willing to cross the boundaries of knowledge in a rapidly changing and complex world.</p>
<p><strong>Students<br />
</strong>1,500-plus undergraduate and graduate students<br />
94 percent of students receive financial aid</p>
<p>Woodbury&#8217;s mix of students mirrors the remarkable diversity of Southern California. This combination of cultures, languages and outlooks on life makes for an energetic, exciting campus.</p>
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		<title>LAAFA</title>
		<link>http://www.ctnanimationexpo.com/laafa/</link>
		<comments>http://www.ctnanimationexpo.com/laafa/#comments</comments>
		<pubDate>Wed, 19 May 2010 00:11:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=1132</guid>
		<description><![CDATA[The Los Angeles Academy of Figurative Art offers intensive, sequential B.F.A. Degree and Certificate Programs designed to cultivate observation, imagination and sound craftsmanship through figurative study.
LAAFA is breaking new ground in fundamental artistic training, with a program rooted in classical traditions while addressing progressive conceptual ideas of the contemporary scene. Our B.F.A Degree and Certificate [...]]]></description>
			<content:encoded><![CDATA[<p>The Los Angeles Academy of Figurative Art offers intensive, sequential B.F.A. Degree and Certificate Programs designed to cultivate observation, imagination and sound craftsmanship through figurative study.</p>
<p>LAAFA is breaking new ground in fundamental artistic training, with a program rooted in classical traditions while addressing progressive conceptual ideas of the contemporary scene. Our B.F.A Degree and Certificate Programs prepare students to pursue careers in Fine Art, Illustration and Entertainment Arts.</p>
<p>&#8220;<em>I know of no more encouraging fact than the unquestionable ability of man to elevate his life by conscious endeavor.</em>&#8221;<br />
- <strong>Henry David Thoreau 1817-1862</strong>, American Essayist, Poet, Naturalist</p>
<p>Join Los Angeles Academy of Figurative Art at CTN-X and learn what it takes to be GREAT!!</p>
<p><a href="http://www.laafa.org">http://www.laafa.org</a></p>
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		<title>The Los Angeles Film School</title>
		<link>http://www.ctnanimationexpo.com/the-los-angeles-film-school/</link>
		<comments>http://www.ctnanimationexpo.com/the-los-angeles-film-school/#comments</comments>
		<pubDate>Tue, 18 May 2010 21:05:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Schools]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2954</guid>
		<description><![CDATA[The Los Angeles Film School  is an accredited college with a campus located in the heart of Hollywood. The private post-secondary college, which has quickly become a leading academic center for aspiring filmmakers, offers degrees in film, computer animation and game production with an exceptional curriculum in state-of-the-art facilities. Its campus comprises of over 250,000 [...]]]></description>
			<content:encoded><![CDATA[<p>The Los Angeles Film School  is an accredited college with a campus located in the heart of Hollywood. The private post-secondary college, which has quickly become a leading academic center for aspiring filmmakers, offers degrees in film, compute<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/LAFSExterior.jpg"><img class="alignright size-medium wp-image-2958" title="LAFSExterior" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/LAFSExterior-300x168.jpg" alt="" width="300" height="168" /></a>r animation and game production with an exceptional curriculum in state-of-the-art facilities. Its campus comprises of over 250,000 square feet dedicated to labs, studios and theaters equipped with the latest technology including Avid, ProTools and Digidesign. A highlight of its recent expansion includes a computer animation lab loaded with WACOM Cintiq interactive displays, Autodesk Maya and Pixel Logic Z-Brush software, as well as a ZPrinter 650. The ZPrinter is feature part of the school’s <a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/AnimationLab.jpg"><img class="alignleft size-medium wp-image-2959" title="AnimationLab" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/AnimationLab-300x192.jpg" alt="" width="300" height="192" /></a>computer animation program.  For more information call us 877-9LA-FILM or visit us on the web at lafilm.edu.</p>
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		<title>Martin Hsu Character Designer</title>
		<link>http://www.ctnanimationexpo.com/martin-hsu-character-designer/</link>
		<comments>http://www.ctnanimationexpo.com/martin-hsu-character-designer/#comments</comments>
		<pubDate>Tue, 18 May 2010 20:29:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3257</guid>
		<description><![CDATA[Martin Hsu enjoys brown sugar caramel, wasabi peanuts, and Belgium beers.  He’s inspired by his family, Chinese folk art, kids, and animals.  When he’s not coming up with silly ideas for t-shirts, vinyl toys, or paintings for gallery shows, he works as a character designer in the animation industry.  He has worked at Nickelodeon and [...]]]></description>
			<content:encoded><![CDATA[<p>Martin Hsu enjoys brown sugar caramel, wasabi peanuts, and Belgium beers.  <img class="alignright" title="Print" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/martin.hsu04-214x300.jpg" alt="" width="214" height="300" />He’s inspired by his family, Chinese folk art, kids, and animals.  When he’s not coming up with silly ideas for t-shirts, vinyl toys, or paintings for gallery shows, he works as a character designer in the animation industry.  He has worked at Nickelodeon and Disney on shows like Ni Hao, Kai-Lan, Kick Buttowski, and Fish Hooks.  He was also one of the creators for Ruby Gloom- the happiest girl in the world.</p>
<p>For more info about Martin and his artwork, please visit his website- <a href="http://www.martinhsu.com">www.martinhsu.com</a></p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/martin.hsu03.jpg"><img class="alignleft size-medium wp-image-3261" title="martin.hsu03" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/06/martin.hsu03-300x200.jpg" alt="" width="300" height="200" /></a></p>
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		<title>Essential Sequential</title>
		<link>http://www.ctnanimationexpo.com/essential-sequential/</link>
		<comments>http://www.ctnanimationexpo.com/essential-sequential/#comments</comments>
		<pubDate>Tue, 18 May 2010 19:31:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Studios]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2982</guid>
		<description><![CDATA[Founded in 2009 by Jason Schachter, Essential Sequential serves artists in the Comic, Animation and Illustration field for art sales, representation and management.  Essential Sequential artists include Eric Canete, Mindy Lee, Stephane Roux, Peter Ngyuen, Mike Choi, Ming Doyle, and Axel Ortiz.
