Workshops

How to Run a Small Animation Studio From Anywhere

How to Run a Small Animation Studio From Anywhere

How to Run a Small Animation Studio From Anywhere

Timbuktoons is a leading pre-production and 2D animation cloud based studio with customers all over the world. We have produced over 60 hours of original creative content and specialize in creating family-friendly media for the broadcast, education and gaming industries.

Description:
Learn how to launch a studio or work as a “Solo-preneur” from anywhere. Join Todd Hampson, Founder/CAO of Timbuktoons, and Sean Copley, Timbuktoons’ Creative Director as they share real world stories (the good and the bad) about leading a small studio, discuss the positives and negatives of leading a distributed team, determine whether or not you should launch a studio or work for one, how to choose the right team, how to target a market, what technology, software and systems to use, and more!

Timbuktoons was founded in 2003 and is an award-winning Cloud-based development, pre-production, and 2D animation studio that specializes in creating family-friendly media for the broadcast, education and gaming industries, and is known for it’s custom art direction and making clients feel like they are in the next room even though they may be thousands of miles away.

Home to an onsite core team of talented artists from highly respected Southeastern animation schools such as The Savannah College of Art and Design, Timbuktoons has the latest technology including Flash, Harmony, and After Effects pipelines for all styles of traditional, digital, and asset-based animation.

The studio also uses cloud technology to serve customers in different time zones and manages a broad distributed team (The TimbuktoonCloud Team) for larger or niche projects that necessitate additional artists and production capabilities. This team boasts a roster of award winning layout and background artists, storyboard artists, voice over talent, writers, 2D and CG animators, sound designers, and visual development artists. This approach allows for rapid crewing up and down to fit just about any project, and allows the studio to get content to market more quickly and more cost effectively without compromising quality.

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