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The Media is the Message!

The Media is the Message!

The Media’s the Message! This is an opportunity to invite a conversation between artists who are on the leading edge and are some of the first explorers of the Transmedia domain. A new approach to story telling and a freeing up of independent creators to connect with audiences through new forms of presentation. In this discussion we will hear about the challenges, the rewards and the future of a world of storytelling through fully utilized Transmedia. These panelists all have one thing in common that makes them a great panel for this discussion – they all have left the work for hire paradigm and have boldly gone where others fear to tread head on into a new frontier of online story telling, iPad apps, and creating new worlds from original works or classic and third party properties.
The panel will represent a variety of experiences and mediums- using their own specific adventures in trans-media, a panel discussion exploring the topic of developing content in new media such as web based, iPad apps, PDA oriented content, streaming content, multi-platform content linked with gaming, apps, feature films and more.
A conversation with:
Moderator TBA
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Frank Ayers started Ayers Animation in December of 2009 in his home office in Corona, CA. For many years, as a hobby, Frank would create video games, video animations, and the like. For a profession, he worked as a software engineer for IBM. Like many, I looked at the entertainment choices for myself and my children and just scratched my head. I asked myself, would it be possible to take what I know and apply it to a business that would create high quality, high value entertainment that was fun? So, I took the chance. I quit IBM and went for it. At that time, the iPhone market was heating up, and based on some really good advice from a friend named Peter McGowan, the lead creative principal at PlainJoe Studios, I settled on creating a storybook for that device. I was able to put my feet in the best of both worlds – animation and interactivity – it just doesn’t get any better than that! Not only that, but the timing couldn’t have been better. Midway through our first production, Jack and the Beanstalk, the iPad was announced. This was a game changer! And we were at ground zero. I settled on Jack and the Beanstalk as the first interactive, animated storybook by Ayars Animation. We were able to finish production just before the iPad went on the market and began selling our first iOS application in April, 2010. It was a big hit. To this day it still continues to sell well. Well, enough to keep our doors open and make more incredible apps and the rest is history. “Clearly produced and filled with Hollywood-quality animation, voice talent and multimedia…” Kirkus Reviews. For more information about Ayers Animation: http://www.ayarsanimation.com
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Danel Burwen: Since 2003, Daniel  has worked across a variety of mediums including games, film, and design.  After spending time creating tanks for James Bond at EA, and skateparks for Tony Hawk at Activision, he started teaching in 2007 and founded Cognito Comics shortly thereafter.  Daniel has taught at a number of schools including Art Institute, Academy of Art University, California College of the Arts, SFSU, and Animation Workshop in Denmark.  His work centers around storytelling through emerging technology and social change.  Cognito’s latest project, Operation Ajax, is a 210 page interactive graphic novel for the iPad, built on the game engine Unity.  Ajax is a first of its kind, drawing in aspects of games, comics, and film into a never before seen cinematic reading experience.
www.operationajax.com
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Frank Grau is a professional freelance illustrator and designer designing iPad apps with Ayers Animation. He’s been producing art commercially for nearly twenty years.  For more information about Frank Grau: http://www.frankgrau.com/index.php
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Mike deSeve While a handful of artists from the original Beavis and Butt-Head series went back to their seats for the series reboot that airs October 27, some of the show’s original mavericks like Baboon Animation’s Mike de Seve are breaking ground in new media instead. De Seve’s company, Baboon Animation, then a two-man team with Brian Mulroney (Robotomy), was hired in 1993 by Beavis’s production studio, MTV Animation, to direct nearly 100 episodes of the Beavis series. Today Baboon has grown, and is pioneering new media and markets on three fronts:  international co-production, interactive iPad comics, and the much-ballyhooed world of transmedia. Establishing a new category of interactive reading experiences made for the iPad and other cutting edge technologies. The unique digital media production pipeline allows people to easily turn their art and stories into code that can be read by the iPad. For more about Mike Deseve:
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Javi Grillo- Marxuach joined the crew of Lost as a supervising producer and writer for the first season in 2004. He returned as a supervising producer and writer for the second season in 2005. In 2006, he left the Lost team, and began working as a co-executive producer for Medium, as well as entering the world of comics with his own Viper Comics title, The Middleman. He also wrote the 2006 Annihilation – Super-Skrull limited series for Marvel Comics, part of the company’s Annihilation event,[4] and the Annihilation: Conquest – Wraith limited series for the 2007 Annihilation: Conquest follow-up project. He is also writer of Dynamite Entertainment’s four-issue limited series Classic Battlestar Galactica: Cylon Apocalypse.
Artists subject to their schedule and availability.
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Harold Moss Creative Director Flickerlab (TBA)

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