]]></description>
			<content:encoded><![CDATA[<p>Founded in 2009 by Jason Schachter, Essential Sequential serves artists in the Comic, Animation and Illustration field for art sales, representation and management.  Essential Sequential artists include Eric Canete, Mindy Lee, Stephane Roux, Peter Ngyuen, Mike Choi, Ming Doyle, and Axel Ortiz.</p>
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		<title>Mindy Lee Concept Artist</title>
		<link>http://www.ctnanimationexpo.com/mindy-lee-concept-artist/</link>
		<comments>http://www.ctnanimationexpo.com/mindy-lee-concept-artist/#comments</comments>
		<pubDate>Tue, 18 May 2010 19:22:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Concept Artist]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2901</guid>
		<description><![CDATA[Mindy Lee is currently working as a video game concept artist  in Los Angeles. She has two BFAs: One from Art Center School of Design with emphasis in Illustration and the other from San Diego State with emphasis on Graphic Design.
Her site:
http://mindydoodles.blogspot.com/
]]></description>
			<content:encoded><![CDATA[<p>Mindy Lee is currently working as a video game concept artist  in Los Angeles. She has two BFAs: One from Art Center School of Design with emphasis in Illustration and the other from San Diego State with emphasis on Graphic Design.<br />
Her site:<br />
<a href="http://mindydoodles.blogspot.com/" target="_blank">http://mindydoodles.blogspot.com/</a></p>
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		<title>Eduardo Avenir II Animator</title>
		<link>http://www.ctnanimationexpo.com/eduardo-avenir-ii-animator/</link>
		<comments>http://www.ctnanimationexpo.com/eduardo-avenir-ii-animator/#comments</comments>
		<pubDate>Tue, 18 May 2010 18:14:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Animators]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2907</guid>
		<description><![CDATA[Eduardo, or Edo as he is sometimes called, currently resides in Toronto, Ontario.  He has been drawing ever since he was a kid.  Thankfully, he has continued his passion for art since graduating from the Bachelor of Animation program at Sheridan College where his student film ‘The Lion’s Den’ won Best 2d Animation Award for [...]]]></description>
			<content:encoded><![CDATA[<p>Eduardo, or Edo as he is sometimes called, currently resides in Toronto, Ontario.  He has been drawing ever since he was a kid.  Thankfully, he has continued his passion for art since graduating from the Bachelor of Animation program at Sheridan College where his student film ‘The Lion’s Den’ won Best 2d Animation Award for 2008.</p>
<p>Eduardo has worked on the following projects:  ‘The Dark Years’ (Chuck Gammage Animation), ‘Cyberchase’ and ‘Bob and Doug’ (Pip Animation) and most recently ‘Ugly Americans’ (Cuppa Coffee Studios).   Besides being an animator, Eduardo equally enjoys designing and painting, some of which can be seen on his blog <a href="Http://edo27.blogspot.com">Http://edo27.blogspot.com</a>, which he shamefully admits to not updating as much as he should.</p>
<p>Please say hi and stop by his table which he will be sharing with friend and talented artist Lettie Lo.</p>
<p><img class="alignleft" title="Lettie Lo" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Lettie.Lo_.jpg" alt="" width="185" height="166" />As a little girl Lettie aspired to be rich and do nothing at all, until a day when her art was posted on the wall with a big bright A. It was decided, she will make drawings as a living. Since then she has doodled on anything from dim sum napkins to math text books; Lettie went on to complete her BAA Animation degree at Sheridan  College. Inspired by animals, flea markets, milk tea and her friends, one day she will travel around the world to collect cute things and eat different kinds of junk food.</p>
<p>You can visit her many doodles on her blog: <a href="http://lettielo.blogspot.com/">http://lettielo.blogspot.com</a><br />
Come say hi at her table where she will be sharing with her friend and talented artist Eduardo Avenir II.</p>
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		<title>Kei Acedera Art Director</title>
		<link>http://www.ctnanimationexpo.com/kei-acedera/</link>
		<comments>http://www.ctnanimationexpo.com/kei-acedera/#comments</comments>
		<pubDate>Tue, 18 May 2010 17:28:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2095</guid>
		<description><![CDATA[Kei Acedera was trained in Toronto, Canada. Her work has appeared perennially in Spectrum. Kei joined Imaginism Studios in Toronto in 2005 and became its Art Director. During this time, she illustrated the New York Time best-selling book, &#8220;How to Talk to Girls&#8221;. She was also a character designer for Tim Burton&#8217;s &#8220;Alice in Wonderland&#8221;, [...]]]></description>
