Dream Jobs You Didn’t Know Existed
Making the Most of Your Skill Set as a Professional Animator
With 40,000 new graduates coming out of art schools and media arts departments across the nation each year combined with thousands of jobs going to studios over seas, its a perfect time to find out the career options available to you to apply your skills.
William Vaughn, co-owner of Applehead Factory, a full-service design studio and instructor, will walk you through a variety of options you might not be aware of. This is a conversation you will want to join in and then carry on well after the presentation.
William’s work can be seen in all types of media:
Originally from Texas, now happily residing in Philadelphia with his wife Addie and dog Jack, William Vaughan’s CG work can be seen in all forms of media over the past 20 years. He’s worked on projects ranging from children’s books, toys, video games, broadcast and film, for clients like Rolling Stone Magazine, Hasbro Toys and Pixar Animation Studios.
William has always had a passion for creating as well as teaching and for over six years, He played a major role in the evolution of the industry-leading software, LightWave 3D. While working for NewTek as its LightWave Evangelist, he helped write the manual, as well as provided the training for CGI artists throughout the world, authoring more than 300 tutorials and instructional videos. His online tutorials are required reading for anyone interested in learning 3D. William has been published by every major CGI magazine, as well as contributing to 17 books. His writing is not limited to tutorials and case studies, though, he has also written and directed several award-winning animated short films such as Batman: New Times, X-Men: Dark Tide, and the Tofu the Vegan Zombie animated short, Zombie Dearest.
For several years, William was the Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Orlando, Florida. He has personally trained hundreds of students to become professional animators at major studios such as Rhythm and Hues, Digital Domain, Weta Digital, Monolith and EA Sports. Among his prized pupils: the art department at NASA’s Johnson Space Center and actor Dick Van Dyke.
After spending two years in New York creating content for Nickelodeon, SyFy, Spike TV and others, William recently moved to focus on his Philly-based toy company, Applehead Factory. As co-owner and Creative Director, he works with his business partners Joe DiDomenico and Phil Nannay on building brands and creating memorable characters.
Visit his personal site here: Pushing Points at pushingpoints.com