			<content:encoded><![CDATA[<p>Kei Acedera was trained in Toronto, Canada. Her work has appeared perennially in Spectrum. Kei joined Imaginism Studios in Toronto in 2005 and became its Art Director. During this time, she illustrated the New York Time best-selling book, &#8220;How to Talk to Girls&#8221;. She was also a character designer for Tim Burton&#8217;s &#8220;Alice in Wonderland&#8221;, due for release in 2010.</p>
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		<title>Animation Magazine</title>
		<link>http://www.ctnanimationexpo.com/animation_magazine/</link>
		<comments>http://www.ctnanimationexpo.com/animation_magazine/#comments</comments>
		<pubDate>Tue, 18 May 2010 16:28:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Sponsors]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=146</guid>
		<description><![CDATA[Storyboard Level Sponsor &#124; Animation Magazine
Founded in 1986, the print magazine is published every month in USA, and features articles on current animated movies and short animated films, animated television series, visual effects from big productions, interactive design of titles and software releases from different studios inside and out of USA and independent producers. Editorial [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Storyboard Level Sponsor | Animation Magazine</strong></p>
<p>Founded in 1986, the print magazine is published every month in USA, and features articles on current animated movies and short animated films, animated television series, visual effects from big productions, interactive design of titles and software releases from different studios inside and out of USA and independent producers. Editorial covers all forms of animation; 2D animation, 3D for animation and visual effects, or stop-motion, and the profiles of the artists behind the productions. The Digital version of the print editions was created in 2006 on its website.</p>
<p>Please join  <a href="http://www.animationmagazine.net/">Animation Magazine</a> at CTN-X:</p>
<p>Co-Hosting  Friday Night Networking Party<br />
Hosting a Panel Discussion (TBD) Moderated by Ramin Zahed<br />
Exhibitor  featuring their latest magazine edition and industry book.</p>
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		<title>Lubomir Arsov, Independent Designer and Illustrator</title>
		<link>http://www.ctnanimationexpo.com/lubomir-arsov/</link>
		<comments>http://www.ctnanimationexpo.com/lubomir-arsov/#comments</comments>
		<pubDate>Tue, 18 May 2010 15:24:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Designers]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2198</guid>
		<description><![CDATA[Lubomir Arsov is a character designer and visual development artist residing in Toronto, Canada. Born in Sofia, Bulgaria, he journeyed over the Atlantic Ocean seven hours back in time, to step upon the soil of the New World. Enthralled by the visual language of the material realm, he chose to explore it&#8217;s many variations through [...]]]></description>
			<content:encoded><![CDATA[<p>Lubomir Arsov is a character designer and visual development artist residing in Toronto, Canada<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2009/11/Lubomir.Arsov02.jpg"><img class="alignright size-medium wp-image-2919" title="Lubomir.Arsov02" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/11/Lubomir.Arsov02-300x225.jpg" alt="" width="300" height="225" /></a>. Born in Sofia, Bulgaria, he journeyed over the Atlantic Ocean seven hours back in time, to step upon the soil of the New World. Enthralled by the visual language of the material realm, he chose to explore it&#8217;s many variations through design, and has been bestowed the privilege of manifesting his imagination in the form of drawing.</p>
<p>Upon being allowed into the order of animation artists, Lubomir&#8217;s waking time has been spent contemplating the matrix of reality and working on various animation projects. He has worked as a character and location designer on productions for C.O.R.E, House Of Cool Studios, Red Rover, RealFX, Duncan Studio, Starz Animation and others.</p>
<p>A volume of his collected works in addition to fine quality prints will be available at the CTN Expo.</p>
<p><a href="http://www.lubomirarsov.com"> www.lubomirarsov.com</a></p>
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		<title>DigiCel</title>
		<link>http://www.ctnanimationexpo.com/digicel/</link>
		<comments>http://www.ctnanimationexpo.com/digicel/#comments</comments>
		<pubDate>Tue, 18 May 2010 07:00:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2068</guid>
		<description><![CDATA[DigiCel FlipBook Makes 2D Animation Easier Every Step of the Way!
DigiCel FlipBook lets you draw right on the computer with your mouse or tablet. Or you can draw on paper, like the pros, and shoot your rough drawings under a camera for speed and then scan your cleaned-up drawings for quality. FlipBook will keep track [...]]]></description>
			<content:encoded><![CDATA[<p>DigiCel FlipBook Makes 2D Animation Easier Every Step of the Way!<br />
DigiCel FlipBook lets you draw right on the computer with your mouse or tablet. Or you can draw on paper, like the pros, and shoot your rough drawings under a camera for speed and then scan your cleaned-up drawings for quality. FlipBook will keep track of all your drawings in its traditional exposure sheet with thumbnail images and play them back instantly with sound. FlipBook also provides specially designed tools to help you paint your drawings quickly and easily without having to learn or go through a lot of difficult steps. You can add pans, zooms, rotation, blurs and dissolves and then export movies that you can play on TV or post on the internet.</p>
]]></content:encoded>
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		<title>Maxon Computers</title>
		<link>http://www.ctnanimationexpo.com/maxon-computers/</link>
		<comments>http://www.ctnanimationexpo.com/maxon-computers/#comments</comments>
		<pubDate>Tue, 18 May 2010 04:49:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Vendors]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=1183</guid>
		<description><![CDATA[MAXON Computer, USA is a leader in 3D animation software. Its award-winning products, CINEMA 4D and BodyPaint 3D, are used worldwide to create 3D animation and designs for feature films, television programs and commercials, live theater, music videos, motion graphics show packages, web sites, as well as medical and scientific visualization. Both products are completely [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;"><a title="http://www.maxon.net" rel="nofollow" href="http://www.maxon.net/" target="_blank"><span style="font-family: Times New Roman;"><span id="lw_1252212429_0">MAXON Computer, USA</span></span></a><span style="font-family: Times New Roman; color: #000000;"> is a leader in 3D animation software. Its award-winning products, CINEMA 4D and BodyPaint 3D, are used worldwide to create 3D animation and designs for <span id="lw_1252212429_1">feature films</span>, <span id="lw_1252212429_2">television programs</span> and commercials, live theater, music videos, <span id="lw_1252212429_3">motion graphics</span> show packages, web sites, as well as medical and <span id="lw_1252212429_4" style="background: transparent none repeat scroll 0% 0%; cursor: pointer;">scientific visualization</span>. Both products are completely cross-platform for Windows and the <span id="lw_1252212429_5">Macintosh</span>. </span></div>
<p><span style="font-family: Times New Roman; color: #000000;">The company’s cornerstone solution, CINEMA 4D, is one of the fastest growing and most widely used 3D products for <span id="lw_1252212429_6" style="border-bottom: 1px dashed #0066cc; cursor: pointer;">digital content creation</span> in the industry. CINEMA 4D’s core application contains everything needed to quickly and easily create high-end 3D images and animations. CINEMA 4D renders scene files directly to popular editing and compositing applications including After Effects, Final Cut, Shake, <span id="lw_1252212429_7">Combustion</span>, etc. </span></p>
<p><span style="font-family: Times New Roman; color: #000000;">BodyPaint 3D, an industry first, enables real-time 3D painting and gives the user the ability to see results instantaneously. Plug-ins to 3ds max, Maya, XSI and <span id="lw_1252212429_8">LightWave 3D</span> ensure easy exchange of models, textures and UVs. </span></p>
<p><span style="font-family: Times New Roman; color: #000000;">MAXON products are actively used at leading film, post production and broadcast facilities including <span id="lw_1252212429_9" style="border-bottom: 1px dashed #0066cc; background: transparent none repeat scroll 0% 0%; cursor: pointer;">Sony Pictures Imageworks</span>, <span id="lw_1252212429_10" style="border-bottom: 1px dashed #0066cc; cursor: pointer;">Rhythm and Hues</span>, <span id="lw_1252212429_11">Digital Domain</span>, Disney, <span id="lw_1252212429_12">Framestore CFC</span>, Imaginary Forces and Fox Television.</span></p>
<div style="text-align: left;"><span style="font-family: Times New Roman; color: #000000;">MAXON has offices in Germany, California, the United Kingdom and Japan For additional information, please visit, </span><a title="http://www.maxon.net" rel="nofollow" href="http://www.maxon.net/" target="_blank"><span style="font-family: Times New Roman;"><span id="lw_1252212429_13">www.maxon.net</span></span></a><span style="font-family: Times New Roman; color: #000000;">. </span></div>
<div style="text-align: left;"><span style="font-family: Times New Roman; color: #000000;">Be sure and stop by Maxon at CTN-X.<br />
</span></div>
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		<title>Joseph Gilland EFX Animator</title>
		<link>http://www.ctnanimationexpo.com/joseph-gilland-efx-animator/</link>
		<comments>http://www.ctnanimationexpo.com/joseph-gilland-efx-animator/#comments</comments>
		<pubDate>Mon, 17 May 2010 22:43:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[FX Animators]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=2852</guid>
		<description><![CDATA[ELEMENTAL MAGIC-
An Organic Approach to Special Effects Animation
Joseph Gilland is an animation director, special effects animator, journalist, author and musician. His most recent book ‘Elemental Magic &#8211; The Art of Special Effects Animation’, has quickly become a sensation in the global animation community, bringing to print for the first time the magic behind the visual [...]]]></description>
			<content:encoded><![CDATA[<p><strong>ELEMENTAL MAGIC-</strong></p>
<p><strong>An Organic Approach to Special Effects Animation</strong></p>
<p>Joseph Gilland is an animation director, special effects animator, journalist, author and musician. His most recent book ‘Elemental Magic &#8211; The Art of Special Effects Animation’, has quickly become a sensation in the global animation<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Gilland.Joseph2010_image02.jpg"><img class="alignright size-medium wp-image-2855" title="Gilland.Joseph2010_image02" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Gilland.Joseph2010_image02-300x300.jpg" alt="" width="244" height="191" /></a> community, bringing to print for the first time the magic behind the visual effects animation that has dazzled animation audiences since the 1930’s. Joseph’s approach to the animation process focuses not only on technical know how, but also reveals the raw energy underlying all great animation works. With passion, emotion and a vast amount of practical experience, Gilland introduces the reader to a fluid organic process of discovery and interactive experimentation that breathes new life into a fine art form that many believe to be a highly technical and tedious affair. While writing and illustrating Elemental Magic over the last four years, Joseph began bringi<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Gilland.Joseph2010_image03.jpg"><img class="alignleft size-medium wp-image-2859" title="Gilland.Joseph2010_image03" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Gilland.Joseph2010_image03-300x249.jpg" alt="" width="231" height="192" /></a>ng his vision to a workshop series entitled ‘An Organic Approach to Special Effects Animation’. The workshops and his book evolved together, feeding off of each other and resulting in a book that not only contains Joseph’s deep expertise on the subject, but also reflects the feedback of animation artists and students from around the world.</p>
<p>In his long and storied animation career, Joseph has utilized his traditional and digital animation talents at such studios as <strong>Walt Disney Feature Animation</strong>, <strong>Don Bluth Animation</strong>, and the <strong>National Film Board of Canada</strong>. At Walt Disney Feature Animation, Joseph served as Supervisor of Visual Effects for the Disney classics <strong><em>Lilo &amp; Stitch</em></strong> and <strong><em>Brother Bear</em></strong>. Joseph also served as Head of Florida Special Effects Unit for the features <strong><em>Kingdom of the Sun,</em></strong> and <strong><em>Tarzan</em></strong>, and was Special Effects Animator on such notable titles as <strong><em>Pocahontas</em></strong>, <strong><em>The Hunchback of Notre Dame</em></strong>, <strong><em>James and the Giant Peach</em></strong>, <strong><em>Hercules</em></strong> and <strong><em>Mulan</em></strong>. His broad experience also includes animating on several short film projects at the National Film Board of Canada, and directing dozens of television commercials as an independent director. From 2003 to 2005, Joseph headed up the world renowned animation program at the Vancouver Film School.</p>
<p>Joseph is currently at work on an independent short film and is writing a follow up volume to ‘Elemental Magic’ that will delve deeper into special effects and also include a DVD with real time step by step ‘how-to’ footage, and clips from live workshops.</p>
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		<title>Animation Mentor &#8211; An Animation Career Snapshot</title>
		<link>http://www.ctnanimationexpo.com/animation-mentor/</link>
		<comments>http://www.ctnanimationexpo.com/animation-mentor/#comments</comments>
		<pubDate>Mon, 17 May 2010 22:30:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Schools]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=1148</guid>
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Title: An Animation Career Snapshot
Sponsored by Animation Mentor
CTNX09: Filmed Nov 2009; Posted May 2010
Length 45 min
Join Animation Mentor and guests at CTN-X for a conversation about &#8220;An Animation Career Snapshot&#8221;. Panel Description: Just as the animation industry is constantly evolving, so does your career in animation!
AnimationMentor.com has gathered top animators in all areas of the [...]]]></description>
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<p>Title: An Animation Career Snapshot<br />
Sponsored by Animation Mentor<br />
CTNX09: Filmed Nov 2009; Posted May 2010<br />
Length 45 min<br />
Join Animation Mentor and guests at CTN-X for a conversation about &#8220;An Animation Career Snapshot&#8221;. Panel Description: Just as the animation industry is constantly evolving, so does your career in animation!</p>
<p>AnimationMentor.com has gathered top animators in all areas of the field; from Animation Directors &amp; Supervisors to Jr. Animators, to discuss the differences in their day-to-day jobs.  Listen as they discuss and demonstrate the challenges that they each face in their respective positions and how they approached those challenges on 2008/2009’s biggest animation projects!  The panel discussion will also allow attendees to hear each panelist discuss and debate the pros and cons of their positions.  At the end of the discussion, the panelists will move to a more intimate setting to carry on the conversation and answer questions from the audience.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/tchonin_thumb.jpg"><img style="float: left;" title="tchonin_thumb" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/tchonin_thumb.jpg" alt="tchonin_thumb" width="185" height="166" /></a><strong>Moderator Tenny Chonin</strong> Director of Artist and Professional Development at Walt Disney Animation Studios, Tenny Chonin combined her teaching and artistic experience to develop programs designed to enrich the creative lives of the Disney artists.</p>
<p>Tenny led the department that conceived and produced all training and enrichment activities for the feature animation division.<br />
Her group provided cross-training, new software training, daily art classes, workshops, seminars, production-specific events,<br />
mentoring and much more. Tenny had the pleasure of working closely with Disney&#8217;s studio artists and trainees, apprentices and new hires.  No wonder she proclaims that she had &#8220;the best job at Disney Animation.&#8221;</p>
<p>Tenny is currently consulting on projects that further the education of animators in film and television.</p>
<p>Motivated by her deep and continuing respect for the artists, Tenny has also created the first online art gallery exclusively representing non-Disney art by Disney artists. <a href="http://www.suspendedanimationgallery.com/">SUSPENDED ANIMATION GALLERY</a></p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/ericgoldberg_thumb.jpg"><img style="float: left;" title="ericgoldberg_thumb" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/ericgoldberg_thumb.jpg" alt="ericgoldberg_thumb" width="189" height="170" /></a><strong>Panelist Eric Goldberg Walt Disney Animation Studios</strong> Eric is an animator and film director who is currently the supervising animator of the character &#8220;Louis&#8221; for Disney’s upcoming 2D feature The Princess and the Frog.</p>
<p>Creator of Aladdin’s Genie, he was the supervising animator of Phil in Hercules and co-director of Pocahontas.</p>
<p>Goldberg is also the author of the book Character Animation Crash Course! and a lecturer for Animation Mentor.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/klehtomaki_thumb.jpg"><img style="float: left;" title="klehtomaki_thumb" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/klehtomaki_thumb.jpg" alt="klehtomaki_thumb" width="185" height="166" /></a><strong>Panelist Kira Lehtomaki </strong>Walt Disney Animation Studios<br />
Kira graduated from AnimationMentor.com in winter 2007.</p>
<p>After graduating, she took an apprenticeship at Rhythm &amp; Hues where she animated scenes on Alvin &amp; the Chipmunks.</p>
<p>Shortly after, she became an animation trainee at Walt Disney Animation Studios where she was mentored for six months and was hired to animate on Bolt.</p>
<p>Kira is currently working on Rapunzel.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/ssecton_thumb.jpg"><img style="float: left;" title="ssecton_thumb" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/ssecton_thumb.jpg" alt="ssecton_thumb" width="185" height="166" /></a><strong>Panelist Sean Sexton DreamWorks </strong> Animation SKGSean worked as a storyboard artist on Steve Oedekerk’s Thumbtanic and a character layout artist on the hit show Futurama.Currently an animator at DreamWorks, he has worked on such films as Sinbad, SharkTale, Flushed Away, Over the Hedge, and Jerry Seinfeld’s Bee Movie. <a href="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/ssecton_thumb.jpg"> </a> After wrapping animation on DreamWorks’ first Stereoscopic 3D film Monsters Vs. Aliens, Sean is now working on How to Train Your Dragon. He is also a full-time mentor at Animation Mentor.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/cwilliams_thumb.jpg"><img style="float: left;" title="cwilliams_thumb" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/cwilliams_thumb.jpg" alt="cwilliams_thumb" width="185" height="166" /></a><strong>Panelist Chris Williams</strong>Sony Pictures Imageworks  Chris is an animation supervisor at Sony Pictures Imageworks where he has worked on a variety of projects encompassing visual effects and character animation.</p>
<p>He is currently a lead animator on Tim Burton’s Alice in Wonderland. Since joining Imageworks in 2001, Williams has held various positions on both Imageworks and Sony Pictures Animation productions. His credits include Cloudy with a Chance of Meatballs, Spider-Man 1, 2 and 3, and Open Season.</p>
<p>Chris is also a mentor at Animation Mentor.<br />
<img style="float: left;" title="Animation Mentor" src="http://www.ctnanimationexpo.com/wp-content/uploads/2009/08/AnimationMentor_thumb.jpg" alt="" width="189" height="170" /> Founded in 2005 <a href="http://www.animationmentor.com">AnimationMentor.com</a> is the only animation school built by professional animators specifically for people who want to become animators. The program teaches students the skills needed to succeed as a professional animator in the studio environment. By graduation, every student has worked in a production-style environment where mentors, who are working studio animators, stand in for directors, and assignments stand in for film or game shots. Students learn how to accept guidance and criticism, to meet deadlines and to budget and schedule their time to succeed in the working world. At the end of the 18-month program, students leave with a professional demo reel they can use as their résumé to land jobs. Upon graduation, Animation Mentor coaches graduates and connects them to job opportunities with major recruiters, video game companies, and film studios.</p>
<p>Animation Mentor delivers a much more personal and interactive learning experience than other online education programs by pairing students up with professional animators and giving them access to highly interactive communication tools. Some primary features are:</p>
<p>•    Focus on character animation<br />
•    Online mentor/apprentice teaching model<br />
•    High level of interactivity with mentors and other students<br />
•    Networking opportunities through the online community<br />
•    Innovative use of production-style tools and technology<br />
•    Web 2.0 proprietary tools such as eCritiques®, and live Question &amp; Answer sessions<br />
•    Personal support<br />
•    Caring environment Founders: Bobby Beck, CEO/President/cofounder; Shawn Kelly, cofounder; Carlos Baena, cofounder Mission: To provide the most personal and fulfilling learning experience on the planet!</p>
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		<title>Patricia Ann Lewis-MacDougall</title>
		<link>http://www.ctnanimationexpo.com/patricia-ann-lewis-macdougall/</link>
		<comments>http://www.ctnanimationexpo.com/patricia-ann-lewis-macdougall/#comments</comments>
		<pubDate>Mon, 17 May 2010 21:51:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
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		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3041</guid>
		<description><![CDATA[Patricia Ann studied animation and illustration at the now famous Sheridan College in Oakville Ontario.  Before graduating the latter, Pat Ann was hired by Nelvana Animation Studio as a storyboard artist for Little Bear, Franklin the Turtle, Timothy Goes to School, Flying Rhino Junior High and other Nelvana television shows.
Pat Ann has created illustrations for [...]]]></description>
			<content:encoded><![CDATA[<p>Patricia Ann studied animation and illustration at the now famous Sheridan College in Oakville Ontario.  Before graduating the latter, Pat Ann was hired by Nelvana Animation Studio as a storyboard artist for Little Bear, Franklin the Turtle, Timothy Goes to School, Flying Rhino Junior High and other Nelvana television shows.</p>
<p>Pat Ann has created illustrations for different publishing houses on both sides of the Atlantic.  You can find her work in books such as ‘Black Bear, Loon and Walleye’ by Sara Button for Beavers Pond Press, ‘Kingdom of the Frosty Mountain’ series by Emerald Everhart for Egmont UK and the popular role playing game for children; ‘A Fairy’s Tale’ by Firefly Games.  Pat Ann also has won spots in the Spectrum Annuals and won 2<sup>nd</sup> place at the SCBWI 2008 Winter Conference Portfolio Awards.</p>
<p>Right now Pat Ann is storyboarding for Amberwood and One Animation Studios and is also focusing on a Graphic Novel.</p>
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		<title>Dave Pruiksma Animator and Teacher</title>
		<link>http://www.ctnanimationexpo.com/dave-pruiksma-animator-and-teacher/</link>
		<comments>http://www.ctnanimationexpo.com/dave-pruiksma-animator-and-teacher/#comments</comments>
		<pubDate>Mon, 17 May 2010 21:21:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Speakers]]></category>
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		<guid isPermaLink="false">http://www.ctnanimationexpo.com/?p=3130</guid>
		<description><![CDATA[&#8220;The King of Cute&#8221; is what David Pruiksma was dubbed by his peers at CalArts. And, though other students before him held this title, the reign was Pruiksma&#8217;s during his stint in the Character Animation Program from 1979 to 1981. Today, the title seems particularly appropriate in that from 1981-2001 Pruiksma was cast on some [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;The King of Cute&#8221; is what David Pruiksma was dubbed by his peers at CalArts. And, though other students before him held this title, the reign was Pruiksma&#8217;s during his stint in the Character Animation Program from 1979 to 1981. Today, the title seems particularly appropriate in that from 1981-2001 Pruiksma was cast on some of the cuter characters to come out of the Disney menagerie.</p>
<p>Upon graduating from High School, Pruiksma was accepted into the prestigious Pratt Institute in Brooklyn, N.Y. where he received a very solid formal Art and Film training for two years. He was also fortunate enough to get his introduction to classical animation techniques by veteran puppet animator Lou Bunin.</p>
<p>Transferring to Cal-Arts for the remainder of his animation education, Pruiksma applied the foundation he had learned at Pratt to Disney style character animation under the instruction of renowned Disney artists T. Hee, Jack Hannah, Elmer Plummer and Ken O&#8217;Connor. From 1979 to 1981 he produced two short animated films, learning everything about animated film production from design to sound mixing.</p>
<p>Hired by Walt Disney Studios as an animation trainee in the summer of 1981, Dave was privileged to study animation under Eric Larson and other of Disney’s hand-picked “Nine Old Men”, learning the foundations of classical Disney style animation that these artists had developed and honed to perfection during their long careers in the medium. It was on production at the Disney studios that Pruiksma gained his most practical applications of the principles of full character animation on productions such as &#8220;Mickey&#8217;s Christmas Carol&#8221;, &#8220;The Black Cauldron&#8221; and &#8220;The Great Mouse Detective” as well as numerous shorts for the soon to opened Epcot Center and some assistant work on an experimental computer project based on “Where the Wild Things Are” animated by Glen Keane and directed by a young upstart named John Lassiter. It was also at Disney studios that Dave was fortunate enough to be paired as an assistant animator with top animators Ed Gombert and Mark Henn, both of whose superb instruction and tremendous patience added the finishing touches on the young animator’s training.</p>
<p>Promoted, in 1985, to full-fledged animator on “The Great Mouse Detective”, Pruiksma worked in this capacity or as a Directing/Supervising Animator on nearly everything produced at Disney Feature Animation Burbank including “Oliver and Company, The Little Mermaid, The Rescuers Down Under, Cranium Command (a short for Epcot) Beauty and the Beast, Aladdin, The Lion King, Pocahontas, The Hunchback of Notre Dame, “Kingdom of the Sun (later re-worked into The Emperor’s New Groove) and Atlantis, not to mention providing animation on various Disney shorts and television projects and developing and instituting various training programs at the studio while mentoring, when they were just starting out, a number of the top animators in the field today. Pruiksma performed all these duties until 2001, when he retired from Disney Feature Animation to pursue other interests.</p>
<p>Over the years, Pruiksma also worked on projects beyond the walls of Disney including 1987’s animated feature &#8220;The Great Chipmunk Adventure&#8221;, Paula Abdul’s combination live-action animation music video, “Opposites Attract” and a number of animated television commercials and shows. He has also consulted on a number of animated computer games and other projects, lectured on animation around the world, storyboarded and directed television animation, designed for famous artist Paul Frank and animated under the skilled direction of the great animator/director, Eric Goldberg.</p>
<p>Today, Pruiksma continues writing essays and articles and doing interviews regarding his thoughts on current trends in character animation and his views on the changes in the industry in general. He is also an Associate Professor at the Laguna College of Art and Design in Laguna Beach, California where he teaches the time tested principles of classical character animation (taught to him by the great animators of the past and applied to his work in animation for over 3 decades), to a new generation of animators studying both traditional and computer animation.</p>
<p>This teaching and consulting seems to agree with Mr. Pruiksma as he states, &#8220;I like the idea of keeping my hand in the animation pool, but just out of reach of the sharks that always seem to infest those waters. I am proud and thankful for my years of work in animation during it’s second Golden Age, which enabled me to bring to life many memorable characters such as Flounder, Mrs. Potts and Chip, The Sultan, Flit, Victor and Hugo the gargoyles, Harcourt, Packard and others. I have been privileged to work with the best of the best and was facilitated in helping to create some of the highest quality animation that this generation of artists was capable of producing, creating characters that will surely stand the test of time. In the end, I am happy and proud to be a contributor to this most lively of arts.”</p>
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		<title>Eric Canete Animation and Comic Artist</title>
		<link>http://www.ctnanimationexpo.com/eric-canete-animation-and-comic-artist/</link>
		<comments>http://www.ctnanimationexpo.com/eric-canete-animation-and-comic-artist/#comments</comments>
		<pubDate>Mon, 17 May 2010 20:48:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Designers]]></category>

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		<description><![CDATA[ERIC CANETE is an illustrator and designer working in the animation and comic book industries. He was born in the Philippines and moved to the United States when he was 12 years old. His professional career got a very early start when at the age of 17 he assisted as a background designer and storyboard [...]]]></description>
			<content:encoded><![CDATA[<p>ERIC CANETE is an illustrator and designer working in the animation and comic book industries. He was born in the Philippines and moved to the United States when he was 12 years old. His professional career got a very early start when at the age of 17 he assisted as a background designer and storyboard artist on several animated shows for television such as X-Men and Exo-Squad, for which he was uncredited.</p>
<p>He later moved his focus to what he has referred to as his &#8216;true calling&#8217; &#8211; comic books. His experience in storyboarding for animation greatly benefitted his comic book storytelling work, for which he has been hailed by his contemporaries. He has worked for every major comic book company in the United States including Marvel and DC Comics.</p>
<p>Never wanting to become stagnant or unchallenged, Eric will move between the animation and comic books, working on whichever projects interests him the most. He is currently working on his own creator-owned project for Image Comics and is slowly shifting his work towards the European market.</p>
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		<title>Brian Ajhar Designer Illustrator</title>
		<link>http://www.ctnanimationexpo.com/brian-ajhar-designer-illustrator/</link>
		<comments>http://www.ctnanimationexpo.com/brian-ajhar-designer-illustrator/#comments</comments>
		<pubDate>Mon, 17 May 2010 19:40:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist Exhibitor]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[2010]]></category>

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		<description><![CDATA[Brian Ajhar’s career as an artist has spanned three decades. His extensive and diverse client list includes numerous magazines, newspapers, advertising agencies, corporate clients, and book publishers. His illustrated children’s books have been published worldwide in a multitude of languages and have appeared on the New York Times Bestseller list.
Ajhar’s work is widely recognized for [...]]]></description>
			<content:encoded><![CDATA[<p>Brian Ajhar’s career as an artist has spanned three decades. His extensive and diverse client list includes numerous magazines, newspapers, advertising agencies, corporate clients, and book publishers. His illustrated children’s books have been published worldwide in a multitude of languages and have appeared on the New<a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Brian.Ajhar11.jpg"><img class="alignright size-medium wp-image-2877" title="Brian.Ajhar11" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Brian.Ajhar11-300x232.jpg" alt="" width="300" height="232" /></a> York Times Bestseller list.</p>
<p>Ajhar’s work is widely recognized for it’s distinctive and humorous point of view. The diverse range of his ideas have adapted to a variety of social, economic, and political issues. His whimsical paintings incorporate traditional mediums such as watercolors, acrylics, pencils and inks that have been integrated with digital technology.</p>
<p>Brian’s work has been featured in many articles and books written about the field of illustration. &#8220;The Illustrator in America&#8221; 1860-2000 written by Walt Reed profiled Brian&#8217;s influence in the 1990s. An excerpt from the book follows:“Ajhar has a free and fluid style of drawing coupled with humor that looks uninhibited and easy. It is based on the strong knowledge of the figure, however, and the ability to draw without slavish reliance on photographs”.</p>
<p><a href="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Brian.Ajhar04.jpg"><img class="alignleft size-medium wp-image-2875" title="Brian.Ajhar04" src="http://www.ctnanimationexpo.com/wp-content/uploads/2010/05/Brian.Ajhar04-300x225.jpg" alt="" width="300" height="225" /></a>Brian is a frequent guest lecturer and has been teaching illustration concepts and character development at Syracuse University for the past 15 years. He has also taught at The University of the Arts in Philadelphia, and The University of Hartford, CT where he received the distinguished Koopman Chair Award for the Visual Arts.</p>
<p>Brian’s most recent projects include story and character development for several animation projects and he is looking forward to appearing at the Nov 2010 CTN ANIMATION EXPO in Burbank.</p>
<p>More about Brian Ajhar and his work including character design reels can be found at Brian&#8217;s new website:   <a href="http://www.ajhar.com">www.ajhar.com</a></p>
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